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Dave317

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Everything posted by Dave317

  1. Do they have a moving map?
  2. I know there are loads of people on here who would love a British harrier over the av8b. I also know it may be coming in the future but what are the differences between the 2?
  3. I know it's not realistic but please make an RAF or RN livery.
  4. Looks great. Will you be making different versions?
  5. I tried a few old ka50 missions earlier. It seems you used to be able to hide anything you wanted on the f10 map but can't anymore.
  6. You sir are amazing! Thank you so much. :thumbup:
  7. Have you tried these? They won't make the pilots smaller though. https://www.digitalcombatsimulator.com/en/files/2373621/ https://www.digitalcombatsimulator.com/en/files/2357659/ https://www.digitalcombatsimulator.com/en/files/1957277/
  8. It looks like this checks which group fired rather than what weapon. Is this right?
  9. This is all I could come up with. Pretty sure it is completely wrong.:cry: do local function S_EVENT_SHOT:onEvent(event) if event.id == world.event.S_EVENT_SHOT then if wpnType == “155mm HE” then trigger.action.setUserFlag(10, true) end end end world.addEventHandler(S_EVENT_SHOT) end ARTY script test 3.lua
  10. I've spent so much time on this and still can't get my head around it! Would someone please be kind enough to make a very simple script where if a 155mm HE shell is fired it will turn a flag to true.
  11. What I would like to be able to do is only have certain units visible on the f10 map in game. I would like to be able to select what units are visible and what ones will always be hidden. This is so for example you could see your wingman but no one else or known enemy air defences but it wouldn't show the unknown ones. I think we used to be able to do this but can't anymore. I would also love to be able to write/draw on the editor map and have it show up in game.
  12. Struggling with this but I'd like to work it out. I'm completely new to any kind of scripting and would really appreciate if someone could explain in layman's terms exactly what I need to do. Better yet would it be possible to create a simple mission where a flag is true once a unit fires so I can pick it apart and learn from that.
  13. I saw that Pikey. Can't work out what do do with the information though.
  14. Where is the best place to start?
  15. Sounds a bit complicated.
  16. Is there a way of making a flag true when an artillery unit fires? I can command the artillery to fire easily enough but I wanted to send a message when it actually fires. I thought about 'bomb in zone' and 'missile in zone' but artillery rounds aren't included in the list.
  17. Single player.
  18. Thanks, unfortunately this doesn't work. Hidden on map only seems to hide them in the editor and not on the F10 map no matter what option I set.
  19. Dave317

    "WATERWORLD".

    I think the Normandy one has water under it too. On the huey video wags made recently he crashes right at the end and you can see water under the terrain.
  20. Is there a way to hide certain units on the in game f10 map? I know you can select either map only, own aircraft, fog of war, allies or all but I want to only show a few select units. Basically I only want to show the units I'll be able to control via combined arms. When I select 'hidden on map' in the editor it only hides them in the editor and not during the game.
  21. I was hoping that there may have been a work around but hasn't been updated.
  22. I've only just found this. It looks amazing but I can't get it to work. Is it broken for this 1.56?
  23. Can't wait. Have you increased the resolution of the cockpit? It looks a lot more HD now.
  24. I've found the work around! 1. Set a live helicopter 'start from ground' but give it zero fuel. 2. Set another live helicopter of the same type as 'start from ground' and position it so it is exactly over the first one and is facing the exact same direction. Check the late activation box. You can then assign this one waypoints and a mission. 3. Set a trigger so the first helicopter deactivates (GROUP DEACTIVATE) and at the same time the second one activates (GROUP ACTIVATE). They will now switch over. The first one will disappear and the second one will start up, takeoff and complete it's mission as it should. When they switch there is a little bouncing but unless you are looking at it when it switches it's not a problem.
  25. I've been playing around with the editor recently and I wanted to start a helicopter from the ground but only once a trigger had been activated. This is easy to do if the helicopter starts on a ramp as you tick the 'uncontrolled' box but this box doesn't exist if you start from the ground. Would it be possible to add this feature to all helicopters please.
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