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Dave317

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Everything posted by Dave317

  1. Struggling with this but I'd like to work it out. I'm completely new to any kind of scripting and would really appreciate if someone could explain in layman's terms exactly what I need to do. Better yet would it be possible to create a simple mission where a flag is true once a unit fires so I can pick it apart and learn from that.
  2. I saw that Pikey. Can't work out what do do with the information though.
  3. Where is the best place to start?
  4. Sounds a bit complicated.
  5. Is there a way of making a flag true when an artillery unit fires? I can command the artillery to fire easily enough but I wanted to send a message when it actually fires. I thought about 'bomb in zone' and 'missile in zone' but artillery rounds aren't included in the list.
  6. Single player.
  7. Thanks, unfortunately this doesn't work. Hidden on map only seems to hide them in the editor and not on the F10 map no matter what option I set.
  8. Dave317

    "WATERWORLD".

    I think the Normandy one has water under it too. On the huey video wags made recently he crashes right at the end and you can see water under the terrain.
  9. Is there a way to hide certain units on the in game f10 map? I know you can select either map only, own aircraft, fog of war, allies or all but I want to only show a few select units. Basically I only want to show the units I'll be able to control via combined arms. When I select 'hidden on map' in the editor it only hides them in the editor and not during the game.
  10. I was hoping that there may have been a work around but hasn't been updated.
  11. I've only just found this. It looks amazing but I can't get it to work. Is it broken for this 1.56?
  12. Can't wait. Have you increased the resolution of the cockpit? It looks a lot more HD now.
  13. I've found the work around! 1. Set a live helicopter 'start from ground' but give it zero fuel. 2. Set another live helicopter of the same type as 'start from ground' and position it so it is exactly over the first one and is facing the exact same direction. Check the late activation box. You can then assign this one waypoints and a mission. 3. Set a trigger so the first helicopter deactivates (GROUP DEACTIVATE) and at the same time the second one activates (GROUP ACTIVATE). They will now switch over. The first one will disappear and the second one will start up, takeoff and complete it's mission as it should. When they switch there is a little bouncing but unless you are looking at it when it switches it's not a problem.
  14. I've been playing around with the editor recently and I wanted to start a helicopter from the ground but only once a trigger had been activated. This is easy to do if the helicopter starts on a ramp as you tick the 'uncontrolled' box but this box doesn't exist if you start from the ground. Would it be possible to add this feature to all helicopters please.
  15. I've tried both ways and unfortunately neither of them work. The ACTION command doesn't exist and I can't despawn a static object. Any other ideas?
  16. Please make a Land Rover first. Even a bog standard 110 would do.
  17. Nice one. I'll give it a try.
  18. A door gunner would be cool too.
  19. I'm trying to get to know the editor a bit better and wanted to start a ch47 from the ground after it is activated by a trigger. I can do this with the group activate trigger but it doesn't exist until it is activated. I understand you need to tick the 'uncontrolled' box so it is visable before its activated but the box isn't there if you start it from the ground. Works fine if it is ramp started. Is there any way around this?
  20. Not a deal breaker for me either. I can't wait for this map.
  21. Great video. It does seem odd that there is grass inside the hangers though with no sign of any disturbance to it.
  22. Brilliant mod. Please make some more British units to go with it.
  23. Is there going to be an indication on the hud where the tgp is looking?
  24. Stunning work. A British campaign with your mods sounds amazing too.
  25. Remember a Landrover too.
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