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Everything posted by Miguel21
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Thanks Flappie ^^ ok, see you on the Discord
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I haven't read everything but there are 3 of us in our group, and this only happens with the Tomcat By the way, can I abuse? ^^ Do you have a clue? Or do I have to read this whole thread?
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ok, so, since the release of DCS 2.7.0, our DCE campaigns are no longer compatible. For the moment, we propose in test only one compatible campaign: "Hornet over Caucasus-CVN ". We hope to release the others soon
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which script do you use? which singleplayer method? (if you play in single player)
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Well, forget about option D (Single player with Dedicated server) The dedicated server is a bit buggy on taxiing and catapulting, or at least, very different from a MP (on one's PC) or Single Player transfer I suggest that if you still want to use the dedicated server, you generate the missions via the N or T option. In this case, the majority of the AI of the CVN spawn in flight: thus more problem ^^ Translated with www.DeepL.com/Translator (free version)
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Well, it's not hopeless ^^ Normally, you should spawn on the sixpack (I think you didn't get that in your interceptor mission) 1/ It's a DCE bug But you also need to set the server to "resume manual", with the other settings, you won't be on the sixpack, which will lead to the DCS bug 2/ if you spawner on the back deck, your n°2 will try to hang on the cat 4, and there _a bug (DCS/SC bug) 3/ I still have some concerns about the F18 wingman radios, I don't understand everything ^^ Conclusion: I have to force the sixPack spawn in multi Translated with www.DeepL.com/Translator (free version)
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What are your dedicated server options? resume manual resume on load resume with client ???
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yep, thanks I still have a few adjustments to make But I'll have to look at the way the dedicated server handles spawns, it seems different and incongruous... ^^
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we didn't say that anyone is too dumb for that ^^ We'll look at it when we have time, for now we're working on "stabilizing" the adaptation of DCE on 2.7.0. Yesterday's DCS patch seems to have tweaked the spawn conditions on the sixpack again... and it's completely ruining our deck organization thank you, it's a pleasure to read you ^^ In fact, we don't have too much positive feedback, to be honest, we don't know exactly how many of you play DCE and if it's successful
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move a little bit a unit (and still, it is not obligatory, ... but good) save the mission with the same name: base_mission.miz
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? not to my knowledge, DCS bug? In 2.7.0?
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Hi If you play with DCS open beta which is now in version 2.7.0 : all campaigns are incompatible (except the one we put in test : Hornet over Caucasus-CVN In this case, you have to wait for Cef to upgrade these campaigns if you play with DCS world, you must absolutely play the first mission and that it is well taken into account by DCS. And for that, it is absolutely necessary to launch FirstMission.bat before playing the first mission. Translated with www.DeepL.com/Translator (free version)
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An update of the scriptsMod.NG (20.46.93) is available via the download ScriptsMod/Update.NG button of DCE_Manager.exe This new feature will allow those who fly solo on dedicated server to have a simplified choice (like the singlePlayer) and to have all the planes on the deck.
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Hi Here is what you may find interesting https://wiki.hoggitworld.com/view/Category:Scripting And here's how to get started. Well, courage, I also started with PHP ^^
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mmm? what do you mean? I don't understand,
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Haha ^^ No, these are debugging lines (I have a lot of them ^^) To disable them: 2 solutions: -1 delete the ATO_FlightPlan.lua file in the ScriptsMod.NG folder then start the update again -2 open the ATO_FlightPlan.lua file and change the value from true to false: the debugStart variable Sorry again for the inconvenience
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Thank you and yet there were so many blockages on the deck, you are lucky not to have had to deal with that. That said, Cef has discovered 2 other bugs, so you can update ScriptsMod again, we're moving to the NG version (20.45.91)
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thanks
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And please tell me if the download of the ScripsMod update works, because I have no feedback on it ^^
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An update of scriptsMod.NG is available, you can download it via the button of DCE_Manager.exe: This is still a test campaign, And please send us your mission files (and tacview if possible) if you find any errors. You will probably get an alert ""(0a) ATTENTION: the variable: CVN_despawnAfterLanding was not found in the conf_mod file, chapter: mission_ini" Don't worry ^^ an update of the campaign will come soon, if you can't wait, add this line in the conf_mod (in mission_ini chapter) CVN_despawnAfterLanding = true, -- (default = true) despawn aircraft landing on CVN and LHA ,this avoids collisions between taxxing and landing aircraft
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there you write on the original DCE post of Mbot, which does not seem to support it anymore... so if the question is about F-14A Battle Group Delta & co campaigns: no, it is not compatible. If you want to talk about the DCE campaigns modified by Cef: only this one (which is in test) is compatible 2.7 https://www.digitalcombatsimulator.com/en/files/3315515/ But as written 2 posts above: this thread is not used anymore for the current DCE campaigns
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the blocking point will not be the processor, since DCS will only use one or two cores, but the problem will be the memory you will let it have So, to do other light stuff, : I think it will pass But to do "heavy" things (other games, video processing, shared computing etc..) it's dead
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Hi In the old version, there was a bug on the recognition of the hard disk, if you had moved the savedGames from C:, the use of DCE_Installer or DCE_Manager allows to correct it... But as you didn't use it, I think you still have this bug. Personally, we are not going to waste time to try to make old campaign work on the NG, we have neither the staff, nor the time for that (we are only 2^^, and on our free time). If it works, that's fine, if not, too bad. Cef will regularly release updated campaigns. For the moment we are focusing on debugging NG on the Hornet Caucasus CVN campaign, and we are waiting for "constructive" feedback (if bug, please provide the mission) Concerning the fact of having several flyable planes in a campaign, it is not the spirit of DCE. It is Mbot who created DCE, for him, a campaign is a pilot with his plane "drowned" in a mission atmosphere recreating the spirit of NATO flights (ATO) But we think about it, in spirit, Cef is not too hot in the technical side, I still don't know how the stats of the pilot(s) will be followed Translated with www.DeepL.com/Translator (free version)
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The mission file please ^^ Yes, it asks for an OvGME path to install the mod files that will go in it If you don't want to use OvGME, give a valid directory anyway, so that it doesn't block the process conf_mod mission_forcedOptions chapter ["labels"] = 3, ? maybe?
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