Jump to content

tobi

Members
  • Posts

    429
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by tobi

  1. Vermutlich ist einfach deine Rotordrehzahl zu niedrig.
  2. Did you find out something yet?
  3. tobi

    Rocket recoil

    Has anyone ever tried to blow a lot of air through a drinking straw without moving it or holding it? Of course there is friction
  4. Shaders in blender do not matter for edm export. Roughmet ist used only when you fulfill the naming convention. There are multiple places in the forum how to do that. One here Diffuse and roughmet have to have the same name but the roughmet has the addition _roughmet at the end. This not the case here. You have to rename the roughmet.
  5. I would recommend to load models with a flag into the modelviewer to check how it is done in DCS. Since it is a gameengine you have to stick to basic and simplified approaches. My guess is that a flag is a mesh exported as a two sided skinnode and animated with a few bones. Clothsimulations won't be possible in DCS.
  6. It is is a problem with the skinnode. For which part do you use it? There are some crucial points you have to follow in the readme
  7. Cool thank you. Looks like no influence of shadows. Maybe it is obsolete
  8. Could you try different combinations of blendend and shadows on the solid material? You could summarize the results and I could add it to the readme.
  9. What edm materialproperties do you use?
  10. You can check some examples with the modelviewer. For example the Kuznecow. It does not have lines only shells. Even on its runway. Same for Farp or the Oilrigs. Lines are important for aircrafts and helis but not or statics on which you want to land or roll.
  11. Yes but here it is about a ramp like a heliport or a deck of an aircraft carrier not about a model like a heli.
  12. Here is some explanation
  13. Can you double check that? The collision model only has vertices and no normals. So normals should have no influence on collision. Drag is calculated by sfm, efm or what ever model is used. The .edm does not matter for that.
  14. Did you compare the settings and appearance of the export in modelviewer with the example? I am wondering about the black color.
  15. Which architecture? Do you have a link?
  16. You do not need a uv map for a collision model. If both the model and the collision model show up in modelviewer correctly you should stop looking for blender or exporting mistakes. I think eightball placed an island as a mod maybe you can ask him about the ingame integration
  17. If the viewer shows the collision box correctly it may be a game integration problem. Could you tell with more details what happens and what do you expect to happen?
  18. What kind of object do you want to create?
  19. I'm working from time to time on a Civilian mod. I need to learn how to create good natural animations but then the basic structure could may be also used for other infantry mods. We will see.
  20. Hi all, I have limited elevator downwards aproximatly 5-10% when I am in the air. When I am back on the ground I can move the elevator again over the full range. Has someone an explanation for that?
  21. Checked it 10 times. I compared it step by step with a guy on which system it is working. With autostart it is not working neither. Hotstart: no problem at all. We even compared every switch. It must be a bug
×
×
  • Create New...