Shaders in blender do not matter for edm export. Roughmet ist used only when you fulfill the naming convention. There are multiple places in the forum how to do that. One here
Diffuse and roughmet have to have the same name but the roughmet has the addition _roughmet at the end. This not the case here. You have to rename the roughmet.
I would recommend to load models with a flag into the modelviewer to check how it is done in DCS. Since it is a gameengine you have to stick to basic and simplified approaches. My guess is that a flag is a mesh exported as a two sided skinnode and animated with a few bones. Clothsimulations won't be possible in DCS.
You can check some examples with the modelviewer. For example the Kuznecow. It does not have lines only shells. Even on its runway. Same for Farp or the Oilrigs. Lines are important for aircrafts and helis but not or statics on which you want to land or roll.
Can you double check that? The collision model only has vertices and no normals. So normals should have no influence on collision. Drag is calculated by sfm, efm or what ever model is used. The .edm does not matter for that.
You do not need a uv map for a collision model. If both the model and the collision model show up in modelviewer correctly you should stop looking for blender or exporting mistakes. I think eightball placed an island as a mod maybe you can ask him about the ingame integration
If the viewer shows the collision box correctly it may be a game integration problem. Could you tell with more details what happens and what do you expect to happen?
I'm working from time to time on a Civilian mod. I need to learn how to create good natural animations but then the basic structure could may be also used for other infantry mods. We will see.
Hi all, I have limited elevator downwards aproximatly 5-10% when I am in the air. When I am back on the ground I can move the elevator again over the full range. Has someone an explanation for that?
Checked it 10 times. I compared it step by step with a guy on which system it is working. With autostart it is not working neither. Hotstart: no problem at all. We even compared every switch. It must be a bug