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whisky.actual

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Everything posted by whisky.actual

  1. Greetings Gipen community! This week we have a short video showcasing some of the updates that have been working on. First off, you will see the updated textures for the exterior model, work is continuing on the wings and the template will soon be available for skinners. Secondly, we have integrated Breadmaker's T Man in the exterior model, you will have a glimpse at him in this video. Finally, our start-up sequence is coming along nicely, however some animations and items are still missing. Until next week stay safe and check your six!
  2. That's normal we are implementing screen diming and the color is based off the base FC3 module in this case the Su25t, Russian planes have grey NVGs, next version will better for night missions.
  3. Hi everyone, the team was hard at work this week again and we want to share with you a few quick videos including new effects for the BK27 Canon and the landing gear operations. Our art department is putting the final touches on the new texture template and adding more eye candy to the exterior model. We are also pleased to share with you our development roadmap which is currently still work in progress: https://trello.com/b/QyBPRIdu/gripen-community-roadmap ! Until next time, Take care!
  4. Happy to have an update mate, can't wait for the next version! Cheers, Whisky
  5. @everyone The team wants to share this small update regarding the Gripen's lighting, we assure you that development is still on track and we will be staying here afterall focus is the C model and it's cockpit, see you all next week and enjoy the video: https://youtu.be/BQ4cXfzDGIU @cpt_castor : brakes axis are currently limited by the SFM so yes they are on/off for the the TGP we can't do anything about that, because it's the Su25t sensors Whisky
  6. Hi, yes, both aspects are known and are being worked on, Whisky
  7. Hi all, Sorry for the lack of updates on this platform, but a lot of development is being done for the community mod! Work has continued at a feverish pace to incorporate full cockpit clickability and we are close to having our first working rendition out to the testers shortly. At the same time our coders are working hard to accurately reproduce MFD visuals and functionality to most closely represent the real thing based on core references and feedback from those working on the real thing. In addition, we are thrilled to announce that work is nearing completion on the 3d model of the two seat Gripen D variant. Our 3d team will be handing it off to the 2d team shortly for paint before implementing in game. More details on the Gripen D will come in the following weeks. Our 2d art team has not been sitting Idly by. In addition to the focus on cockpit textures, we have made improvements to the external gripen model such as in the gun and refueling probe amongst other improvements And Finally we are pleased to announce that work is progressing steadily on the Globaleye AEW/AWACS platform This little addition to the mod will serve to support the gripen as an AI AWACS asset We are finishing up the initial paint job and working on properly implementing the new asset in game. Until next time, Take care!
  8. That's great news! Did Ciribob contact you to add the mod or was it the other way around? I would like to add the radios to the JAS-39 for our next release! Cheers Whisky
  9. Great job mate! Would it be possible to add waypoints and mark points from the F10 map to the app? Another cool feature would be to add notes / mark points directly on the map in the app Cheers Whisky
  10. Hi @raus! I've been creating some Google Earth preps maps for our brief before we fly. Here is an example: https://earth.google.com/earth/d/1YmFjeeR-krYPClcmsaaTWDgPqUufNX4R?usp=sharing Would be nice to add this function to create a kml with the mission's waypoints to then auto generate an objective map and then we can export screenshots into the kneeboard Looks like this: Cheers, Whisky
  11. @raus Works good for me! One cool thing that you could add is the close air support check-in and the nine-line. Having them auto-populate would be very nice... Find attached some examples!
  12. @raus I've also noted that if you paste text in the intel page box you can't format it. However if you type it out it works perfectly, any ideas why?
  13. Just to be more specific. I already had an image and now I wanted to replace it with a new one. I followed you instructions above I had the same error. I had to go and manually remove the images in the C:\Users\Whisky\AppData\Local\GV5Js\GV5Js Datacard Generator\1.3.12.0\res\ folder. Looking forward to those those training videos, I can't make timings work nor the VUL / TOT on the coordination card. Cheers, Whisky
  14. Hi, not sure if this the correct place, but when I am trying to change the custom patch and I am getting this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: The process cannot access the file 'C:\Users\Whisky\AppData\Local\GV5Js\GV5Js Datacard Generator\1.3.12.0\res\customLogo.png' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at WindowsFormsApp2.Form1.pictureBox25_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DatacardGenerator Assembly Version: 1.3.12.0 Win32 Version: 1.3.12.0 CodeBase: file:///E:/GV5JsDatacardGenerator/DatacardGenerator.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- System.Device Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Device/v4.0_4.0.0.0__b77a5c561934e089/System.Device.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.6.6.0 Win32 Version: 1.6.6.0 CodeBase: file:///E:/GV5JsDatacardGenerator/AutoUpdater.NET.DLL ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Cheers, Whisky
  15. This is a God send program; thank you so much for it! Keep up the great work!
  16. Love your work on the Jeff mate! One comment do, would it be possible to re-work the engine nozzle textures? It's always been an eyesore for me, anyways keep up the great work!
  17. Always check the first post of this thread, all the information is posted there. Whisky
  18. Thanks mate, that means alot, drop in the Discord and meet the rest of the team! Cheers Whisky
  19. Hi, Try this Google Drive link https://drive.google.com/file/d/1snfW7ngKjLt8SDnkAkA0MkWPQF_-pMUm/view?usp=sharing
  20. Good morning everyone you can download now the 1.6.0 Hotfix with many goodies: - Fixed issue with GBU-39 SDB not launching - Fixed load-outs and instant missions - Fixed texture errors for falling wings, BK-27 cannon, missing roughmet etc - Added GBU-31 BLU-109 2000 lb guided bomb with penetrator warhead - Added GBU-12/16/32/38/49 and Mk-82/83 dual racks - Changed exterior flight control surfaces to make them more authentic - Changed the drag for integrated pods which will improve speed - Changed GBU-31/32/38 DLZ and performance parameters - Changed the canopy to make it more rounded and authentic - Changed the wheel sizes to make them more authentic - Changed the nose gear normal weight stroke to make it more authentic - Changed DLZ and loft configuration for all BVR AAM - Changed DWS 39 cluster bomb to sensor fuzed submunitions - Changed IR AAM seekers for IRIS-T, ASRAAM, Python-5 and A-Darter to make them more authentic - Changed engine nozzle control and animation to make it more authentic https://github.com/whisky-actual/Community-JAS-39-C/releases/tag/v1.6.0-Beta Enjoy!
  21. Rounding issue, will be addressed in the next patch Whisky
  22. Left MFD look bottom right in the circle that's the amount in percent
  23. For brakes you need to bind them to the specials function and this needs to be done in each airframe: OR Also can be done in axis: For the comment on max speed I noticed it also, we did some SFM changes that seem to have impacted the max speed. We will investigate. Regards, Whisky
  24. For the cockpit textures they are WIP, for the brakes you need to bind them correctly. Look in the axis or for Gripen brakes. For the Mat2 I will need to investigate, not understanding your comment about exaggerated. For liveries the setup is different look at the help here : https://github.com/whisky-actual/Community-JAS-39-C/blob/Master/Mods/aircraft/JAS39/Liveries/description_example.lua
  25. Hi @everyone v1.5 is officially out! Get your new Gripen on our GitHub; don't forget to have a look at the changelog... over 200 changes! : https://github.com/whisky-actual/Community-JAS-39-C Check out the launch trailer made by Fox2 Productions: https://www.youtube.com/watch?v=u-e7Z7P8aoQ Join us on discord: https://discord.gg/zERUgqTKRP If the GitHub download not working for you please use this Google Drive link: https://drive.google.com/file/d/1yrnes_sxhTqVEU6b9WPU0Dfzhpt1SDLx/view?usp=sharing
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