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Everything posted by whisky.actual
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Hi, An update is in the works, more details shortly Whisky
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RAFB MOIN S RAPIDE QUE RAF SPLIT AIR
whisky.actual replied to PLUTON's topic in Flyable/Drivable Mods for DCS World
Both of these mods use the EFM of other planes The Split Air is the Mirage and the RAFB is the Hornet, the performances will be tied to those modules -
JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Yes, this is a known bug for all mods that use FC3/FC4. You can use the method above or follow this guide: As I stated, the team needs to work on an update, once the patch is out this will make the mod whole again. Regards, Whisky- 488 replies
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JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
That's why we have a patch on our Discord and are making some changes soon. Here is the fix: https://discord.com/channels/809729166790361088/852631912539226113/1188066155068391486- 488 replies
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JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Do you have the su33 or the f15c? If not you can only fly the AG version The team is currently looking into making a new release that will patch the current bugs caused by the DCS updates, more to come soon Whisky- 488 replies
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Hi, I was looking around for instructions on how to set the pages on the left, center, and right MFCD. I found the MFCD_init_LEFT, MFCD_init_RIGHT and MFCD_init_CENTER lua and I have this code that sets it for the default mode: init_pageID = PAGE_ID.PAGE_ID_HSD However, in the Air-to-Air or Air-to-Ground modes, I can't find how to set it. Where can I find the function? Also, in many planes this is managed via the DTC, I would assume this is also the case for the JF17, this would be a welcomed addition the this wonderful module. Thx! Whisky
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JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Yes, did you download the hot fix and install it? https://cdn.discordapp.com/attachments/852631912539226113/1188066154741239929/JAS39C_1.8.5_DWS39_tempfix.zip?ex=665f9594&is=665e4414&hm=5b61188335f3e342e024d74f5fb09e4853efd4bf9dacc54f33485c29884c4883&- 488 replies
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HMD to come, master arm is whatever you set it during your start-up and JF39 will stay since I am not going to recode everything because the Chinese may or may not do a JF39 in the future
- 67 replies
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JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
It's hard to support with a crash log or more information, please provide us with the information if you want us to attempt the fix- 488 replies
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v1.1.0 - March 2024 Release This release brings fixes and quality-of-life additions. Since 2.9 many weapons were causing issues with DCS World and other mods. This included assets that would not spawn or broken guidance systems on some of my weapons. These bugs are currently fixed and hopefully, ED will not break something with the next patch . I've refactored most of the weapons to use ED's default code, so I am confident that we will be ok. The exterior model was also adjusted to fit with the default JF-17 animations thanks to the help of Currenthill. He also helped me to add dynamic boards. The rest of the changes can be seen below. To install delete your old version and you can follow this video: Link Regards, Whisky Developer Whisky Actual Liveries 313_Paegas, 59th_Jack, Isak Khysing, Megalax, Whisky Actual Special Thanks Breadmaker91, Currenthill, FatSpacePanda, FrM|Shaft, Gripen Viking, Roughmaster, Ulvar40, VSN Team (Cdpkobra and Razor+) Added [Cockpit] Mapped missing JF-17 functions to the JAS-39 Cockpit. [Weapons] Option to select different types of weapons in the entry.lua (AI folder). [External] Dynamic boards to the "Base Paint" default livery. (Big thank you to Currenthill). [Exterior] New animations for TEF (flaps), airbrakes, canards elevons and slats. (Big thank you to Currenthill). Changed [Cockpit] Missing texture on the Eject Safety Pin. [Cockpit] Adjust cockpit animations for the new exterior model. [Exterior] Remove JF-17 liveries from drop-down. [Weapons] Many generic weapons (JSOWs, Mavericks, GBUs) directly reads ED's or Deka's code to avoid issues. [Configuration] File structure and dependencies reviewed and optimized. [Configuration] New icon for Drop tank 1700 litres + Internal. Fixed [Weapons] The 2x AIM-120s option is listed as LD-10s in the SMS page. [Weapons] Station 6 is able to load 2x AIM-120s, while station 2 is only to load 1x AAM #2. [Weapons] OB 2.9 breaks several weapons... fixed most of them, the rest will be pending ED's fixes for the next patch. [Weapons] Adjust the gun position on the new model. [Cockpit] The IND LT will not dim; currently, they only turn off. [Cockpit] The Navigation light switch & Light switch are coded in the wrong order. Removed [Weapons] Spear anti-radiation missiles always miss the target, will add back once ED fixes the code. [Weapons] Fixed the MAR-1 Pylon locations, but I removed MAR-1 until ED fixes anti-radiation missiles. [Configuration] Removed all unnecessary files.
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JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Without a log it's impossible to help, ED is also making some major changes to the weapon systems that is creating several conflicts with mods, thus we are waiting for the next patch before implementing a fix- 488 replies
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No, since the lights are part of the cockpit model and they can only be changed by Deka.
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JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Hi all, we are currently looking into fixing some of the issues of the mod @currenthill already provided a patch for the weapons. As you may know, 2.9 had several impacts on mods and we are still figuring out ways to fix them. Thank you all for your patience, on a brighter note, our new 3D exterior model is done and we are currently working on the textures.- 488 replies
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Should not, but anything can happen, what are you experiencing and when you remove the community mod does it fix it?
- 67 replies
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Thank you for the clarifications, I guess Deka can pass along the bugs that we post here then.
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In my opinion, ED should take responsibility for the maintenance of all modules after they are released. The 3rd party developers are forever responsible for fixing things when ED updates their core program. Each update brings their load of bugs and keeping on top of this is quite difficult since 3rd party devs don't own the whole code base. This constant pressure to make the two pieces work and not being able to develop new products is just not sustainable. This is the exact reason why I don't wish to be a 3rd party dev after making mods for this game for the past three years. The transfer of maintenance to ED would definitely help 3rd party developers to focus their efforts on new products and alleviate some of these issues since ED would need to test all the products, not only the one with their name on it. I can understand why Deka gave that answer, but without raising this to the proper people this kind of issue will always happen. @BIGNEWY / @NineLine what do you guys think we can do to help out Deka?
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Switch SD-10 to new scheme API used by AIM-120C
whisky.actual replied to uboats's topic in JF-17 Thunder
@uboats so why did you have it in 2.8? https://youtu.be/NQFlihUZCNg?si=QYrpHPlCvOBQ3t_c -
JAS 39C Gripen Community Mod
whisky.actual replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Will be very hard to say without a crash log, my bet is an issue with the custom weapons, the 2.9 update broke them- 488 replies
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Great work mate, if you need a hand on the code side, hit me up!
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Actually, the weapon scheme called AGM-154AB and AGM-154C was replaced by JSOW_AB and JSOW_C... I guess Deka called them a "fix" since ED broke their weapons (and mine) with 2.9, but I was not aware of it until user reports and testing on my side.
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They are there already but since there is only one clsid for the fox2 we can only have one at the time, I was going to make some code to have a configuration file, but the new OB broke some of the AG weapons so that's my top priority for now
- 67 replies