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Yeti42

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Everything posted by Yeti42

  1. The only way we are going to solve the problem with unfinished modules and the lack of information on features is to not buy "Early Access". This would force developers to complete modules in order to create revenue. If you continue to buy unfinished software then there is a lack of incentive for companies to actually finish them. This industry (Sim software and gaming) is the only industry I know where it appears acceptable to ship incomplete software at basically full price which has no definite feature list and the lack of a roadmap schedule for completion... but we keep buying it don't we? because we think it's better than nothing and then we complain about it.... Don't feed the lions....they'll get lazy.... ;)
  2. you could... but its better to re-run the mission using a trigger in the mission editor... You would set a "time more" flag and then action to load a mission.
  3. This will restart DCS if it's not running- Try this, a few notes first: 1. You need to run the stop.bat file to prevent DCS from constantly trying to restart if you want to stop DCS 2. Drag the "dcs_servermon.vbs" into a command window and press enter 3. You can create a batch file to run the servermon if required, easier than opening a cmd window every time 4. Make sure you set the path to the DCS server exe file and the name of the exe file including all parameters in the servermon.vbs file. This script was originally created by me to restart the old DCS when then was no dedicated server, it does work for the new version though. RUN AT YOUR OWN RISK Unpack the zip file, edit where the server exe and dir are, run the vbs script - DCS will start, to stop run the DCS_Servermon_stop.bat. Code: '**************************************** '* Application Restart Script * '* based on http://www.intelliadmin.com * '* amended by s77th yeti for DCS * '**************************************** set Service = GetObject ("winmgmts:") set Shell = WScript.CreateObject("WScript.Shell") '**************************************** '* Set variables * '**************************************** 'Name of the DCS exe we want to watch sEXEName = "DCS.exe" 'polling interval for the monitor in milliseconds (10000 is 10 seconds) sScriptInterval = "10000" 'The path to the server install Dir with DCS.exe sDcsPath = "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin" '**************************************** '* NO NEED TO EDIT BELOW THIS LINE * '**************************************** 'Loop until the system is shutdown or user logs out while true bRunning = false 'Look for our application. Set the flag bRunning = true 'If we see that it is running for each Process in Service.InstancesOf ("Win32_Process") if Process.Name = sEXEName then bRunning=true End If next 'Is our app running? if (not bRunning) then 'No it is not, launch it Shell.Run Chr(34) & sDCSPath & sEXEName & Chr(34) end if WScript.Sleep (sScriptInterval) wend dcs_servermon.zip
  4. The AI uses something like this: ---------- AI Flight Parameters ----------- V_opt = 850 / 3.6,-- Cruise speed (for AI)* V_take_off = 63, -- Take off speed in m/s (for AI)* (122) V_land = 78, -- Land speed in m/s (for AI) V_max_sea_level = 1059/3.6, -- Max speed at sea level in m/s (for AI) V_max_h = 992/3.6 , -- Max speed at max altitude in m/s (for AI) Vy_max = 51, -- Max climb speed in m/s (for AI) Mach_max = 1.1, -- Max speed in Mach (for AI) Ny_min = -3, -- Min G (for AI) Ny_max = 8.0, -- Max G (for AI) Ny_max_e = 8.0, -- ?? Max G (for AI) AOA_take_off = 0.17, -- AoA in take off radians (for AI) bank_angle_max = 85, -- Max bank angle (for AI) flaps_maneuver = 0.5, -- Max flaps in take-off and maneuver (0.5 = 1st stage; 1.0 = 2nd stage) (for AI) range = 1390, -- Max range in km (for AI)
  5. My mistake, yes I did indeed say an average of 80%, obviously, the load depends on how much AI and other stuff you have going on in the mission.... the facts remains the GPU is at 100% which means it's a bottleneck especially if you account for vsync limiting. I really don't want to continue this conversation with you any more... you're not adding anything.
  6. That sounds like it may be the culprit, thanks, I'll try it ;)
  7. Oh dear.... be polite... who mentioned 80%... You're not being helpful and you're not talking to some spotty teenager who tweaks his CPU for fun. I work with software and hardware for a living and have done so for quite some time. If you don't have a constructive suggestion, please don't troll.
  8. All four cores are locked at 4.6 so I can't see how windows could lower the clock speed. (turbo etc disabled) It also tells me something in that I see a significantly higher average CPU load when vsync is disabled...
  9. Thanks, I will run some baselines with standard settings. Interestingly though, I was talking about all 4 cores, 3 cores were fairly evenly loaded and the 1st core was a lot lower, no core was above 75%. After disabling Vsync, GPU load dropped to around 90% and CPU load increased to an average of 80% with one core at 100%. Framerates obviously varied widely with no vsync (25 - 150)
  10. I apologise for this initial post upfront, I don't have access to my gaming rig today so can't post accurate settings info, however: I have an RTX 2080, I5 4670k running at 4.6 Ghz and 32 Gb Ram running at 1800 with a 4k LG 42" tv as a display, HDR is enabled on the TV. vsync is turned on so frames are limited to the refresh rate of the TV which is 60Hz. Graphics settings are custom High (apologies will post actual settings later) Now the issue ;) My CPU is running at about 60% during single player F14 missions, GPU is running maxed out 100% pretty much all of the time. This doesn't seem right, tweaking Nvidia settings has some impact but frames rates frequently drop below 35 fps with the CPU never maxing out. Obviously dropping the in-game graphics settings to medium has an effect but the whole reason a purchased an RTX 2080 was to run at high settings in 4k. AM EXPECTING TOO MUCH? Is the inherent problem 4K on high settings or is there something else? Will post full info tonight when I get home, couldn't wait to see if anybody had any ideas... ;) Thanks in advance for any helpful hints...
  11. OK, I have it... I'm going to create a dedicated GASAAA server, you'll need ALL modules installed or you get booted, I'm working on a client detect script for Rudder pedals, VR, Track IR and Warthog or VirPil HOTAS
  12. I won't! I won't!, it serves no purpose (for me) It's not a trainer, it's not a fighter or a bomber, therefore I won't buy it. I really don't see the point in it unless ED goes down the GA route. for that to happen they'de have to model the capabilities of the other 2 or 3 serious GA and airliner flight sims out there and I don't think that's the way they want to go...
  13. That's a brilliant idea, I feel a new sqn coming on... I'm just waiting on my next paycheck so I can upgrade my current system and use the old one as a dedicated server... wait... :music_whistling:
  14. Am I sick? do I have an addiction? So far I've bought pretty much every module with the exception of the Christen Eagle II, C-101 Aviojet and the Fw 190 D-9 Dora. There's no way I can keep current on all of them... I only regularly fly 4 (F14B, A10C, FA18C and Huey). Why?
  15. https://github.com/ciribob/DCS-CSAR
  16. I'm having this issue a lot lately, Jester appears to switch to TCS when he sees targets in visual range, this is VERY annoying as I'm relying on the TID repeater for situational awareness.
  17. Are you using re-heat when taking off? could be exceeding the gear limit speed and causing damage...
  18. "A project manager is someone who thinks that 9 pregnant women can create a baby in 1 month"
  19. We could do with some more ground targets, I'm not sure if you want to go down the AI route but triggered bandits in certain areas would be good if there are no other human fighters...
  20. Great thanks! found it last night and had a quick stooge around, couldn't connect to TeamSpeak though for some reason...
  21. Unable to set CCIP drop mode for waypoint selected as WPDSG, SMS page reflects CCIP mode correctly, HUD displays Auto with CCRP symbology Version - 2.5.4.28840 Track file attached Method: 1. Create a simple mission with one waypoint and loadout Mk84 and Mk83 Bombs, make waypoint one zero feet (relative adjustment) 2. Fly mission 3. Select AG mode 4. Select waypoint one in the AMPCD 5. Select WPDSG in the AMPCD 6. Select SMS page and Mk84 7. Select fuze Manual > Nose, Efuze > Inst, mode CCIP Expected - CCIP shows as the mode in the SMS page Expected - CCIP shows as the mode in the HUD Expected - CCIP HUD symbology Expected - HUD shows target square over target at waypoint 1 Actual - CCIP shows as the mode in the SMS page - PASS Actual - CCRP shows as the mode in the HUD (Auto) - FAIL Actual - CCRP HUD symbology - FAIL Actual - HUD shows target square over target at waypoint 1 - PASS F18_Target_Bug_CCIP.trk
  22. Is there a name for the training server? or an IP? Thanks
  23. I'd be very interested in joining, I've been looking for an online home for a few months, I'm English am ex RAF but live in Germany, time zones should be no problem, I could also host a server and have some mission designing experience.
  24. Not absolutely true you can use AT without ACLS although ACLS requires the use of AT. I find AT quote useful even when doing a case 1 recovery without ACLS.
  25. Interesting note from Heatblur tester which I think is a good description of why you should turn roll SAS off during high angle of attack manoeuvring makes total sence... "The key is that above 20 units AOA you use the rudders to roll and this works great. However, if you don't turn off roll SAS before starting these manoeuvres and try and rudder roll, SAS will try to cross control the aircraft and a departure is fairly likely."
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