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Yeti42

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Everything posted by Yeti42

  1. Has anyone setup DATIS on a standalone beta server? I've followed the instructions on git and also added the google speech engine key in the server options Lua (obviously because you can't use the UI) nothing in DATIS.log but DATIS starting. HOGGIT server has this running I believe, there must be a way... :cry:
  2. Do you want to have fun? Based in Europe? Don't want TOO many rules or be REQUIRED to attend events? This is the sqn for you! We have a dedicated server up 24/7 waiting for YOU.... 1. No rank structure, earn respect 2. No mandatory events, no pressure 3. Must already be able to actually start and fly your aircraft competently 4. Must be in roughly the same time zone (Europe) or, be prepared to fly at unsociable hours 5. Blue aircraft ASM and PFM or EFM only, red aircraft any 6. Missions will be as historically accurate to aircraft type as possible, (no mixing F-86 Sabers or spitfires with F18's, etc) 7. No overly complex missions where nobody actually understands what all the objectives are (KISS) 8. Must be slightly OCD when it comes to aircraft and systems Join us on Discord: https://discord.gg/TwkZky9
  3. Hi all, Having just setup a server and wanting to find an easy way to work on missions on my gaming box and have them transferred to my server I stumbled upon windows robocopy function. It's basically an enhanced copy function that allows me to copy the missions on my client machine to the server on every restart and log it. The script can also mirror directories and delete unwanted files in the destination which are not in the source directory: Using the server restart batch script, looks something like this: @echo off :loop CD "C:\Users\XXXXXXX\DCS.openbeta_server\Logs" Start robocopy /MIR "Z:\DCS\XXXXXXXXXXXX" "C:\Users\XXXXXXX\DCS.openbeta_server\Missions" /LOG+:Robocopy.log Start "" /high "C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\DCS_updater.exe" timeout /t 14400 >null REM timeout /t 60 >null taskkill /f /im DCS.exe >nul goto loop
  4. I suspect ED wanted to improve performance by decreasing tree LOD
  5. I would add that DCS isn't really set up for this kind of flying training, you have to remember pilots train for hundreds of hours to become IMC rated, doing a step-down approach in a fighter is actually quite difficult, GPS makes it easier if you have the relevant waypoints (approach fix etc.) programmed but it still relies on you being able to fly with no visibility very accurately. It is FUN when you get it right on a simulator though, not so sure about the real thing ;)
  6. Yes, I was in multiplayer, I suspect a hyd leak is being simulated which would result in a degradation of one or both hyd systems, the NATOPS manual says "HYD TRANSFER PUMP switch SHUTOFF" for combined pressure zero, this makes sense as you don't want to be pumping the remaining fluid from the flight system to the combined system as you'll end up with no fluid for ether system... So in summary, if it's a leak - "HYD TRANSFER PUMP switch SHUTOFF" If it's a pump failure leave the transfer switch to normal and switch the emergency pump to high before landing
  7. That doesn't tell me much apart from the transfer pump will try to pressurize both systems automatically if one system fails. I found the NATOPS section: Complete loss of combined hydraulic pressure will result in the following caution lights due to the loss of a single channel SAS actuator function: PITCH SAS, ROLL DGR, YAW DGR, ARI DGR, and SPOILERS lights. The following important equipment is inoperative: a. One-half authority of SAS/ARI actuators in pitch, roll and yaw. b. L AICS. c. Inboard spoilers. d. Emergency generator. e. DLC. f. Speedbrakes. g. Normal hook. h. Hook extend (emergency actuation available). i. Flaps and slats (emergency actuation available). j. Landing gear (emergency actuation available). k. Wheelbrakes (emergency actuation available). l. Refuel probe (emergency actuation available if system fluid remains in return line). m. Auxiliary flaps. n. Nosewheel steering. o. Gun drive It appears the rest of the failures are not modelled though. Bold items failed correctly, red items did not fail in any way... Edit: Interestingly though, there's no NATOPS checklist for loss of RIO.... LOL
  8. Whilst enjoying a particularly energetic sortie on the GS server last night I managed to sustain some damage which resulted in a hyd 1 failure and engine surging (I'm presuming the intermittent bangs where engine surges). Question: As far as I could tell the hyd 1 failure resulted in no wheel brakes, no nosewheel steering and the need to emergency lower the gear (down lever and twist) HYD ISOL switch was set to T.O./LDG. Is there an emergency procedure for hyd failures? Is this accurately modelled yet? Wing sweep, outboard and inboard spoilers, air brake and SAS all appeared to be functioning correctly...... Asking for a friend.... ;) Thanks
  9. My 2 cents.... Most people here aren't going to do an ILS approach by the numbers using an approach plate. They also aren't going to do a non-precision approach using VOR/DME or TACAN properly. If you are one of those strange individuals who actually likes doing that stuff (like me ;)) then there is always the option to do a TACAN approach where the MDA (Minimum, Decent Altitude) is around 250 ft. If the FA-18 version modelled by ED has no ILS capability then IMHO they should not model it. In bad weather use TACAN approaches, if the field doesn't have TACAN and the field is IMC then you can't land there.. divert, simples... ;)
  10. I think it has something to do with exploding objects, unfortunately, due to the unreliability of track replays, it's hit and miss trying to see the problem when replaying a track...
  11. Happened again on a completely different mission using the latest beta build. I need to do some more testing to try and narrow it down..
  12. Nothing, no reply from ED...??? What's the point of raising bugs and collecting information when nobody looks at it...
  13. He probably needs new ones if those too ;)
  14. Is there any way to set Jesters courage factor and stop him ejecting in tricky situations. It's happened to me a lot lately, I think I need a new RIO, this one doesn't trust me... :(
  15. So this was a limitation that was bugging me. The pilots DLC button can be used to fire ETHER single chaff or flares from the front cockpit according to the RIO's CMS panel setting. Now in real life (In other two crew aircraft I'm real-life familiar with) the pilot would ask the RIO or Navigator for Chaff and /or flares, you can't ask jester to do this via the jester menu and anyway it would take way to long. I don't trust Jester to fire of chaff when he's set to manage them and the Auto chaff function wastes too much chaff. I did see in another post that you could map RIO functions to the pilot's cockpit but it didn't go into a lot of detail so I set about fully figuring it out: Ensure you are using a text editor like notepad++ BACKUP These two files... <your ED base install dir>\Mods\aircraft\F14\Input\F-14B-RIO\keyboard\default.lua <your ED base install dir>\Mods\aircraft\F14\Input\F-14B-PILOT\keyboard\default.lua Copy lines {combos = {{key = 'Delete'}}, down = device_commands.CMDS_Flare_Oper_SW, up = device_commands.CMDS_Flare_Oper_SW, cockpit_device_id = devices.COUNTERMEASURES, value_down = -1, value_up = 0, name = _('AN/ALE-39 Flare SGL'), category = _('Countermeasures')}, {combos = {{key = 'Insert'}}, down = device_commands.CMDS_Chaff_Oper_SW, up = device_commands.CMDS_Chaff_Oper_SW, cockpit_device_id = devices.COUNTERMEASURES, value_down = -1, value_up = 0, name = _('AN/ALE-39 Chaff SGL'), category = _('Countermeasures')}, From <your ED base install dir>\Mods\aircraft\F14\Input\F-14B-RIO\keyboard\default.lua To <your ED base install dir>\Mods\aircraft\F14\Input\F-14B-PILOT\keyboard\default.lua You can add a comment in the F-14B-PILOT\keyboard\default.lua, just good practice... ;) so it lookls something like this: --************** RIO/PILOT Countermeasures MOD - Yeti ****************************************************** {combos = {{key = 'Insert'}}, down = device_commands.CMDS_Chaff_Oper_SW, up = device_commands.CMDS_Chaff_Oper_SW, cockpit_device_id = devices.COUNTERMEASURES, value_down = -1, value_up = 0, name = _('AN/ALE-39 Chaff SGL'), category = _('Countermeasures')}, {combos = {{key = 'Delete'}}, down = device_commands.CMDS_Flare_Oper_SW, up = device_commands.CMDS_Flare_Oper_SW, cockpit_device_id = devices.COUNTERMEASURES, value_down = -1, value_up = 0, name = _('AN/ALE-39 Flare SGL'), category = _('Countermeasures')}, Start up DCS and go to your F14 pilot keyboard commands and voila, insert and delete now dispense a single chaff and single flare per depression. You can obviously change the keys to whatever you want or assign joystick buttons. YOU WILL have to reapply the hack after an upgrade if the file changes as the files are in your main installation directory. You can use this method by the way for ANY RIO command you want available for the pilot.
  16. Whaaaat, whilst I agree generally that more CPU is better than less CPU, with DCS (if that's the only thing you care about) It's mainly single-core speed you should look for. Playing DCS on my i5 9600k running at 5Ghz maxes out at 40% I'd say I've got too much CPU (or to be precise, the RTX 2080 I have is the limiting factor on frame rates not the CPU. My old i5 4670k was running at 4.5Ghz permanently...! so a 4.5 boost speed for ryzen is nothing really to boast about when compared to Intel boost speeds or overclocking capabilities. That coupled with Ryzen's apparent dependence on compatible memory and the relatively low speeds of that memory would say to me not to bother with Ryzen for DCS as it doesn't add much value, if any.
  17. There is no black or white answer to your question, so here's a grey one ;) With a 1660 Ti and 16Gb of Ram you should be able to run DCS at 1080 with no problem and achieve reasonable frame rates IF you are not being bottlenecked by you CPU... you didn't mention what your CPU is.... 2K may also be fine but I suspect VR would be a stretch. This all, of course, depends on your graphics options within DCS.
  18. The ADV wasn't a great aircraft and was in a lot of ways unsuited to its intercept role, in fact, It had problems with intercepting the latest Soviet bombers as it was quite slow at altitude. The concept was fundamentally flawed as it was based on a design for a low-level Interdicter strike aircraft wasn't really manoeuvrable and had questionable high-level performance. I remember transiting back from the Gulf on an RAF VC10 which was refuelling Tornadoes on the way back to UK. The VC-10 had to slow down and decrease altitude in order for the Tornadoes to refuel, I remember talking to one of the crew afterwards and he said it was like balancing an elephant on top of a pencil at above 20,000 feet with a combat load... ;) So ADV was @#$% IMHO would not add much to DCS, IDS version however (probably Gr1) would be a great addition and would be great fun with varied weapons loads and a targeting pod. TFR at low level would also be awesome. BTW, I'm not an armchair critic by any definition... ;)
  19. So I've read the suggestion to delete the fxo and metashaders folder a lot. I've tried it a few times to get rid of some graphics anomalies and it didn't work. The only thing it appears to be good for is freeing up some disk space and getting rid of unused files. When DCS installs and updates it re-compiles shaders it needs to and updates the files, I've checked this by looking at the DTS on the files after an update. The other thing is that if ED really thought this was a necessary action after an update surely they would clean up the folders as part of the install....
  20. Hi, just seen this thread, sounds like exactly what I'm looking for. I was part of TAW but couldn't commit every week and decided it was better to leave. If you are still accepting new members, let me know. I'm the wrong side of 50, am an ex RAF aircraft engineer (Tornado GR1, Jaguar and VC10) and have been in and out of DCS since 2008. I'm also up for hosting a European server if you need one...
  21. Make sure you lase it before you set it to SPI, you can latch laser on if you want to ensure it's firing when you mark the point.
  22. Off, Off, Off or Off³
  23. So, are you using waypoints for targets and the setting SPI....or are you entering coordinates manually? If you are selecting a target by making a waypoint SPI, make sure the waypoint height is set correctly, i.e at zero feet above the ground, trk file would be useful.... also the last time I dropped a GBU in the HOG was probably 3 years ago.... and it was very very accurate, too accurate in fact. They are meant to be good for an accuracy of 33 feet.
  24. Are you lasing the target and creating a mark point too far out? I think you need to be closer than 19 miles to get an accurate mark point...
  25. I doubt it's a "limitation", If the RIO AI works in multiplayer then there is no reason why the pilot AI would not work in a similar way. It IS the way they have designed it so as to ensure there are identifiable slots free for RIO's who want to join in MP. They could re-design it so pilot AI functioned when switching to the RIO seat.
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