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Everything posted by Yeti42
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Yet Another "Upgrade Advice" Post
Yeti42 replied to Shakey's topic in PC Hardware and Related Software
I just upgraded my GTX 980 to an RTX 2080 and observed a 100% increase in frame rates, I can now run at 4K on my TV and maintain 60fps on fairly high graphics settings, the GTX 980 was giving me 20-30 fps on the same settings. Rest of the hardware is I5 4670k (Haswell OC at 4.5 Ghz) 500 Gb SSD, 32 Gb DDR3 memory. Perfmon is reporting the bottleneck still as the GPU though, surprising as my CPU is now quite old. -
Air unit to follow ground unit/ship - basic scripting
Yeti42 replied to Sickdog's topic in Mission Editor
You should be able to get it to follow a ground unit using the basic mission editor commands. If you setup the Helo as Task Escort, the advanced waypoint actions will allow you to TYPE = Perform Task > Action = Ground Escort, the ground group should then be selectable as the unit to escort. I've tried it with a ship and this won't work so can't help you there... -
I encountered a similar issue, I think it has something to do with the key mapping for the the spacebar, try either removing all key assignments for spacebar OR assigning the default, (gun trigger I think)
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So I was in a training mission last night at around 10,000 in my Hog and all of a sudden, "boom"... now the mission designer assured me there were only SA18's in the area and armour, I did get an "L" warning intermittently on my RWR (Lazer) so was this a Russian tank? or was it an Igla being fired at extreme range, no missile warning and at 11,000 I've never been fired at by an Igla before. The question is what are Tanks AA capabilities? I've searched the forum and can't find anything, unfortunately, the Tacview track isn't helpful as it contained no ground units...
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I wish people would check their facts before posting, it's getting like Facebook. Eurofighter, SU-35, Rafale, Gripen NG, F16-N....Oh and Concord...RIP ;(
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Yep, thanks it helped, I also found a video on Youtube explaining how to do it, basically creating both units with the same coalition, using the follow-task and then changing the coalition of one of them, worked!
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Bump, anyone?
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I'm trying to get an airborne unit to follow a ground unit. The problem appears to be that red can only follow red and the same for blue (Escort). The scenario is a blue helicopter unit following a red ground unit, the helicopter unit acting as jtac, this seems to me a logical real-life scenario for Helo's and drones, is there any way to do this?
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I agree, although it could be abused by unscrupulous male developers....
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I thought this was a wind up.... but the measured responses are awesome, great that Akula wasn't jumped on by a pack of rabid trolls... ;)
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I'd be totally up for a Tornado Gr1, flexible mud mover with a large variety of weapons plus Terrain Following Radar which would be awesome fun in DCS. You'd probably need an AI back seater like the F14, but a lot of dev work has already been done in this direction. Plus the Gr1 has been out of service for quite some time so more chance of getting unclassified data..
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Trimming in a sim like DCS is actually harder than flying a real plane which does not have a fly by wire system, there is no feedback on the controls in DCS apart from the spring pressure in the controller, more "analogue" planes like the F5 which are not naturally that stable are obviously going to be more of a challenge, the A10C, for instance, has a straight wing and wing dihedral which aids roll axis stability. To summarize, pilots are trained to apply stick pressure and throttle for the required profile, (straight and level, climbing etc.) and then to trim out the stick pressure, you can still do this with just joystick spring pressure, you soon get the hang of automatically applying trim for climbing or straight and level flight etc, I was taught PAT when learning to fly, (Power, Attitude, Trim) if you are using a joystick hat for trimming, apply separate nudges on the trim and count how many you need to achieve the required profile after transitioning from a climb or descent (or any change from one profile to another) and remember Power, Attitude, Trim in that order when transitioning.
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It's nice to have a push through detent if you fly aircraft with burners, the lift by default is too much to grapple with. I've filed down the detent as per this mod: Works great and means I don't have to keep switching the detents when flying a Hog or an F18.
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You have a lot of errors in the log but it's difficult to see which ones are causing the crash, you could try doing a DCS repair (see this article... https://www.digitalcombatsimulator.com/en/support/faq/709/) If you don't want to kill all your mods you could also rename the saved games directory so a new one gets created on startup which should reset your settings to default.
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Great, thanks!
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Turned into an interesting thread, I too was thinking of an FCS system in which all three axes are fly by wire (Roll, Pitch Yaw) This usually negates the need for excess trimming in straight and level flight as the system senses all movement (ADC) and moves the control services to achieve the required level of pitch, roll and yaw inputted by the pilot via the stick, stick stays in the middle, aircraft flies straight and level regardless of balance.
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A Tornado GR1 would be a welcome addition, TFR if implemented would be great fun. I suspect ED would need an AI navigator though as the GR1 needs 2 crew for full mission capability.
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So there are a few threads on trim already but I've failed to find a definitive answer on this from any of them... Is the Hornet meant to autotrim in roll after dropping ordinance which results in an asymmetric payload? I've found that I have to trim manually to compensate but this I find is tricky and often results in the aircraft trim becoming "unstable" and not being able to fly straight and level. Roll stick input is needed to keep her wings level, if I hold her straight and then trim to no stick force, she bounces off in the other direction... now this kind of thing would be expected in an aircraft with no fly by wire system but I was expecting it to be easier in the F18, perhaps I'm being finicky but something doesn't feel right...
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I'm with you on explosions 2.1! I've come back after a 3 year break and thought WTF was that after my first ground target exploded throwing debris up in the air...
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cool! thanks, which file is it?
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Are there any plans to fix this in the next Beta release? I was about to raise a bug but found this thread which indicates it's a known issue: https://forums.eagle.ru/showthread.php?t=212876&highlight=ALE+47 It is rather annoying to have to set up manual profiles in the air, one of the first things I do in the A10C is to setup countermeasure profiles on the ground just before takeoff. It certainly helps if you're straight into a hostile environment.
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If it helps I did a short video on attaching a BUK (SA11) site a few years ago, it goes into why you should use mark point on the targeting pod and using terrain masking for attacking SAM sites. Also be aware you can avoid pretty much any SAM if you use countermeasures and manoeuvring correctly. Chaff and an immediate 90-degree turn perpendicular to the threat works wonders. I used to practise "playing" with SAMS in this way, especially radar guided ones.
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Improved stability and dedicated server - Discussion
Yeti42 replied to NineLine's topic in Multiplayer
Agree totally, I'm in the same boat as you having just returned after a sabbatical and do remember the conversations around a dedicated server version. The situation does appear to have improved somewhat since those days in terms of stability but.... being able to run a server headless remotely would open up more game server solutions such as cheap hosted solutions...