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oho

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Everything posted by oho

  1. for me it's not working. It jumps left and right with the x-axis.
  2. Because the original TDC-slew in the warthog is too small, it's unusable. Can I bind one of the POV-button like a mouse view in Target software to the tdc-axis, so that it moves not only left - right and up down but also diagonally. I managed to map the 4 directions to a mouse in target and I can see the mous moving diagonally, but in game I can't map this mouse movement to the tdc-axises.
  3. Thanks, will try it and report if it's working
  4. Does anybody use the orignal tiny throttle slewing button for radar or flir slewing? It is very difficult to catch a target, because I can't stopp fast enough when moving over it. If yes, what setting of X and Y axis for the two slew-Axis in DCS would you recommend? What I was was wondering: what is represented by the X Axis and what by the Y axis in the DCS config screen. When I configure the X Axis of the throttle (left to right) I have two axis that I can tweak, but what is what?:cry:
  5. Thanks a lot!
  6. Thanks for the answer. What I need is a modifier that works together with another button so that I can map a second function for it but I don't want to have to hold down the modifier button all the time. I can't see an option "switch" in the controls-panel. Can you help me with that?
  7. Can I use a button as a modifier (i.e. as a permanent input) without pressing it all the time without TARGET software?
  8. setting efuse to instant AND no mfuse solved my problem. Thanks
  9. How do I lase a target with the TGP for a GBU12 with the latest TGP update? I set GBUs to Auto mode I set the Laser code to 1688 for the bombs, switch all laser knobs (right from the flir knob) to on designate target with waypoint -> flir moves to the target I make fine adjustment push DMS right to the right DDI -> area mode I fly to the target, I can see the vertical line but the Auto indication is crossed out, above Auto I see "FLIR" and under Auto I see Dude. Before the last update I had to push DMS right for lasing, but that's occupied by the TGP feature -> Area -> Point. When I push the pickle button nothing happens, also when I hit TMS up to designate also when I push the gun-trigger. What did I miss?
  10. Hi all, I started the big show campaign where I had to climb to 25000 feet. At about 20000 ft I can't climb anymore behind the AI planes. There is a stutter of the motor and after a while it fails. I played around with the rpm between 23000 and 30000. I left supercharger on auto. Are there any things I have to look at at high altitude? Until 20000 it seems to work ok.
  11. how can i get optimal Power without overheating. Do you use radiant etc. change prop ipitch for cooling or is it just throttle and watching the temperature?
  12. Yes, it tried it with persian gulf yesterday and it worked fine, starting and landing with different A/C spawns -> everything ok. I think caucasus was, where I had the problem of both spawns landing and starting at the beginning of the mission. One problem is: I can't get the respond from the carrier to allow the landing (BRC ... signal is charlie). I can chose "see you at ten" but then nothing happens, if I fly over the carrier, I don't send a message "overhead angels ... state ...) and in the consequence no BRC signal is charlie message. Should I wait? Does anybody get these messgages in supercarrier. By the way, I activated your airboss module in the ME.
  13. I flew from the washington carrier. Great to hear that you add planned flights on the deck (I hope this doesn't ruin the framerates, don't know if there is a difference between actual AI flights and added A/C in the mission editor). One thing left with SC then: I couldn't manage to contact tower and get a respond to "see you at ten" question when entering 10nm from the boat, so I can't comunicate with the tower. I don't know how to set this up with the ME? Could you please have a look here? 2. One thing regarding performance: Best possibility is without ground-moving targets, then the performance is ok. My idea would be to fly with setting "no ground moving targets" then after the mission switch to ground moving targets and skip this mission so that I get a progress - does that work? When I set up fewer flights, does the enemy AI program do that too?
  14. can't start from supercarrier because the aircraft spawn on starting lanes. Can I fixi it somehow?
  15. you're right, it's bigger problem right now
  16. Great campaign. Would you mind including the supercarrier lua mods like this one, to get a real good carrier imersion? https://www.digitalcombatsimulator.c...files/3309905/
  17. Is the offset function changing the procedure that we have now massively (like it was seen in the intermediary version from last week) or is it worth it, to learn the procedures we have right now and offset is another mode we have to switch to by a button?
  18. I started the mission with Airboss on and it looks phantastic on the SC! Then I flew a mission but I couldn't comunicate with the Supercarrier (Washington). When I chose ATC I see it, but they don't respond to my "inbound" call. Maybe I have to switch to easy communications in the setting? I could not get in contact with the LSO (call the ball) too. The deck was still in the starting position, I could not land. Should that all work or is it still WIP? Should the starting / landing deck-configuration change automatically after a certain time with Airboss on or do I have to trigger something?
  19. Can I use this airboss functionality together with Supercarrier?
  20. The single plane spawn instead of pairs was one of my few problems too. What do you mean by "OFC I can"?
  21. What would be great are moving ground targets and some CAS-missions. Do you think you can intetrate them too?
  22. I managed to switch to 1 wingman instead of 3. When I put it on cat 3 it will take off. Thks for your reply.
  23. having similar issues under 20 nm and hot, but I thought it was because of some rapid movement of the locked aircraft.
  24. I really enjoyed your mission so far in SP-mode - great stuff. I edit the mission to get a flight of 4 (first is me as client AG-loadout, the other three set to AI-excellent with AA-loadout to cover me). That worked fine until the last patch. Now the AI-Flight member won't start from Steniss (FA18). There is a message like "your flight has been postponed" (something like that) after I started and they stay on the carrier. Same with the caucasus-map mission. Can you help me with that so that my flight takes off again?
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