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Spiceman

ED Beta Testers
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Everything posted by Spiceman

  1. Yes... maybe I worded that oddly. I was saying if the combined side, and then the flight side bled dry, i.e. both sides.
  2. There’s not much you have to do, the system is pretty self-activating. If you lose either of your two systems, when it’s pressure drops below 2100 psi the bidirectional pump will kick in and pressurize it from the good system. If the leak continues..... - if the combined side bleeds dry, you will have no non-flight-control systems such as wing sweep, inboard spoilers, flaps etc. You can blow your gear down and emergency extend your tail hook. - if the flight side bleeds dry, the Emergency Flight Hydraulic pump will activate. It is an electrically driven hydraulic pump that pressurizes an independent, closed hydraulic loop to your stabs and rudders (only). Control surface movement is limited to 5 degrees per second. It will initially turn on in Low mode. When you get over the airfield, switch it to High and you get 10 degrees per second control authority for eight minutes to allow you to land. Landing on the boat is not authorized on emergency hydraulics. It’s ditching time.
  3. Ripple distance depends on speed. Just do the math and make yourself a cheat sheet. That’s what they had IRL. Take your speed in knots (NM per hour), divide by 60 (NM per minute), multiply by 6000 (feet per minute), divide by 60 (feet per second), divide by 1000 (feet per millisecond). So every knot is .0017 feet per millisecond. If you’re doing 500 knots, it’s 0.85 feet per millisecond. 100ms would be 85 foot spacing. For TOT, let your mission planning software do it for you (I recommend Combat Flite), or do the math again to plan your push time and then ground speed between waypoints to hit them at the time you want. Same math process as above to get NM per minute, or per second if you choose. If you hook a waypoint in flight and press RNG on the CAP, you’ll get Time To Go to that waypoint on your TID.
  4. They’re using maneuver flaps. Rolling them down with the DLC thumb wheel.
  5. What may or not be modeled, and I haven’t played with it, is that the main flaps went to full deflection within the first few degrees of flap handle movement. So there isn’t really much of a distinction between rolling the maneuver flaps down and simply deploying the main flaps. It required a really refined technique, I believe, to “work” the flaps during a dogfight. In addition, it was very easy to lock out the flaps in the Tomcat. The flaps are rolled up and down by torque tubes which could shear and break, like twisting a paper towel tube. Next thing you know, you can find yourself with a need to escape, and now your flaps won’t come up.
  6. There is no intermediate setting, i.e. there is no set flap position for “Half” or “T/O”, etc. You push the handle outwards, and it is a continuous movement between Up and Down and you can move it (and leave it) it anywhere in between.
  7. DDD? Now I’m thinking you’re not in TWS. Designating the targets on the TID is a TWS thing. If you then go to the DDD and start locking targets in STT, now you’re going to lose the track files you’ve built (and you’re designations you’ve made). I’m also thinking now about what you mean when you say “hook”. Hooking a target is done on the TID, not the DDD. When you bracket a target on the DDD and go full action, you’re not hooking it, you’re STT’ing it. While in TWS, put the HCU into TID Cursor, then select the target on the TID, and go full action and it will brighten. That’s hooking. Now designate it as friend, hostile, what have you, and it will stay that way.
  8. It shouldn’t disappear when you unhook. It will disappear if the track file is lost, even if it’s the same target just being tracked again. The AWG-9 doesn’t remember from one track file to the next, even if it’s just for a second.
  9. It is there because the F-14 was a purely visual platform, prior to the LANTIRN. Because of that, finding targets is a challenge. Especially small ones. CMPTR IP allows you to find small targets, based on their relative location to a big one. Finding a hut in the middle of a jungle is tough, but if you know its bearing, range and altitude relative to a dam, say, CMPTR IP allows you to simply have to find the dam, then after you designate it, you’ll have the hud diamond jump to the hut in the jungle. Bottom line.... in the Tomcat, if you want to bomb, you’re always going to have to visually designate *something*. There’s no getting around it. There’s no bombing from above the clouds in a Tomcat.
  10. Maybe this one?
  11. That will be correct once it’s fully implemented. As of right now, it is ALWAYS active off the rail. The reason is that the API that allows the launching aircraft to “talk” to the missile in flight is not implemented by ED.
  12. No spring load and no detent. It just rolled freely. It had a little notch that you could feel with your thumb to know where the center was.
  13. The Phoenix is active off the rail at the moment due to DCS limitations. The AWG-9 can’t talk to the Phoenix missile in flight. So the AI reacts the instant it’s launched.
  14. This might help
  15. The diagram is not meant to show scale. Crossbleed starts should be attempted at the lowest RPM that results in a sufficient windmill RPM. If it’s not sufficient, first increase RPM just enough to close the nozzles on the operating engine. After that increase in 5% increments until it gets the job done.
  16. You have to come off the idle stop to enable the cross bleed valve. You shouldn’t need a lot of power, but you have to come off the stop.
  17. A/A TACAN would be immune. It is only a DME exchange. One aircraft sends out a poll and the other aircraft responds. The time measurement determines the DME. A magnetic field would not have an effect. In fact, the effect you’re seeing is not on the TACAN at all, it is on the AHRS which is positioning the compass card on the BDHI. It’s the AHRS that’s off, not the TACAN.
  18. Smart move... there are a lot of guys out there developing bad habits right now, I’m sure. Shoot, crank (sucks with Jester, but gotta do it), keep the target under illumination until around 15 seconds TTI which is about when the Phoenix will go pit bull.
  19. You change it... hook the target and choose friend, hostile, etc on the CAP in the TGT DATA category.
  20. Exclusively automatic....
  21. That’s right. There were fixed units on the ground that had power cords and compressed air.
  22. Pretty much, yep....
  23. All you can do is choose the smallest workable range on the TID. This is probably obvious, but any expand or zoom function would be for the display only. The targets are what the targets are as far as the radar seeing them (as opposed to your eyeballs discerning them on a display).
  24. Fair enough! I would think STT has a significant advantage at this point in time because the Phoenix is active (it eventually won’t be when launched in STT) AND it’s getting constant guidance input from the AWG-9.
  25. Happy to help! I’ll never forget when we saw the f-18 on the boat for the first time. It was like “what sorcery is this!?”
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