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Schnarre Aggro

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Everything posted by Schnarre Aggro

  1. believe me ... its not that ... I "live" in the grafic settings :joystick: and i allready tried that before posting in this thread
  2. There u go Mustang ... Uploaded with ImageShack.us Btw... i have had some issues with Edge in previos Patchversions in combination with HDR ... so i only fly DCS Blackshark with Edgedetect filter. Anyhow i tried different settings (including edgedetect) in the driver - none of the settiing worked for me . ArmaII and DCS:Blackshark is working like it always did :) so i really dont know What the Hell that can be :huh: some sidenotes to the screen ^^... the Tad u see is crowded with A10Cs from the SIMHQ-flyin and the chat is about some politician in Switzerland ... quite funny ;-) - though u have to speak german
  3. I just tried ... had the catalyst 11.8 installed and now updated to 11.9 - same thing ... HulkScreen :megalol: @mustang ... standbye for sitrep ;-)
  4. well heres another guy having the same "bug" :helpsmilie: flew 3 days ago ... everything was fine ... today I startet the Hog and etVoila - Green screen ! have a look Uploaded with ImageShack.us tried several driversettings and no difference - stays green My card XFX HD6970 XXXedition I dont thinks its useful but I tell anyway: I CHANGED NOTHING IN THE LAST DAYS neither Grafiksettings/driver nor Ingame-options! Just think i mention this before I try to fix it with any suggestions follks have made in this thread. Schnarre
  5. nothing new yet .... somebody would have told me ;-)
  6. doesnt work out like that as far as i know BUT u can go on the F10 map ->click on the Aircraft u want to see(u need to know where this plane actually is) -> pressF2 again ->et voila
  7. :megalol::megalol::megalol: :thumbup:
  8. anybody considered that aiming is impossible with dumb bombs with this method ?.... i know why they only thought about ........... this is just hilarious...
  9. you also can show up here tonight ;-) =STP= is doing another "Comunititraining for DCS newcomer" tonight at 1800GMT. check out the link and if u are interested - save a slot - sign in (pw: stp) http://www.quasar-49th.de/briefing_tool/index.php?menu=4&id=11404&style=STP&tz=1
  10. Right Win + Home :joystick:
  11. how did u fix it ? show up the magic:joystick:
  12. got it bookmarked ... further questioning will follow :thumbup:
  13. made a little gunrunmission how i like to fly my gunruns ... not like in the books but fun though ;-) ... i set the ai to average ... so that its not that difficult Gunruntrack.trk
  14. now Im REALLY getting curious.... maybe i hop in tonight at the 1st VFW, and give it a try . unguided weapons 4 T W !
  15. about 100-150 rounds per t72 - start shootin earliest .5nm..... i once just needed 70 rounds ... but i think the tank got damage before :P Procedure: acquire targets with Mk1 - maneuver to the "tanks back" - going in diving(shallow or steep depends on the threadlevel) - Trim nose down a little (so that it flies straight path without correcting) - start pac as soon as target is in center of the pipper - .5nm - GUNS GUNS GUNS :joystick: If there are no manpads and no Bmp2s then i promise to get at least 9 t72 with one Ammodrum :punk: forgot to say ... i did a little "cheating" ... i made myself a snapview(of the hud) and mapped it to "coolieHat down" ... for i dont need the DSMSquickview
  16. awesome voices ! very well done ! i feel the sweat allready running down my face and palms when i fly this mission ! its going to be a great immersive expirience !!! looking forward to it
  17. true that ... didnt consider classification ... in that case i should stick to the : dunno how - but im glad THAT it works"-method edit: thx viper.... im on work so ur post came before i finished mine ;-)
  18. Thx for the clarification on the position of the sensors.... but could you please lift the curtain of : How the darn MWS work :cry: for me its very interesting if this system scans for "contrasts"(smokeplums) or for different spectrums of rays like IR or if it just detects the enourmous heat of the burning rocketmotor via IR or u have little gnomes with binoculars in ur plane.....I SIMPLY DONT KNOW . and really - paul - if u dont clear it , there is a lot dangerous halfknowledge out there - mine included... and i dont like the feeling of not knowing of what im talking about :joystick:
  19. yes @Laud that would be truely nice .... there should be a list from which you(the radiomenue) can choose the predefined(several) loadouts which where made from the missioncreator in the ME. Right now its like: Imake a mission with dumb bombs only, BUT i want to get refuel on the airport -> so i have to set own units near the airport ... this implements the possibility for all the other players to take a loadout according to theire wishes and NOT according to the wishes of the missionbuilder.... well of course i can close my server and kick anybody who tries to destroy the "balance" of the mission, or the only interesting thing on the mission ... but i think its not the road we want to walk ;-)
  20. We are discussing the topic at the =STP=forum as well ... we are currently evaluating how many of us can participate But i think =STP= will only fly as BlackShark pilots ;-)
  21. yeah... got some ideas ... tried that the last time for myself and i had similar issues ... 1. try to give em maximal intelligence - i thinks its "expert" 2. it takes about 5min until they fire ... so just wait a little longer ;-) 3. check the distance to the target - i tried with 20km/doesnt work for me BUT it did work with about the half maximum distance of about 45km ... I finally managed to get 4 smerches to fire at point :thumbup: but it was with a lot of :joystick: and :mad: and of course :doh: just try ;-) =STP= Schnarre
  22. some corrections are needed (I think): 1.: u always have an spi... u CANNOT delete it BUT u can "slew" it back to steerpoint or do this(reset) with "TMS aft long" ... that would be the default position of the SPI on steerpoint 2.What EtherealN meant: "China Hat back short" centers(initial position) ur "SENSOR-cursors" (HUD,TAD,Mav or TGP) ..now: if ur SPI is set with the TGP for example, It travels WITH the TGPmarker(green diamond) to the centerposition of the TGP! so you do not move the SPI - instead u move ur TGP. :smartass: This is a flightexperience... im not claiming to be a sensorprofessional :P explanation: Chinahat aft short: Slew sensor to default position Chinahat aft LONG: Slew ALL to Steerpoint ;-) ... in this case the SPI will come to Steerpoint cause the SPI is ALWAYS on a sensor (if not on Steerpoint)
  23. isnt a RLkneeboard considered a cheat ? sry couldnt hold back :lol:
  24. Targetaccuisiton of cbuBomblet is not modelled IIRC yes there is a difference ... there is no longer a "difference" all cbus are working with the "blu97B"-Bomblet ... and that is the one of the CBU-87 ;-) so no antitank CBU for now I adressed that in another topic and warriorx told me that it is "known" .... i think they fix it in one of the upcoming patches- Like the thing with the ground crew ^^ HAHAHAH thats a nice one :megalol:... u get fuel and arms AND groundpower but when ur engines are running they dont hear it if u tell em tu turn off the groundpower. nice things in this patch though but sry it is 3steps forward and 2 steps back in "this patch"
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