

GTFreeFlyer
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Everything posted by GTFreeFlyer
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Today only! Korean War version is running. Sabres and MiG-15's only.
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I'm seeing it backwards in VR. When I lean in closer to it, everything zooms in the opposite direction. Bug is not "FIXED". Please rename the thread to remove "FIXED". Using the latest Beta as of today.
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See screenshot. Aircraft is in unaccelerated flight. The mag compass in the top-right reads a MAGNETIC heading of approx. 305 and the title bar at bottom of screen shows a TRUE heading of 317. The mag. variation in this particular part of the map is close to -4.8 degrees (tested and also verified with mist's getNorthCorrection) so something is amiss. Now, look at the compass gauge. It reads approx. 295. If I spin the adjustment knob, the needle rotates with the gauge. This gauge does not agree with the floating compass in the top-right. Bug, or am I reading something wrong?
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That sounds like the opposite of “hold”, lol.
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I flew this morning and tried to recreate it. No joy. It's working fine. However, I noticed that if I was moving all over the place and not being "stable" then I can see where you may have encountered this. The voice guidance repeats every 4 seconds. The script updates your position every 1 second. You can cover a lot of distance in 1 second if you are sliding all over the place. So, if you are too far to the right and are correcting to the left, you'll hear "come left". If you happen to be very close to your slot center point but still a little off to the right, and moving at a high rate to the left, and it just happens such that the "come left" voice guidance kicks in, well then it takes another 1 second until you hear the word "left" and by that time you might have already crossed over the center point. Just be slow and smooth with formation flying. There's no need to do anything in a hurry. I'm sure if you crawl slowly into your slot, keeping your relative speed to the Lead slow, you'll hear the correct voice guidance. I did change the voice guidance from every 4 seconds to 3 seconds this morning, just to give a little more information. Just remember, when you hear the "ding", you are in your slot's "bubble". The voice guidance will continue to help you get into the exact center, but you don't have to. As long as you are in the bubble, you are earning points. Once you hear the ding, memorize the sight-picture of your position relative to the lead and try to hold that. From there, you can SLOWLY creep into the exact center using the text and voice cues. I hope these tips help. Keep at it and you'll be nailing the formations every 10 seconds, and you'll also find that you'll suddenly be able to air-refuel without breaking a sweat. Looking forward to hearing how it goes. Cheers.
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I’ll look to see why it was telling you to collide and see if I can replicate that. It should not have. The voice guidance is brand new, but it should be working together with the text cues in the upper right corner which have been bug free for a long time. It took you into the mountains only because of bad timing. I reviewed the log. You and the Lead were far away from each other when you got airborne. The script gave you an intercept heading for an intercept point that was far away over the mountains based on the Lead's current heading, but then before reaching the mountains the Lead turned and you got a new intercept heading. You just happened to be crossing over the mountains before the Lead made his turn. Once you get the hang of the rectangular path the Lead flies, you'll be aware of the boundaries and anticipate his turns. 7000 feet is low for jets, yes, but you nailed it. It is also shared by the WW2 version. Also, the original intent was to fly low formations thru the valleys but that didn’t happen. F10 menu is the radio menu. Open up the radio menu and choose the F10 option. Currently there is no way to tell the script you are heading home. All you need to do is break out of formation then head back and land. You can takeoff a 2nd time and the script will pick right back up. I have been meaning to add an F10 menu option that you click to RTB, which will pause your score and give you vectors home, but never got around to it. You are only the 2nd person who has requested this, so I haven’t given it much priority. I’d like to throw it into the code eventually. Thanks for the feedback! I really do appreciate it.
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Tacview, the ACMI for DCS World – Official Thread
GTFreeFlyer replied to Vyrtuoz's topic in DCS Modding
How can I disable the output to the DCS.log file? I don't want it writing there for a few reasons. Thanks in advance. -
Brand new version 2.2 just uploaded. A massive list of changes since the original V1.1 released many months ago. Mainly, added SAMs around the area if you stray too far off-path. Also added OPTIONAL enemy bandits. Episode 1: Another Day in Paradise Full change list: -Added two KA-50's per request. Also added more Hogs and another L-39ZA. -Changed enemy spawning from 66% chance each 3 minutes to 75% chance. -Slight rewording of briefing. -Removed Viper 6. Added Jeff 1 and Jeff 2 (JF-17's) -Tomcats: Stored ref alignment and set default TACAN and ICLS. -Added Shell and Texaco tankers -Deleted all client Hogs and re-added due to bug where their DSMS wouldn't load. Thought to be from bug related to using Prepare Mission. -Shuffled around positions of AAA and ManPADs -Added SA-10 to Shiraz, Kerman and Lar. All SA-10's set to AUTO alarm state. -Changed direction, altitude and speed of tankers -Added two Mig-21 bandits to Lar. They start when any AAA in the south part of town has been killed. -Added two Mig-29 bandits to Kerman. They start at mission time = 30 minutes -Added two Phantoms bandits to Kerman. They start at mission time = 45 minutes -Added Red AWACS, takes off from Shiraz 15 minutes into the mission. -Added Red "kill team" of Mig 29's (qty. 8 that arrive at end of mission to engage anyone in the air. -Added 3 ships off shore Bandar for G2A support. -Preloaded Harriers with NVGs -Hawgs 9 and 10 changed from A-10C to A-10A -Cleared out junk files in the .miz that prevented A-10C DSMS from loading. -Texaco tanker: Changed callsign to Texaco (was Shell). Also increased speed and changed from KC-130 to 135MPRS -Both tankers: Previously they would orbit waypoint 1 instead of flying a racetrack. Fixed. -Red fighter kill time: Changed thier arrival time to earlier -Moved Lar SA-10 closer in -Changed 1 L39 spot to a 3rd Jeff. -Deleted the auto-restart triggers, and the restart mission option from the F10 menu -Added option to enable enemy bandits to the F10 menu. Kill team out of Shiraz remains active for end of mission. -Changed AI Hornets to CAP
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Option now added to the F10 comms menu to enable/disable voice guidance. If enabled, you will receive voice guidance once you are within 300 meters of your slot. Also, if you are close enough to where you should be, you won't hear anything.
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New feature added. You'll now get voice guidance to help you get into and maintain your slot position. For example, "higher", "lower", "come left", etc. I'll be adding a feature soon to allow you to turn this on/off at will, but for now it is always enabled until I have a chance to get back to the script. Enjoy, and let me know what you think. Cheers.
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Do a carpet bomb with a group of B-17's and all works well. Now go back and add advanced waypoint action at the initial WP for ROE weapons free and test the mission again. You'll see that only the lead in the group drops only one bomb, then all planes turn away. Without setting ROE, they all drop all their bombs.
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One group of 4 B-17s, set to WW2 Carpet bombing. Works well, except only the lead of the group opens up the bomb bay doors. The other three just drop all their bombs through the closed doors.
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So no one actually thought of the FCS and how the Hornet works? You have no, nada, zero, zippity zip direct control of the controls surfaces in the Hornet. There’s no such thing as an aileron or elevator stick. If you move your stick sideways, you are telling the Hornet you want to roll. The Hornet gets to decide what surfaces it will move in order to make that happen. You as a pilot are simply a “voting member”. No airspeed or low airspeed? Guess what happens when an aileron moves down... that side of the wing stalls even sooner. Not ideal when you are low and slow. For a good aerodynamic lesson on this phenomenon, search YouTube for “Turn Smart”. That is a key video all pilots should watch at some point. Did you notice how both Hornet rudders are deflected inward when you are getting ready for takeoff and soon after takeoff? The Hornet has a mind of its own and this is to help pitch the nose up because there is a horizontal component to the vertical tails. Watch them slowly come back to neutral position as your airspeed builds up in the climb. Cheers!
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Tacview, the ACMI for DCS World – Official Thread
GTFreeFlyer replied to Vyrtuoz's topic in DCS Modding
Any chance for a stay-at-home sale coming up? -
I've been using the MIST functions successfully, but does anyone know if there's a way to count the number of ALIVE objects in a zone? For example, if I put a triggerzone around a city, I'm looking for a function to return how many objects are in that city. Thanks.
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It is down today until approx. 5pm Pacific time. Sorry for the inconvenience.
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It’s my favorite plane but no. They are too slow to keep up with the rest.
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Server will be closed off for a private squad event from 1600z to 1900z tomorrow (Sunday).
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New exponential bonus points system in place. Reap the rewards when completing formations with larger groups. Tell your friends to join in!
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Great fun in there last night. Thanks guys!
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Question to those of you that hop in regularly: I like to change up the weather every now and then. Would you be interested in nighttime formations once in a while? If no, then what if we did something like double points during nighttime?
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Hey Greg, the log showed you were in and saved your score of zero. Just FYI, you need to get out of the airspace ASAP when you're done. You stuck around and were losing all your points for not being in the slot before you exited the airspace.
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Roger that. If there is ever a time where you want a different version and no one else is online, you can shoot me a message and I’ll switch the mission as soon as possible if I’m awake and available. I can do it remotely from my phone.
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I had to reset the Warbirds server to keep the B-17 as the Lead. I didn't want this because it requires the WWII asset pack, but it is the only Warbird that can currently stay aloft for more than a few hours in DCS. It isn't practical for me, or the server, to have an AI Lead plane with a short fuel endurance. I apologize for the inconvenience, and will replace the B-17 when DCS releases a new aircraft with a bigger fuel tank. I will run the Jets version of this mission 2-3 times more often than Warbirds in order to keep you flying more in case you don't have the assets pack. Also, in the future, I plan to have the Lead simply despawn and respawn, which should eliminate this fuel issue, but I haven't had the time to get around to that yet. It's seems easy to do, but I need to make sure it works well with the lua script that controls this mission, and that sort of testing takes time. Thanks for your understanding :)