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Everything posted by DoctorStrop
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Is this a bug? Shval laser and vikhr missiles
DoctorStrop replied to Alto's topic in DCS: Ka-50 Black Shark
Easy to do. I burned my laser out before now. Now I switch it on near the target area. -
KA-50 Nevada ATC Voices now in English
DoctorStrop replied to dburne's topic in DCS: Ka-50 Black Shark
Too me the ATC voice sounds like Fonejacker from the TV. [ame] [/ame] -
Very generous offer. Please add my name, I would enjoy flying the albatross.
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many thanks F-86
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Actually forget it. I have done loads of reading different opinions about the current range of GPU's and there is so many mixed opinions about whether or not VR will run at full everything in VR using the cards I have mentioned. So I go on to read about the next gen cards, supposedly coming out mid 2016, and it seems like a new mobo architecture will be needed if I went NVidia and waited for the supposed Pascal GPUs. So I have to ask myself is, is it worth throwing money at a PC that will run DCS 2.0 ok with TrackIR fairly well 40fps in MP at 1080, when something potentially awesome may come out close to VR release. The only increase I will get is FPS and image quality. Resolution will stay the same at 1080. Either way if I'm priced out when it comes out, at least there will be good feedback about how good VR is with the different CPU + GPUs on current kit, plus I may get more for my money, as long as something in the house doesn't **** up between now and then :)
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Hi, The Mrs has allowed me £850 to upgrade my system. The spec on my sig is incorrect as a chip on the mobo melted itself away, and I am currently using a quad zeon with 8gb ram + 660. I have a Antec 900 case and a Corsar HX620w, which I hope to still use, but am thinking of the following; be quiet! Dark Rock Pro 3 CPU Cooler Asus Z170-K, Intel Z170, S 1151, DDR4, ATX Motherboard 16GB (2x8GB) Corsair DDR4 Vengeance Intel Core i5 6600K For the GPU, as I intend to buy either Oculus Rift or Vive, I am led to believe the minimum spec will be a GeForce 970, while Frontier recommend a 980 minimum for Elite Dangerous, so either a GeForce 980 or a R9 390X. I am also led to believe I need to be looking for 4k output for VR, due to the extra complexity of processing the VR information. Any thoughts on the above, or have any recommendations been made from ED developers? Thanks Andy
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Updater stuck at Updating Myself and Initialising
DoctorStrop replied to Jeff12's topic in Installation Problems
Hang fire DCSW 1.5.2 is coming. -
OP you're not alone, I have had a sudden frame rate drop. Haven't had a fly about since probably last Tuesday, but have installed a new NVidia driver update, and yesterday when I tried to load up there was a installer update for DCS. Now it's like OP states, progressively worsening FPS. I have tried the repair tool, so I guess a memory leak? I know my sig say's 12Gb, but that machine burned out, and my current machine is only running with 8Gb RAM. Smooooooth flying until yesterday :(
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Try remapping the key back as it to \. I know this sounds odd, but I think it was originally mapped on a non UK keyboard. It shows up as oem**** or something, after I remap.
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Awesome, thanks for getting back to me. I will have a play about and see if I can get the desired result.
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Hi Stonehouse, Can you give me an example of the syntax you have used for this event and its handler? I want to detect if an AI group has landed.
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Thanks for your response. I believe you did not read my question fully. That part of the script works, I am looking for an extra condition for when the flight does not get destroyed and returns to base. I did try your recommended changes however, but that goosed things up, as the do script command could not find MIST.
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Hi all, I have set up, using my limited MIST knowledge, a little mission that re-spawns AI groups on group destruction. This almost works as I would like it. My issue is that if the group completes it route, then the group destroy re-spawn events do not apply. To counter this, I have tried to create a condition so if the group leaves the combat area trigger zone, then deactivate and re-spawn. This does not work, group deactivates but does not re-spawn. I have trawled through the forums, and google searches to no avail. My questions to you all are; is there a "group is landed" event is there a "destroy group" action Thanks in anticipation. Forgot to mention I am using DCSW1.5 and MIST mist_4_0_57.lua Statement I am using so far; Continuous action No event; Group dead RUS SU-30 CAP; Do script file (mist_4_0_57.lua), Do script if not Group.getByName('RUS SU-30 CAP') then mist.respawnGroup('RUS SU-30 CAP', true) end EDIT ********** I've sussed it. I add another trigger, so if out of zone, do re-spawn action, but don't have the handler to check if the group does not exist. AI planes don't land, they just re-spawn back on the tarmac ready to go.
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Hi all, I try and run a free flight server when I can. After about an hour the airfield where everyone starts is pitted with aircraft wreckage, which makes it difficult for people who want to take things seriously to take off and land. Anyone know of a script that can clear such wreckages?
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OK, so here is what I have so far which works, but it requires a trigger per aircraft and if you would have to apply this to each, or you can have an initial trigger at say 15 m/s which sends a warning message, and second trigger that blows the pilot up; if (unit in zone) and (alt < 10) and (speed > 15) and (heading between 0 and 115) OR (unit in zone) and (alt < 10) and (speed > 15) and (heading between 118 and 360) Altitude seems to be in metres for these conditions.
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There are trigger conditions for altitude under x, speed over y, and heading between 0 and 360. I just tried having a trigger zone that completely encompasses Sukhumi-Babushara, and a continuous trigger for unit altitude below than 290, and speed higher than 50, and heading min 0 max 115, and heading min 118 max 360, and unit in zone. The reason for the heading is so that planes can speed between 115 and 118 which is the heading for the runway + or - a degree. It does not work. Anyone help? I've had a rethink about the logic, and it needs to be like this; if (unit in zone) and (alt < 290) and (speed > 5) and ((heading between 0 and 115) OR (heading between 118 and 360)) Still need help :(
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Fw 190? if so it was the formation flying I was referring to. Wanted to join in and fly, but getting trolled by son, who seems to have an uncanny knack of shouting me as soon as my wheels leave the tarmac. I will add info to the server briefing message, but if I can implement what the other guys say then, it should be all cool.
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Hmm, some investigations required, I like that idea, policing without pressing a key sounds like the way I want to go. I really don't want a password protected server.
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Good idea, thanks.
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Hi all, I set up a 1.5 server, just running on my main PC (not what's listed below as that fried itself), mainly to see what it could handle, and see if it crashes at all. It ran ok, some people complained about poor FPS near airfield, and some people took it seriously and I saw some nice formation flying with different craft in the flight, which looked cool. Thing that was annoying me is that there were people just taking off from taxi ways, heli's hovering over runway, people killing people taking off and landing. One user commented on how the setup was really sh*t*y for a free flight, he may be correct as it only took me 5 minutes in mission editor. What would be cool is, if it is possible, to detonate anyone not playing nicely, but I bet there is no way to detect if someone uses a taxi way to take off etc. My question is, how do I set up a server for free flight, and stop people creating there own load outs? Any advice would be gratefully received.
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BS2 upgrade from Black Shark 1 key for 1.5?
DoctorStrop replied to heli3's topic in DCS: Ka-50 Black Shark
It is a bit of a chew getting the BS2 upgrade to work, but it does in 1.2 and 1.5. Just got back into DCS after a break playing other stuff, and I originally somehow installed the BS2 (non-upgrade), which messed things up, but I didn't know about the module manager, which makes things loads easier. The key thing, is to install BS1 standalone and register it. -
Thanks for your reply. I am a bit confused now. When you say put the TVV in the cross and keep it there, what cross do you mean? I only see what I assume to be the steering index, as in NAV mode. I see no difference between the NAV and ILSN modes, and if I keep the TVV on the cross, it would take me into the deck. In the manual, on page 93, it suggests I should have a Localizer bar, a Glide slope bar, a Angle of attack scale, and radar altimeter data on the right. Is the manual incorrect then? Regards Andy
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I've already sorted it. I had to add the file at this link http://forums.eagle.ru/showthread.php?t=94531, to the registry. I lost an activation on each which is dissapointing, but no more Invalid Serial prompts.
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Help! I have bought the mustang add on which, completes my collection so far... However when I try and conect to multiplayer, I get prompted "Invaid Serial Key". I have used the unbind webpage, I only have one account as ED merged my accounts ages ago. I have installed A10c and CA, have held the shift key while clicking multiplayer, and added the respective serial keys. I next tried to install P51, but when I hold shift and double click muliplayer I still get the CA serial key prompt. The same for FC3. I was having problems buying Mustang, as at the time I found that the DCS web site would not log me in correctly, and I was finding it difficult for the cart to recognise I was logged in. Then when I got home I had difficulty in logging in again, and had to clear my browser cache to get in. Anyway, with all the messing on, I have a feeling I entered an incorrect key, but at the time it was accepted and I could play single player with no hiccups. I am assuming that it's the P51 mustang install that's goosed it, as I was flying MP last night. I don't want to have to reinstall DCS world for a second time this month. Any help would be appreciated.