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DoctorStrop

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Everything posted by DoctorStrop

  1. We have good track files from our server. We are a formation flight server, and fly close to each other.. We have immortal set, so we can continue practice without having to take off again. Because we are immortal we have no crash debris on the ground, there are no ground collisions. If someone in our flight does collide with my aircraft, or with the lead aircraft, then the trk file goosed from that point forward. However if I spawn into a new aircraft, the track will continue from that point, until your next collision. For me this works, and I have tracks that last over an hour.
  2. Have any teams reverted to an earlier version to alleviate this? I ask as I don't really want to ask all our members to revert as a test :)
  3. Nice info. I didn't know about the enhance in Windows 10 photo viewer. I would have like to have seen your tutorial.
  4. Thanks for your other responses. I think we will try and reduce to four maps, then each map can have the three radio triggers to start the others. We can change missions at our leisure, and then there is no bother updating scripts, or allowing users remote access. Thanks again.
  5. Thanks for your response. Just to satisfy my curiosity, is using a mod the only solution?
  6. Hi, I have access to a friends remote server which he has put together for the sole purpose of hosting DCS MP missions. We have a squadron of players who enjoy variation of mission types. So we would like to host the following missions types; 1. close formation flying (immortal in case of lag) 2. guns only team combat 3. coop helicopters and post cold war vs tactical CA commander 4. pre-cold war 5. racing Because the host is not always available, we decided to build missions with triggered events to cause mission switching. I have tried to add radio triggers to change the missions, but it appears that adding more than 3 radio items crashes DCS. Is there another way to allow clients to change missions? Kindest regards Andy
  7. Thanks for your reply. This I also tried. I still doesn't work as expected. :(
  8. Hi, Maybe I do not understand your answer. I set to switched condition, and it still does not work as expected. I get the radio option toggling as desired, but the aircraft still gets destroyed. I am guessing the state of an aircraft cannot be set if it is not spawned, and I would need a way of testing if the aircraft exists then change trigger state and also when spawning check the state of the FLAG to see if it should spawn in immortal or mortal state. I have changed to the following, but guess more working out to be done; ONCE (Add radio items, NO EVENT) TIME MORE (10) FLAG OFF (1) RADIO ITEM ADD (Blue, Blue knight god mode on, 1,1) SWITCHED CONDITION (Blue Knight God mode on, NO EVENT) FLAG EQUALS (1,1) RADIO ITEM REMOVE (Blue Knight god mode on) RADIO ITEM ADD (Blue Knight god mode off, 1,0) AI TASK PUSH(BK 01/1.Immortal(on) "BK1 immortal") AI TASK PUSH(BK 02/1.Immortal(on) "BK2 immortal") SWITCHED CONDITION (Blue Knight God mode off, NO EVENT) FLAG EQUALS (1,0) RADIO ITEM REMOVE (Blue Knight god mode off) RADIO ITEM ADD (Blue Knight god mode on, 1,1) AI TASK PUSH(BK 01/1.Immortal(off) "BK1 mortal") AI TASK PUSH(BK 02/1.Immortal(off) "BK2 mortal")
  9. I am reviewing my tracks for our formation flying. It seems that tracks for me are fine, unless there has been any collision, lag or glitch, after that point the rest of the track is borked.
  10. Hi all, I am hoping someone can help me with toggle of the immortal state. I fly in a group who are practicing formation flying in the Hawk. We have pilots of different skill levels, and suffer a lot of collisions, so we have set all our aircraft to immortal. I have tried to add the following triggers to allow us to toggle this status during the flight; Triggered actions to each craft Immortal(on) "BK1 immortal" Immortal(off) "BK1 mortal" ONCE (Add radio items, NO EVENT) TIME MORE (10) FLAG OFF (2) RADIO ITEM ADD (Blue, Blue knight god mode on, 2,2) ONCE (Blue Knight God mode on, NO EVENT) FLAG EQUALS (2,2) RADIO ITEM REMOVE (Blue Knight god mode on) RADIO ITEM ADD (Blue Knight god mode off, 2,1) AI TASK PUSH(BK 01/1.Immortal(on) "BK1 immortal") AI TASK PUSH(BK 02/1.Immortal(on) "BK2 immortal") FLAG OFF (2) ONCE (Blue Knight God mode off, NO EVENT) FLAG EQUALS (2,1) RADIO ITEM REMOVE (Blue Knight god mode off) RADIO ITEM ADD (Blue Knight god mode on, 2,2) AI TASK PUSH(BK 01/1.Immortal(off) "BK1 mortal") AI TASK PUSH(BK 02/1.Immortal(off) "BK2 mortal") FLAG OFF (2) This doesn't seem to work though, and adds multiple "God mode on" commands. I guess it has some thing to do with trying to set a trigger to 2, I don't not if a flag is a Boolean, but if I use as a Boolean then each time I set it's state to either 1 or 0 the event causes the trigger action to swap states without user prompt, hence using FLAG state 2, and clearing FLAG to 0 after each command, I guess like a case statement. I have a good crop of hair still, but with all this scratching my head....
  11. that worked thanks
  12. Hi, This has happened to me also. I cannot maximise the window the though, as I cannot see the model viewer to maximise it, and the windows short cut key has no effect. How are you maximising the model viewer window? Thanks
  13. I think it is a good idea. I also have the Hawk, and many other modules, but not the L-39C. I am toying with the idea of getting it, but I ask myself is it worth it over the Hawk. If the OP's proposed idea was a reality, I would be able to make the decision based on someone having taken me for a spin in one. Even if the T'seat was just a passenger seat, when I finally can get a VR headset, I could sit wifey in it with the VR headset, as she is itching for a go. There are so many other possibilities. One poster mentioned that he never knew anyone who had been trained in a trainer in the SIM world, is that because the technology was just not available?
  14. Great idea this. Unfortunately I am unable to get this working in 1.5.3. Any ideas? I totally understand this being proof of concept etc, but it's too much of an awesome thing to just give up on. [Edit] I've been tinkering with this, and part of my problem was I did not have MIST in the view folder. I looked in the mission editor on the viewer to see if I had the correct path to MIST, and I noticed you use 4.0.55, and I have 4.0.57. Does this matter? I get the following error message on starting the viewer mission: [string "me-3dview.start()..."1: attempt to call field 'start' (a nil value) stack traceback: [C]: in function 'start' [string "me-3dview.start()..."]:1: in main chunk [Edit 2] it works on 1.5.3 :D I realised from the error it was not able to reference the scripts to make the necessary calls. I found I had a second copy of the save files that DCS viewer copy had created, and once I copied the appropriate files into this, it works a charm.
  15. This has happened to me twice. Once I had the HUD as SPI, and the second time I has knocked the steer-point button on my HOTAS by mistake. I always make sure I can see the MAV crosshair cycling with the steer-points before I start my run in. Not saying this is what happened to you, just saying how I cocked up.
  16. I am in a similar position to you, I need a new machine for VR. I found the following site useful for spec'ing the parts. It also has a few OEM offerings listed. http://uk.pcpartpicker.com/parts/partlist/ My build when I take the plunge has the same mobo, but a i5 6600k, but at the moment they are only £90 less than i7 6700k, so who knows. Already have SSD's, PSU, and the case. I hope to buy similar spec DDR4 RAM, and cooler. My stumbling block is waiting to see what NVidia/AMD will offer this year as both have new GPUs supposedly out this summer.
  17. I've been experimenting using a sausage shaped orbit, with my TPG wing to the target side. I bank with a low angle away from the target so it's under my wing. When the target becomes obstructed, I swing all the way around, and then follow the same pattern, ok the TGP is on the other wing, but as the belly is almost exclusively showing so it doesn't matter which side the TGP is on. Higher is better for me, due to the low wing angle. I stay about 10 - 15nm away, and fly slow (200 - 220knt) to conserve fuel.
  18. Ignore me, sorted issue with some white grease in the plastic pivot, seems fine now.
  19. Hi, I have a really old X52. Ages ago the rudder started not to centre from the left, so I cleaned the pot and everything was fine for years. Last two months it's been doing it again, so I cleaned the pot again, but it was not centring still. So.... like I do, I took more screws out and I'm right down to the pot in my hand, but free turning the pot apart from the stick, it registers fine on the precision meter. Now I am thinking, it is to do with the mechanism. Bearing in mind that DCS is like crystal meth to me at the moment, and I'm not getting my fix, has anyone got any ideas? Thanks in advance.
  20. too true... Right RANT over, off to get ready for football. I hope I don't foul anyone tonight due to my current frustrations ;op
  21. Not forgetting that you won't be funding Facebook, if you buy the Vive.
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