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Everything posted by Sideburns
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Any source for the limit, was this a peacetime thing? Given the low corner speed of the F14 the G-limit is less of a concern no?
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Did the tomcat ever carry 6 phoenixes as a standard loadout?
Sideburns replied to CBenson89's topic in DCS: F-14A & B
I guess once the hook mechanics are refined and return to carrier weight is more critical to successfully trapping hopefully we will see more realistic loadouts carried by people, that or more than a few people complaining the hooks are now bugged... I have not know many crazy Bobs in my life but that seems like quite a crazy Bob thing to do. -
On a slightly different topic it feels like clearing the fxo and metashaders folders would be a nice thing for the updater to do, if possible.
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Seems to be evidence here in Hellreign's video at 2:46-2:55 though he admits overclocking (also this is after he has damaged a B17)
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Not too impressed with the A model and new sounds....
Sideburns replied to Maxter737's topic in DCS: F-14A & B
I was amazed by the new sounds, for both A and B, but admittedly have not tried sound mods or spent any time comparing them against real life footage. -
Flight Hydro. Iso. Switch by landing gear handle
Sideburns replied to Baz000's topic in DCS: F-14A & B
It's explained nicely in the HB manual, at http://www.heatblur.se/F-14Manual/ge...draulic-system . One slight omission on my part, the bi-direction hydraulic pump will auto shut off if one system goes below 500psi so there is a degree of protection there. I have had battle damage in the F14, from lower end IR missiles and aaa, that has resulted in hydraulic damage so it is useful to know how the system works. This also assumes that it was not both hydraulic circuits that were damaged, otherwise you will "bleed out" eventually anyway and then be dependent on the emergency flight hydraulic pump, where it is handy to know this has two speeds. Automatically it goes to low but it also has a high mode. The high mode is a limited time option but does give better response on the surfaces, handy for the landing phase of your flight home. You can setup the mission editor to simulate some failures to practice, or as I mentioned before manually use the isolation switch and shut down an engine to simulate each of the circuits losing its pump. -
The Airbus is not an F14 and the F14 is not an Airbus... I previously suspected the variable geometry wings would complicate flaps and flight control surface operation, a hypothesis that was later confirmed by @Victory205 when he provided some comments about the electrical motors, torque tubes and spline system used to control the flaps and wing flex. To me at least it makes sense why the flaps are susceptible to overspeed and G jamming (having worked on cars I can appreciate the mechanics and mechanisms that Victory205 described). I also put in a similar comment against the MiG21 when I noticed a lot of people were using flaps in combat to be told the MiG21 flap system the flaps are aerodynamically pushed back when going overspeed and as such there is no overspeed for their flaps. Fair enough, I accept this description from the developers of the module who have similarly used MiG21 SME's to build their module. Different planes have different flaps systems with different caveats and limitations, the F14 is technically not yet released / final so we need to deal with the changes and fine tuning they are making.
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Flight Hydro. Iso. Switch by landing gear handle
Sideburns replied to Baz000's topic in DCS: F-14A & B
Also as a further clarification most missions and servers will probably not have random failures enabled, unlike real life. Therefore the main reason you are likely to have hydraulic fluid loss in the game is battle damage rather than a system failure or defect. @Victory205 Great story as ever :) -
Flight Hydro. Iso. Switch by landing gear handle
Sideburns replied to Baz000's topic in DCS: F-14A & B
The bi-direction pump will basically flow pressure from COMBined-FLighT hydraulic systems or vice versa in the event one systems pressure is not being replenished, i.e. an engine out situation. In the event of a suspected leak you definitely want to shut off the bi-directional pump to isolate each hydraulics circuit and preserve what you can / figure out the situation (this is modelled, if you disabled the bi-di pump and shut an engine off you will notice the pressure drop eventually if you keep moving things, flight surfaces, wing sweep or cycle landing gear. Eventually the affected circuit loses enough pressure to be ineffective and things stop working). Not sure what purpose this gear hydro isolation servers, perhaps it is a maintenance or additional battle damage control function? If you do end up in an leak situation it is probably best to flick "Hydro Iso" and the bi-direction pump off for maximal anti-leak protection, the manual indicates it comes back on automatically with gear down lever so what have you got to lose. -
Yes, we would be interested to see the "plenty of evidence to support this" if you please? What is your basis for this statement?
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Yeah, pretty much. As before it can be useful to get a glance on your rear for DL targets and waypoints etc. When I RIO I usually switch between ground stab and aircraft stab when not in combat to give the pilot an alternate perspective. Believe ground stab is north orientated.
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If you are referring to what I think you are this is to do with the TID. The TID (Tactical Information Display) is normally aircraft stabilised, i.e. your aircraft circle is fixed on the TID and all over things, waypoints and tracks move around it. When you select Ground Stabilised, aka GND STAB, it will mean the TID becomes stabilised w.r.t ground (for the specified duration of time with Jester) rather than your own aircraft. This means your own aircraft will now move around on the TID as it move across the terrain, the TID projection will be stabilised around a static ground point. This can be used to get an alternate perspective of the situation, particularly for seeing what is behind you. With a real human RIO they can also move the ground stabilised TID around to suit, i.e. to put your aircraft in a corner of the display.
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It operates as a separate plane for mission editor / slot selection purposes but it is part of the F14 module, it should come with a future update. I guess you need to go back to ED for a stable update estimate. Also it would be wise to backup your control mapping folder (in your user files saved games DCS config folder), the new F-14 folder for controls makes the old F-14b folders obsolete but "should" leave them in place, backup to be sure.
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Well said. (sarcasm, please do not take seriously) But also clearly in the interests of realism and dealing people who abuse their airframes we must implement realistic repair times for DCS aircraft. This must also prohibit people from stopping and reloading DCS or even rebooting their computer for the duration of the realistic repair time. The whole time the screen has an animation of a loud, angry crew chief, and the ghosts of former famous aircraft designers should be seen crying in the sky a bit like the ghost scenes in Star Wars or Lion King. Can you implement this by the next patch HB and if not why not? (/sarcasm)
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But why is there a FW190D9 in the game when we have the F15? Not everyone wants to play the most modern aircraft or airquake. Try out the different era servers, they can be fun and help you to improve as a pilot in other ways.
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If the choice was between finishing all other features on the F14 to a high standard, jester and phoenix issues resolved, TARPS pod, Forrestal released, AI A6 and possibly even a surprise with a North Sea GIUK gap map.... or the glove vanes in next six months. I suspect a few people here would still want the glove vanes. I don't make this comparison lightly as adding a proper FM for the glove vanes is probably not an inconsiderable effort to make and test! As much as I love the F14 and realism the glove vane feature seems a really weird thing to get hung up on given operationally they were abandoned.
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A friend and I took the F14a out for a top speed test, no infinite fuel or invulnerability. Take off from runway, external tanks but otherwise clean. Tacview recorded the top speed as Mach 3.05 at 84kft, but this took some careful flying against the turbine inlet temp and a glide back in to land. Suspect there is some tuning to be done here also, but given it is a first release of course it can be expected some fine tuning will take place.
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I think there are quite a few pilot accounts of conditions under which they did break which HB did take into account?
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It would be interesting to know under what conditions they are breaking? You using them in dogfights?
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Post MotherBoard Specs Of Bricked TM Warthogs Here Please
Sideburns replied to twobells's topic in Thrustmaster
I believe I have also just had the throttle die on me, I disconnected it after it had spent several months plugged in and now it just flashes it's lights briefly and refuses to be recognised. It was on a USB3.0 hub, TP-link with built in surge and voltage protections, and the whole computer system is also behind a Belkin surge protector. Just how much protection does the TM throttle need?! Awaiting a response from TM support for a new board, hopefully under warranty. Edit: Took the board out, no visible damage Re-assembled, same behaviour Tried USB2.0 unpowered hub, this oddly did bring the throttle partially back to life as per @Tripod post. Unfortunately unable to bring it back to life enough to reflash with the USB equipment I have. Will continue to pursue TM for a new board as I am a little too busy to be chasing odd issues like this. Edit 2: Tm support contacted on 14/11/20 detailing situation, response on 19/11/20 asking for details and proof of purchase, 24/10/20 confirmation a new "unit" will be sent out ETA 01/12/20.... not a terrible response timeline for an in warranty product during the Pandemic. I have no idea what new "unit" means but I did ask for a replacement throttle board. Edit 3: 28/11/20 new board has arrived, not bad support during the pandemic -
Goodbye to this god awful, toxic community
Sideburns replied to Wrightie's topic in Forum and Site Issues
Not entirely sure what was toxic about his post, makes some good points that are increasingly being made. "Be happy or move on" is arguably more toxic. -
Also yellow/orange flashes that seem associated with WW2 own or other aircraft damage. Nvidia 2070.
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Bit late to the game here but I did put that message out intended for HB, it looked unlikely they wouldn't make Oct as Oct patch was moved so it was intended as a subtle message that they want to revise their October patch statement. I didn't mean to imply I thought they would make the 4th. Unfortunately my later message clarifying this was removed for unknown reasons. Regardless looking forward to the F14a and Forrestal release.
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Given the original indication was the F14a would be released with ED's October patch and the next patch now appears to be planned for the 4th Nov, guessing the aim is now for the 4th Nov? Edit: Just to be clear not blaming anyone for this situation. Just want to clarify the situation.
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The absence of the Rb24j was a separate issue and one Alpenwolf acknowledged so not sure why you would bring that up other than a poor attempt at attacking the character rather than the argument alongside bringing up legacy issues now resolved. My assessment is based on flying both planes on the server and also taking a look at the backend data files and having a few offline flights to test frontal aspect capabilities under repeatable conditions, for the R60, aim9p and aim9p5. So it is not just based on one small session. I am not suggesting to take away the R60, I am not suggesting the situation for red before R60 was better so please don't try to imply this is what I am suggesting. I am aware of the performance restraints of the MiG21 when carrying 8 hence how my comments were made. I agree we should see how the server settles into the new loadouts, but I am suggesting letting the F5s have the Aim9p5 would make things fairer again. I don't disagree blue could do with more co-ordination these days, as red has sometimes also needed in the past. The quality of players on both sides comes and goes but it is good to see the server getting more popular. The R60 does have a limited frontal capability, so please don't deny this or make out like I'm the idiot here, nor did I say MiG21 should carry the full loadout. I know this is foolish and as commented the MiG21 can realistically carry twice the a2a missile loadout of the F5. As it stands red has two frontal aspect capable missiles in the R3R and R60, granted they are very contextual and limited but they are still a capability that is available to the MiG21. The uncage feature is a valid point but in practice the Aim9p manoeuvring capability is lacklustre and shots with aspect are far from guaranteed with the aim9p, as it should be so don't make out like uncage is a magic silver bullet. This also isn't "all I want for Christmas" requesting Aim9l back on the Harrier or similar so try not to be so dramatic with the slippery slope fallacies. You may also recall the recent Rb24j issues were chased down, figured it out and communicated with ED and HB to get this resolved by the blue team using the broken Rb24j. It's a suggestion to make the server fairer by reinstating the F5s ability to carry two Aim9p5, not the end of the world.