Jump to content

ataribaby

Members
  • Posts

    703
  • Joined

  • Last visited

Everything posted by ataribaby

  1. Updated for latest campaign engine.
  2. I was about to post issue. https://youtu.be/bmtYajjderM But if it is intended then fine. I didn't know.
  3. Thanks! That's it!
  4. Me neither. No way to enter letters. Unfortunately pretty useless now as main purpose is to enter coords that you get from JTAC.
  5. That video says nothing about entering JTAC MGRS format. It only shows how to convert existing waypoint into MGRS. I tried and I was able to enter coords on last line like string of x y coords without dash but I was not able to change grid and square letters. So I am wondering same question.
  6. Update live in User Files. Some minor changes and updated disable scripting instructions in readme. Thanks all for feedback so far.
  7. Ok tested with new vanilla script and this definitely works ok. I will update readme in new version. --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') --_G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end
  8. Hello, I do not know from where that _g comes in your MissionScripting.lua. Really have no idea why it looks different. Here is mine after sanitization (I am on latest OB as well) --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do -- sanitizeModule('os') -- sanitizeModule('io') -- sanitizeModule('lfs') -- require = nil loadlib = nil end Ok I run DCS_updater.exe repair to get vanilla files and you are right. That file changed. It looks like yours now. I will try take a look. Meanwhile you can try mine above.
  9. Thanks for confirm.
  10. Looks like Mi-24P module broke status bar functionality. When flying Mi-24 mission user is unable to toggle bar via ctrl+Y in external/internal view. Also username in status bar is not replaced with current user and one from mission is used (from options file ["playerName"] inside miz) Repro case: Create new mission in ME and place Ka-50 as client vehicle. Run mission and join helicopter. Status bar works as intended. Create new mission in ME and place Mi-24P as client vehicle. Run mission and join helicopter. Status bar cannot be toggled. If it was on before it is stuck in cockpit view as well. Exactly same for stock missions. Try Instant Action "Free Flight" for example. Status_Bar_Mi-24P.miz Status_Bar_KA-50.miz
  11. Yeah in any mission where you fly mi-24 (stock or community one) I am not able to toggle infobar. My callsing will be part of this bug as it seems is not updated from your profile for Mi-24. Try yourself. Load up Mi-24 Instant Action mission "Free Flight".
  12. Ok Bagpipe, Tested it and seems it is causing by Mi-24P module itself. When put into new clean mission in editor KA-50 info bar works fine. If I do same with Mi-24P I am not able to turn on/off info status bar. I am affraid I can't do much about it. Mission itself is fine. ED needs fix this.
  13. Interesting I don't see what is bad why it shows my nick. All is same as with all other missions. If its bothers you try edit file options inside DDC_Open_Season_mission_stage_template.miz on some very frist lines you will see my nick how DCS editor saved it into mission as with any other mission. I don't know reason for this. Sorry. I will try look into it more. As I fly only in VR I didn't noticed this issue.
  14. Then something went wrong. Campaign mission was not generated then and loader mission was unable to load it. You probably didn't edited missionscripting.lua per instructions or you placed missions into subfolder. They needs to be directly in Missions folder as said in readme. To enable campaign persistence, comment out following lines in the file \scripts\MissionScripting.lua inside your DCS game/DCS server install. --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') --require = nil Hehe interesting, I will try look what causes this
  15. Dynamic persistent campaign around fictional Abkhazia-Georgia border conflict Welcome into Open Season SP/MP PVP/PVE dynamic persistent DCS campaign. Mission can be played solo in SP or with other players in hosted MP/dedicated server MP. There is always PVE element as world is populated with fighting AI for both sides. Time passes and destroyed units will be carried over stages. Contains custom skins. Supported modules Mi-24P See readme.txt for installation and usage. Enjoy and check six! What's new Open Season v1.6 * All attack helicopters have 60% of fuel Open Season v1.5 * Fixed error caused by DCS changes in DEAD event Open Season v1.4 * No functional changes. Just get it in line with Apache version. Open Season v1.3 * Added campaign reset mission DDC_Open_Season_mission_reset.miz, identical to loader mission except it resets campaign progress and starts new one Open Season v1.2 * Added default RED/BLUE coords format and elevation units for targets report Open Season v1.1 * Disabled units visibility on MFDs (preparation for Ka-50 vs AH-64D version) * Updated script commenting guide in this readme as vanilla missionscripting.lua was changed Open Season v1.0 * Initial release DDC engine v2.4 * Added MGRS coords format DDC engine v2.3 * Added RED/BLUE coords format and elevation units for targets report DDC engine v2.2 * Fixed uncompletable ground groups that sometimes have all units destroyed and still reports as alive * Additional functionality for helicopter ops DDC engine v2.1 * Fixed CheckDispatcherSquadronConditions error in log when squadron is destroyed DDC engine v2.0 * Dynamic persistent weather * Numerous fixes and enhancements * Improved AI ground strike generation using Moose new auftrag * Possibility to display target coordinates and their position is marked on F10 map * Updated to latest Moose version DDC engine v1.0 * Initial release Download Open Season (digitalcombatsimulator.com)
  16. Yeah, it is latest trainer in works. I think about to be certified. TBH I will stick to you idea bring combat ready L-159 Alca to DCS. That will be awesome for maps like Syria. BTW what you proposed existed. L-59 two seater, Egypt has them. Aero L-59 Super Albatros - Wikipedia
  17. I think only single seater A variant is fully mission combat capable as far I remember two seater B variant is meant just for training. Single seater uses back seat room for additional avionics needed. I remember just few two-seater was ordered and mainly held in storage. We are talking about real flying and produced variants. There was planned/proposed versions that can probably be closer what you described but never left drawing board. In short. A single seater is real combat capable version produced. B double seater materialized just as training only prototype. Probably if there was customer, Areo will probably tailor double seater configuration for customer needs. From wiki: https://en.wikipedia.org/wiki/Aero_L-159_Alca L-159A The L-159A ALCA is a single-seat light multi-role combat aircraft designed for a variety of air-to-air, air-to-ground and reconnaissance missions. The aircraft is equipped with a multi-mode Doppler Grifo-L radar (a variant of the Grifo-F x-band multi-mode, pulse-doppler radar),[35] for all-weather, day and night operations. It can carry a wide range of NATO standard stores including air-to-air and air-to-ground missiles and laser guided bombs. The L-159A is in operational service with the Czech and Iraqi air forces. There are two different configurations being used by the Czech Air Force – using the Honeywell 4x4 inch MFDs or the Vdot 5x6.7 inch MFDs. Avionic upgrades are designed and developed by V-Dot Systems Inc. L-159B The L-159B, also known as L-159B Albatros II,[39] is a two-seat version primarily designed for Advanced and Operational/Lead-In Fighter Training. The L-159B configuration can also be tailored to customer specific requirements and adapted to needs of basic training as well as combat missions including air-to-ground, patrol and reconnaissance missions. On 23 July 2002, the Czech military signed a letter of intent on acquisition of the first two L-159B aircraft. However, due to the budget constraints the trade did not materialize. The only prototype has been rebuilt by Aero Vodochody into L-159T2X demonstrator. The aircraft's designation was changed on 14 December 2015.[40][41]
  18. Great idea! I would prefer actual combat capable single seat version. Alca is single seat - there is electronics on back seat. Two seaters are just trainers.
  19. When flew first mission (very entertaining one!) and selected Offensive BFM and flew it twice I got doubled F10 Other menu. I forgot make screen. I plan to refly first mission so I will keep eye on this.
  20. I think Warthog throttle is excellent, far better than Warthog stick. I got Virpil WarBrd base and together with Warthog throttle I am so happy with that combo.
  21. Zeagle thanks a lot! This works. There is nothing about this in Moose Spawn docs.
  22. I tried ask on discord and not got solution, use new var for each spawn doesn't help as it was advised there so I will try here. I have problem to reuse template for spawn. Only first group is spawned in DCS. No error in log. I am doing something wrong please? I am basically stuck without reusing template. I tough it is whole idea to reuse template. Simple mission showing my issue attached. Thanks for any advice. spawn_test_2.miz
  23. See pic
  24. Hello Grimes, Just tested your changes and it works, actions defined at first waypoint is retained, thanks a lot for that. Just one last problem prevents me to use this. Triggered actions are not cloned and I need them to be retained please if possible. Here is my test mission. When you issue radio Other command TEST blue tanks should start engage. clone_test.miz
  25. Intercept special mission "Check Code" still show 5 word code even it is possible to enter all 6.
×
×
  • Create New...