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ataribaby

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Everything posted by ataribaby

  1. Just tested and Ground Escort works fine for me. I set it as main action of first waypoint not as triggered action. I presume both will work.
  2. Updated - v2.00 - Added mission results assessment after landing at home airbase.
  3. Updated to v3 - added briefing target range image, added mission results assessment after landing, added target range scenery, reworked coms, added nav beacon to target range.
  4. Will be cool to have this aternate launchers design without aerodynamic fairing as option pretty please.
  5. I had different solution for them
  6. There is strange AI problem about "forced" RTB, when AI reached bingo/no weapons or probably battle damage it starts flying to homebase at few meters alt constantly activating some sort of "ground avoidance popup and likely crash to the trees, powerlines or hills. This happens to me on regular basis it is nothing rare. Why AI do not force RTB at some sane altitude, jesus christ! This behaviour is so immersion breaker as after good mission you just see "ejecting" zillions of times for AI that became victims of this bug. It is especially visible with Operation Pontus payware campaign.
  7. Great update! Especially with Hind and Syria insurgent scenario. Thanks a lot for v4.0. Please will be possible to make helicopter flight planner to not set waypoint height as 20000ft and set it to some lower alt above terrain level so helis will copy terrain? 20000ft is bit much I think.
  8. FInally campaing for Hind! Thanks
  9. Thanks I will look into it. My problem with cloneinzone is not ground route, I am cloning stationary groups. Problems is that they doesn't retain their advanced waypoint tasks and settings. For example ROE and so on.
  10. See attached pic and trk. It costed me few helis at low level flight. power_lines_bug.zip
  11. AI crashing into player after player asks clearance for take-off. AI doesn't wait till player actually takes-off and immediately starts taxi into runway ramming player. Happens with planes and helicopters (mi-24 rolling take-off). It making single player unusable to me if you are not unrealistically fast. This worked ok in 2.6 Track: ai_takeoff_bug.zip
  12. Main menu VR hangar scene is bugged now. SU-27 missing parts. See pic.
  13. Thanks, I hope it will be fixed because it is bug in my eyes.
  14. Weapon selector positions are not bindable to joystick/HOTAS device. Just keyboard is bindable.
  15. Hello, Just started looking into MIST after I used Moose for some time and I have question please. Is there way to clone group on zone position with all waypoints and options kept intact? Similar to Moose Spawn function? It works only if I use Clone, If I use CloneInZone all that info is lost. Thanks for any help.
  16. Glad you like it. Yeah I just needed something simple to start learn Hind
  17. Also maybe omit notations for legs under some short distance as it will clutter drawing on the map
  18. Hello, Ability to generate flight plan path drawing on map from user placed marks on the map will be awesome. It will erase what is currently drawn on map and generate new one from F10 map user markers. Similar to Viggen.
  19. Small "cosmetic" update v2 - reworked targets into two armor and soft target groups instead separate group for each vehicle.
  20. Glad you like it. I am enjoying Hind column attacks much
  21. What? Nobody belittling you. I just wanted let you know it is in same order. BTW original response even specified that - "They are a repeat of this panel.."
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