

sweinhart3
Members-
Posts
830 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by sweinhart3
-
If your not trying to lock targets or range designated points over the usage guidlines, I was under the impression you could fly all you want with the laser in standby mode without damaging it. Is this not true? I havent really ever had issue with it besides once cause I dont range targets often outside of a Vhiker launch or initial target point for guns.
-
CH A-10 HOTAS unveiled-pic inside.
sweinhart3 replied to Pilotasso's topic in PC Hardware and Related Software
Well everyone has their own tastes with what they want. Personally I want mine to be as authentic to real deal as possible. No added or subtracted buttons or axis. Plus the heavy duy metal construction feels much different than the cheap plastic you get from CH. But thats just me. Until one gets released, I will have to make due with modding a Suncom throttle for usb and incorporating the other switches found on the throttle panel. -
When you say automated countermeasures are you just talking aout the sequencing that you can program? Cause Ive never seen my heli dispense flares automatically when I have a IR threat light up or missle launch warning.
-
Is there really such a thing? I want mine armed with herpes missles tho.
-
Sweet. Ill take 5 of those puppies.
-
CH A-10 HOTAS unveiled-pic inside.
sweinhart3 replied to Pilotasso's topic in PC Hardware and Related Software
Thrustmaster removed the A-10C hotas from there site and no announcements. Maybe it was cancelled/delayed? -
CH A-10 HOTAS unveiled-pic inside.
sweinhart3 replied to Pilotasso's topic in PC Hardware and Related Software
-
Yep thats kinda what I found. As far as comparing the real deal to rc models, I fully agree, BUT the principle aerodynamics that are acting on it are the same but in a non linear scale, and basic cyclic and yaw maneuvers remain the same i.e. adding just cyclic in a hover state should not induce yaw. The point I was trying to make was that there seems to always be a some kind of heading hold in affect. If your near an airport, the heading somehow always lines up with runway even with a different waypoint tasked on the PVI. If you are away from an airport then the PVI current waypoint becomes the new heading hold even outside of route mode. This is just my own findings where I question if this is accurate in the real thing because personally I find it difficult to get my own headings locked in without some kind of AP interference and some of it doesnt make sense. How can you fly to a random airport and the runway heading becomes locked in the computer without changing frequency? I know I read in the manual that all the tower frequencies in the sim were the same to simplify the pilots need to not have to retune frequencies. Does this apply to ILS approach as well? What about when I just want to overfly the airport? Is there a way to make it so this magical ILS approach isnt always present?
-
Cause Planes rule and Helos drool.
-
chaff/flare dispensers are on the throttle
-
OK but if I have to use rudder either right or left to get the new heading and then hit the trim, the new heading may well be recorded but so is rudder input that I had to use to get there. That means since the rudder is no longer in the neutral position when its trimmed my heli doesnt stay where I want it.
-
BTW when I am not near an airfield I get the same affect but the heli turns to the heading that is selected on the PVI. This gets frustrating when Im at an IP getting ready for an attack run and cant get the heli to stabilize exactly where I want it. When I use Viker after lasing the target, even when turn aircraft toward target is selected, it never points completely at the target and I always have to use rudder to align the 2 circles. No big deal but if Im trying to use rockets or gun in boresight mode it becomes a big deal.
-
OK got it. Im at work and used my laptop with a rc controller so its a little clumsier but it clearly demonstrates my point. Throughout the entire flight lift off to touch down, at no time did I use any rudder. If I am in forward flight the heli goes where I want it to. But slow movement/hovering is entirely different. If I bank the heli it turns which I dont know if Im missing something here cause I fly rc helis and banking does not change the heading unless I am in forward flight and the weather vane effect begins. But ok maybe theres some computer control that does that for you. But when I get back into a hover at various postions over the airport you can clearly see the chopper change its heading to the direction of the runway and stop. If the AP chanel is supposed to behave as a Heading Hold, I certainly havent found a way to change its set point without releasing the AP channel. The track is off the shooting range mission. I had WP3 selected on the PVI which is clearly not the runway heading. Route mode and shkval were not used at all.
-
I could never play in arcade mode. So far this is the only sim I can play cause all the others just feel like a joke to me. One other thing is bothering me about my heli control. I use the TM cougar and I dont use any curves on it but after take off and moving at slow speeds the pitch is super sensitive with little stick movement. Just moving the stick a little changes the pitch so much its difficult to not put it into the ground. Once I get a little speed its much more normalized. I checked for pot spiking but there isnt any near center positions. Ive never recorded a track before so Ill have to figure that out.
-
I rarely run with the Route mode turned on mu chopper always turns toward the selected waypoint unless I trim with opposite rudder. Case in point is the airfield. Im not sure how it works but things are a quite different than fixed wing. AP for fixed wing aircraft has to be set with an ILS frequency with approach set and AP engaged in order to begin an ILS approach. For whatever reason tho, if Im anywhere near an airfield in Blackshark, my heli will always turn its heading toward the runway even if I have a completely different waypoint set in my PVI. If Im inbound from a mission somehow my chopper always knows when Im near an airfield will attempt to turn my heli down the runway even if I dont want it too. How does that work?
-
I dont know. That could be copyright infringement. I paid $40 to get those pics lol.
-
I have it. There are actually only 2 pages of cockpit photos specifically for the A-10C version which do show both side panels. But it does explain that with the exception of I think 2 instruments (radio/iff related and yes there is photo of it) the rest is unchanged. That said, from the photos it does appear that the arrangement of the radio stack on the left panel may be configured a little different depending on whether the new secure radio is installed or not which is dependant on the role the aircraft is assigned to (training/duty).
-
TBS Promo Video Featuring the A-10C
sweinhart3 replied to Feuerfalke's topic in DCS: Ka-50 Black Shark
Its the military version. The civilian stuff always lags behind the military technology by 10years. So you can expect those super graphics to reach the pc in 10years. By then, the virtual world you fly in will also be round instead of flat. :D -
OOPs forgot the link. http://www.amazon.com/Modern-Hog-Guide-10-Warthog/dp/0979506425/ref=sr_1_1?ie=UTF8&s=books&qid=1258614731&sr=8-1
-
I never fly without the 3 AP channels engaged. However, I have had problems with the helicopter constantly returning to an old heading when I dont want it to in a hover situation. The only real solution I have found is to deselect any heading that is currently active on the PVI. If I dont have a waypoint selected things are great. But if I want a waypoint selected as a reference point then the only way I have found around it is to retrim with rudder which just plain sucks when your transitioning btwn forward/hover flight. Other option is of course FD but using that has its own set of problems for me. FD gives me more control without having to fight the helis own will to go wherever it wants to go, however I find FD mode impossible to trim. No matter how much I trim, I still have to use constant correction to keep the heli straight and level. In FD mode it is simply impossible for me to take a nap while I fly to the next designated waypoint. Not sure if Kamov pilots are allowed to sleep or drink a cup of coffee while enroute.
-
They are pretty much the same. There are a couple pieces that may or may not be installed depending on the role the jet is assigned too. Here is a good book u might check out. It has several pics of the A, B, and C models.
-
not sure how to activate night vision goggles.
sweinhart3 replied to markbond's topic in DCS: Ka-50 Black Shark
the nvg/hms controls brightness/contrast that are below the weapons control computer you can see by panning your view. easiest to do with track ir. -
My monitor is a standard monitor. HP 19" with vga/dvi input. The video card being used is Intel integrated graphics with vga & display port output. My particular adaptor is branded by HP but you can buy generic ones online or probably at a local electronics store. http://www.newegg.com/Product/Product.aspx?Item=N82E16815158138&cm_re=display_port-_-15-158-138-_-Product
-
any idea if thats possible to use it for just HMS?
-
THIS IS NOT A WISH but a question about clouds
sweinhart3 replied to Warbird_242's topic in DCS: Ka-50 Black Shark
The problem I have about the clouds is there never seems to be a ceiling. I tried running missions where the cloud deck was lower than the mountain peaks you have to pass so I attempted to climb through the clouds but after 5000m with no end in site I gave up and just hoped I didnt descend into a mountain top.