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sweinhart3

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Everything posted by sweinhart3

  1. Does anyone have this eyefinity setup for 3 monitors? Do you have to run DCS in single monitor mode using the weird super high resolution or do you use the 3 monitor setting in setup? Im thinking of using 3 42" screens in a semi surround view and need to determine how to set up the proper in game field of view. And with a wide fov like that would you still use track ir for panning your view or keep it stationary?
  2. I think everyone has experienced this problem. My only work around was to have my wingman engage cause he can see and shoot thru trees as well. If you cant beat em, cheat. lol
  3. Interesting you bring that up. Ive had the same problem. I thought maybe my joystick is shot or I lost it cause Im having same problem. Everything worked so smooth before patch and now I cant seem to trim worth crap. Chopper is always driffting and changing directions when I try to hover no matter how many times I trim. I cant get my chopper to even stay in its current direction unless either I have the skval locked on a target with the tracking selected on the targeting computer, or if I have a waypoint selected on the PVI I have to deselect it. Im having difficulty with forward flight as well. If I have flight director engaged or simply trying to fly straight without engaging route mode my chopper keeps changing attitude and altitude. If I try to trim it out it just goes in the opposite direction. I still use the original trimming method since I dont have FFB.
  4. I could be wrong but I believe the end user would not likely know the difference between 32bit and 64bit code. There are some performance enhancements that 64bit can enable but 95% of the reason for 64bit code is to access memory above 4 gigabyte. At this time my memory is never being 100% utilized and I only have 4GB. If ED actually crams that much stuff into memory and especially if multi-threading becomes utilized to its full extent, then I can see the need for 64bit execution. Still will the user notice any difference or 32bit? Doubt it.
  5. I was using the shutter glasses with a 61" DLP. It was great except for the HUD issue. I tried time after time to get a rocket or shell to hit on target and couldnt do it without getting lucky. So I just sold my tv to get a projector. So much for 3d but when I can afford it ill have 3 projectors for a surround view.
  6. Thats because it doesnt really support Multi CPU aka multithreading. The SIM simply changed the default CPU affinity setting to not be forced to run on a single core. It just helps Windows manage the background tasks better without affecting framerate.
  7. So I tried running the script just as you have it here and I just get a blank screen. Earlier I was playing with the code a little and changed the local host to an IP address and I would get the message receiving from host but that was it. Then when I left the sim I would just get that message constantly scrolling down. The error log said it connected but did not receive any errors. No data ever wrote to the screen. I played with it some more and cant even get it to do that anymore. Now Im getting error log msg "attempt to index global 'socket' (a nil value) Help pls? The error log says
  8. I hear that. I signed up for their area 51 like 4 years ago and was disapointed at what I saw. Been like 5+ years in the making and I think everything is still in the alpha phase. But they only work on it part time so I guess what do ya expect. Not gonna keep spending money to read dev notes for the next 5 years.:music_whistling:
  9. Because it makes you feel like you can blow everything up.
  10. Im picking up bits and pieces but Im pretty lost. I dont know enough about programming to link up and share multiple files and data between each other. I got the basic talker/listener thing going but cant seem to figure out how to extract that data into another program/s. Plus sounds like everyone using different languages which is making it even harder. Some using, VB, VC#, VC++.
  11. Wow I never new about those scenery packages. I must say its the first one Ive seen that Im truly impressed and exactly what Ive always wished for in a sim. Not likely DCS will ever have scenery that good. I abandoned MSFS a long time ago but that looks good enough to revive my interest in it.
  12. One thing that has always bothered me about every sim out there was the ground texturing. Once your about a hundred feet in the air, the ground does start look like textures IRL. But as you approach decent below that, it stops looking like textures and you can begin to make out the 3 dimentions of rocks, pebbles, sticks, grass etc. Is it technically even possible for that kind of effect? If so, why hasnt this been implemented in any flight sim? Also, when your on the ground in simulator, unless your butt up against a tree or building, they always appear very small. Im sure the size monitor that you use can make a big difference, but irl a 10 story building looks huge from on the ground perspective. Ive always hoped that a sim could provide that effect of stuff being much bigger than your self but so far havent seen it. FPS games are pretty good at making scenery around you pretty big from a ground perspective but I dont know why that sort of effect has not been done in a flight sim. I dont mean the pain staking details that goes in a fps, but the size of objects from a ground and low altitude perspective. Makes the simulator feel fake and Im talking about all flight simulators.
  13. :thumbup: Ha thats because a hot babe would never ask me out. lol
  14. That looks pretty neat but do you think they will actually have that when A-10 rolls out? From some of the stuff I read and videos dont remember where ED showed some kind of joint venture with another company that would basically coordinate 3d ground troops with aircraft (i.e. calling in airstrikes). Not trying to be negative what they showed would be a complete graphics / engine overhaul. I just dont see that coming out in a years time. BTW what the heck is that ugly animal doing on the runway?
  15. I would never expect CryEngine graphics in a simulator, however, and Im not an expert programmer, but why dont you just create different kinds of trees, grass, and other foilage and then have it auto generate? I realise that buildings and vehicles couldnt be done this way because they have to be set in place or moving on a specified path no matter what. How bout infantry? so far Ive only come across stick figures. Some animation would be nice but less necessary than having a full figured person over a stick model. While not sharing code with outsiders, Im sure it wouldnt be hard to see other games such as fps (Far Cry 2) and work to generate realism with your own code. Im sure you guys are doing something along those lines but Ive really got the impression that graphics are mostly on the side burner. I enjoy the realism of the flight engine but I dont think it would be difficult to stress a video more simply by increasing the amount autogen to fill the ground with seasonally textured 3d models (be it clouds, trees, grass, etc.) the more there is the more the video card will have to render.
  16. I use the the throttle on the cougar for collective and antenna knob for throttle. I dont reverse the throttle axis like some do to simulate pulling on the collective. My experience is the clicking on throttle at the idle setting for most situations isnt near enough for lift during takeoff or flight so it doesnt bother me. At least on mine the if I keep my throttle at the first upper detent, I have almost the perfect hover lift without using auto hover with hands off stick. Anything forward of that I start to climb. So personnally like the clicking. It gives a lot of direction to avoid over torque, and climbing and hover.
  17. Whats the difference? From what I can tell they are nearly if not completely identical. Switch positions are the same and size is the same. The only difference would be the software???
  18. Samsung 61" DLP HDTV Its about 6 months old but I think I want to sell it in favor of a projector.
  19. I could be wrong but from the various posts Ive read, increasing the graphics to a point that would tax modern video cards is not on ED's primary agenda. Even with the graphics enhancements they plan to put in (supposedly with the A-10 module) it still wont likely put a burden on the graphics card. I run a gtx 280 and so far only new fps titles and perhaps FSX can slow it down when you have high density graphics. If ED isnt going in that direction then they are better off multi-threading the sim. A quad core that is well threaded can get about 2.5 times the performance of single core.
  20. well mine isnt powered. just a straight adapter to dvi.
  21. I dont think that DCS graphically challenges the higher performance GPUs. I am running a Nvidia GTX 285. I tried rebuilding my system to incorporate 2 of those cards in SLI and I got an additional 1fps out of it. Hardly worth the $1000 I had to spend to get a new motherboard, power supply, and video card. I tried several system settings and I couldnt get any better so I returned all that garbage. DCS is very much CPU bound so 1 good video card will do you just fine.
  22. Yes it will be fine. I run an overclocked QX9750 Extreme and my case has only 1 120mm fan in it. The only 2 parts that generate any real heat to be of concern is the CPU and video card. You dont need a lot of case fans but I would highly suggest a good cpu heatsink/fan. Good ones usually run about $50. Most video cards have adequate cooling without non stock cooling systems unless you plan to overclock it. If you plan to use only 1 video card you can likely get away with a 600W power supply. If you are going to use a low-mid range video card you can get away with a little less. If you plan to use 2 or more video cards you will need 800-1000W power supplies. The cpu question has been mostly answered already but I just wanted to point out a couple other things. Socket 1366 uses 3 channel DDR3 memory, hence the higher pin count. It has been shown if you read some articles that 3 channel memory will give you almost no additional speed boost over 2 channel memory (sockets 775/1156) until you start using 6 core processors (upcoming Clarksdale CPUs). With that said, 4/6 core processors have almost no benefit over 2 core processors unless you are using heavily threaded programs which at this time are far and few. Dual core can be clocked higher than quad core and most programs right now can really only take advantage of 2cores. Hyper threading is a little different since that only doubles logical cores but not physical cores. Intel has basically set a limit on there processors to use no more than 85W. Each core has to share this power which is why the more cores you have, the lower the clock speeds will be. Games like DCS arent multi-threaded and therefore can use the higher clock speeds of a dual core system over a quad or 6 core chip. That might change someday if the Devs implement multi threading, but as of now you will better performance out of a dual core.
  23. display port can be converted to DVI. I know because I have a setup like that at work. so dont panic
  24. I personally like having a steady constant force that I can develop muscle memory for than over FFB but that is personal taste.
  25. I know the emergency trim panel pretty much unchanged from A version. The stick is obviously different but likely it still uses one of the 4 way hat switches. Personally I dont plan to use a FFB implementation, just a good hotas upgrade, hall sensors and Uber2 mod. TM new stick might very well already use hall sensing. We'll have to wait and see about that.
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