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Everything posted by darkman222
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I just play CA for fun. So I am no expert either. There is a server called "kirks hangar". Its a very blue biased server Time and again it spawns 4 red Mig 21. I can contol them just like ground units. They follow the path, they attack whom I assign them to. But they dont stop attacks, and I cant remove targets. Maybe you want to do quick check on this server if you can do what you expect to do, then investigate further.
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fixed Radar loses lock when emergency jettison
darkman222 replied to Skyracer's topic in Bugs and Problems
I realized that too. Happens to me as well. Someone who is qualified, please answer that question. Maybe you should edit the thread title and include "when emergency jettison" to be more descriptive. -
solved AGM-65x Crosshair not showing (VR only)
darkman222 replied to Malfoy7's topic in Bugs and Problems
Thanks fot the post. Even on the Pimax 8Kx where you would expect the resolution to be sufficient to pick the crosshair lines up it needs 1024 MFD resolution. Seems to be a Pimax specific thing then. Had the same issue and I was wondering if it was me or the sim doing something wrong. -
Please dont type in CAPS you are screaming Tacview is not really working on that server. When you finished your online session take the track replay from it. Start it and let it run. It will create a good tacview file for you. You can even speed playback up to 2x or maybe 3x. Let the PC play it back, while you have a cup of tea or go outside. Come back and enjoy the tacview file created from the replay. And btw to @Flighter your server is still one of the best out there. But please the red AI Mig... I beg you, get rid of it. I would even pay you to do so.
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Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
It is starting to make sense. That the DCS F15 has some kind of "auto IFF" is not due to it being a low fidelity flaming cliffs aircraft instead it is really interrogating every radar contact with one radar sweep. And in the F16 you'd have to manually give the command to interrogate because the radar and the IFF systems are independent. I am slowly starting to understand that IFF mystery. -
Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
Well so for DCS I understand now that IFF is not fully modeled or simplified and I just dont have to care or even think about when, whom and how often I am interrogating a radar contact. But in real life, what you are saying is that these ground based radar antennas do with every sweep / rotation send besides the normal radar pulse also an IFF signal out into the airspace it is scanning. So every rotation would ping the aircraft in the airspace and additionally send an IFF pulse too? In that case I understand that the information about being interrogated does not give any additional information or advantage. -
Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
My primary question was how interrogating can give away my own position to the other aircraft I am running my interrogation on. @QuiGonanwered that to my satisfaction. Thank you. The difference I see between being pinged and noticing an interrogation that was run on me is that I can get pinged by everybody on the battlefield. And the ping could come from an aircraft scanning 40 nm in front of it. But if I am in 80 nm distance I will hear the ping too. But he is obviously not interested in me, he even does not see me on his radar. Thus he would not run an interrogation on me. But when he comes closer for example lets say now I am in his 40 nm search range, he sees me, interrogates me, and I can notice that in my aircraft, then that is an additional information for me. In my logic a ping followed by an interrogation represents a higher threat possibility than just a ping. But I am just guessing here and might be mistaken. Thats why I am asking. -
It does not make sense to compare the F18 radar with the F16 radar. This is not how to argue here. But I can confirm the behavior you describe, that the F16 ACM modes are unreliable too. Sure there must be a certain failure rate of the radar, you can dodge it of course. Nobody expects a perfect system, so these failures have to be modelled too. If developers do "vanilla" locks while testing, sure it will work. But to see if the modelling is correct, that can be only tested in a harsh environment like a dogfight server, where you need to get the lock for the guns solution, otherwise you end up playing with the funnel, which is a major disadvantage. So what I would like the team at ED or @BIGNEWY kindly ask for is, to show that video someone who can really judge that in these situations shown the radar will have that high failure rate and why it will have that high failure rate in that situation. Why is the target designator box starting to look way off the boresight egg sometimes? In one case in the video its 10 degrees off. I am just I player and cant judge. It just feels wrong. So if ED showed that video to, for example one of the consultants ED has, who have actually flown the F16 and he is like: Sure that is what you will experience in that situation because.... that'll be fair enough. Tell us why that is, and just dont put " correct as is" on the thread.
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Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
Now I remember that video too from when I was playing that sim before we had the F16 here in DCS and I started to transition to DCS. But I never really got into that whole IFF thing though. So thats why ED calls it preliminary IFF for DCS now. Seems to do just the basic stuff which is identifying bandits. So what I took away is (once we have a full fidelity IFF in DCS): If you get interrogated you will get an audible warning. If that warning tells you, that your jet could not reply to the interrogation you know that an enemy aircraft might have interrogated you and you have to be alert. The olny thing I still dont understand, and its not mentioned in the video either, how would an interrogation done by yourself give away your own position to the aircraft you are interrogating? -
Question: How do you maintain the F-16's airspeed in BFM?
darkman222 replied to Doc3908's topic in DCS: F-16C Viper
Things to consider: The F16 FM is under review. The AI does not obey the laws of physics as real players do. AI can cheat to save processing power I guess. You can beat an AI Mig29 if you are not tempted to lose airspeed, although it starts pointing at you. If he points at you dont be scared, stay in your 2C game plan. A real player would have fired 2000 rounds at that moment, when the nose starts to come around. The AI Mig wont. Just a tiny jink distracts him. When you setup missions by yourself you start with 100 % fuel. On a MP server and in real life you will have burnt some amount of fuel until you start a dogfight. Consider a setup with 50 % fuel and see how that feels. The F16 pilot in DCS is not fit for the F16, so the only thing you can do is speed up to 450 kts pull until he almost blacks out after ridiculous little time, but that time is enough to bleed down to 400 kts. And you gained angles. Now rebuild speed to 450 kts and repeat when you get the chance to. -
Time to bring attention to this topic again: After being on a guns only dogfight server, I edited the first 20 locks in a row together. I did just cut out the time in between these locks. I did not skip any locking attempts or removed successful locks to fake the outcome. This is what a random session gives locking bandits 20 times. Watch the 1:20 minutes video. The fail ratio is 35 % which does not look like too much, but in fact its huge considering the F16 to be an aircraft with a radar known for its capabilites. If you see that in a cut down video you can imagine how frustrating that is: Furthermore I can not stress enough that there seems to be an offset between the boresight egg and where the target designator box appears looking at first. It corrects itself quite often. But does not manage every time. Even if you think that was good intial lock, there was a barely noticeable jump of the target designator box from the wrong starting position to the correct one. It seems like the radar starts to try to lock offset and then corrects. Why wouldnt it be looking for a lock in the exact position you are pointing your JHMCS to? Its along one hour session and an older DCS version, but here is the log anyway: https://www.dropbox.com/s/6fimohr0t768gc3/mobettameta's Dogfight Arena v1.20-20210508-142341 failed lock compilation.trk?dl=0
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Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
I know that question has many hypothetical thoughts in it. But like you said. DCS MP is chaotic. And I guess if every interrogation gives, for example, an audible warning, then the bandit / player is more alert to that something bad for him is going to happen soon, instead of just hearing someone pinging. So the question is, will extensive use of IFF draw attention to whoever in whatever aircraft or not? If it does, then IFF interrogations have to be limited to the absolute necessary minimum by the pilot. -
Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
Yes exactly that is where my question is pointing to. If I do an IFF interrogation with turned off radar, will the bogey notice that even he has nothing on his RWR that I am in the area? Questioned for DCS and for real life too. -
Once the F16 will be completed, whenever that may be you could see some of the failures ont the right hand panel. But at the moment it shows almost nothing. But even if that panel was functional, it would be really interesting if you could find somewhere a log on what caused you to crash. For example if the horizontal stabilizer gets shot, the F16 flies almost like normal at high speeds. But once you get slow, it departs. I doubt that the panel would register and show a hit on the stabilizer. So it would be cool if you could see that, maybe in a log, after a lost dogfight. But I am not sure if the debrief window after a single player match will be that accurate either. Have to check, I am 99 % on MP servers.
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Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
I cant try it the other way around. Because the F15 apparently does some kind of auto interrogation . Its a low fidelity aircraft, system wise in DCS. So I needed another F16 or F18 to interrogate me with the audio switch enabled. And the F16 manual does not say much about the F16s IFF panel, and it does not mention the switch at all. Chances are high its not implemented. Maybe next time I just turn it on and when I am flying on a server I try to listen if I hear something unusual. -
Does IFF-ing a bandit give away your own stealthiness in any way?
darkman222 replied to darkman222's topic in DCS 2.9
Sure. I am not talking about being as stealthy as with a turned off radar. But to make it clear. My radar stays on all the time. Pinging other aircraft thats just fine. But imagine that situation. I start working to identify who is friend and who is foe. So I press IFF interrogate. Change the radar range, press IFF again. Change the radar range again one more time. Press IFF. So thats three interrogations in total. Would the possible bandits take more notice of me getting a picture of the situation IFF-ing multiple times. Or should I just limit myself doing as little IFF interogations as possible. -
I heard this quite a few times that if you run an IFF interrogation on your radar contacts it might give away your own stealthiness and it should be used with caution. Is that right? And if so, why? I did a test with a friend. Me in a F16, him in a F15. He heard just the regular pings the F16 triggers in the F15s RWR when the radar beam sweeps over the F15. I did some IFF interrogations. Soft locked, and IFF all and IFF line of sight. In the F15 the only thing that was audible was the radar ping of the F16. But no extra sound or warning that an IFF interrogation on the F15 occurred. Does someone know more about that? I think it will be the same outcome with any other aircraft variation.
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We are getting somewhere. I dont know since when it is like that, but although in first person view the crosshair is missing and the lead computing pipper is fixed onto the players head movement, if you switch to isometric view it works as good as in 2D. You have to aim lower to get the shot because the crosshair in isometric view has no distance-scale on it to compensate for the distance between you and the target. This is the exact same in 2D though. But technically it seems like it is already working. Although its called isometric view, there seems to be no different field of view in VR. They seem technically the same, just one being outside and the other inside the vehicle. So why cant it just be fixed for the first person perspective too?
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I was wondering if there was a quicker way to change the ground weapon in the F16. Like the missile step button long press for air-to-air missiles. But for air to ground I have to grab the mouse and klick the OSB buttons on the MFD in front. Or is it just the way it is? Missile step in that case will just change between CCRP and CCIP. Long press does not do anything.
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You can push that even more. Install the wright flyer mod by Grinelli and you can have DCS take place in 1903
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Although I know about this feature for single player I was wondering if there is the same function for multiplayer. Or if it is being logged somewhere.
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Exactly. Stay fast against almost any other aircraft in the F16. All thats said above is true. And you have to fight with a pilot who is not fit for the F16s Gs. What seems to work too is to get the speed up to maybe 450 kts use maximum G until almost blackout back to 400 kts. Also that looks to the bandit as if you were committing hard into pulling into him. So he might be tempted to bleed off his energy. And dont forget. The F14 is an analog aircraft. People like to over G and deploy flaps which will damage the F14 just for a kill. Basically that F14 is crippled after such a fight and would not go up in real life for a long time until overhauled as long as it is repariable. Basically the F16 restricts the pilot to do any harm to it by reckless flying. Which is an advantage in real life but in DCS might be a disadvantage.
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I have reported it... twice with a nice video. They are working on it, thats why its already locked.
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Seems like the F16 finally has that feature like in the Mirage 2000 too. So its not only the Mirage flying around perfectly without rudder any more No, ED is working on the damage model they stated, when the bug appeared that shot flaps produced a faulty 3D model of the F16. Its just not there yet.
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It would be great if we already had a working radio instead of SRS. But also remember DCS is not real life. Even if we had radio in DCS people could have not set it to correct frequencies, or have it off, or even just dont have a microphone.