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UrgentSiesta

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Everything posted by UrgentSiesta

  1. hey, where was this posted, please?
  2. Given South Atlantic terrain (and whatever a/c might release with it), Super Tucano, Mig-23, and F-15E, they'd need AWACS to keep the Tornado on radar.
  3. I think he might be joshin' you ;) ETA: it's on my list of must haves. When it goes on sale, I'll buy it.
  4. This free movie only cost me $1000 in modules! :thumbup: Does anyone know which base the Eagle departs from and where the AWACS was? was this a custom(ized) mission or...?
  5. Q: We've got the Hornet. Why do we need the Falcon? A: Because we want it! :) Like the other guy said about the Huey: once it's here, it'll be put to use. Once it's put to use...and so on.
  6. +1
  7. Yeah, weather needs an update. But AI and damage are much more important for this game. In terms of dev resources, it may be a little over the top to model split ammo belts, but damn that's impressive!
  8. Are they *already* in the asset pack or coming to an update of same...?
  9. If you look at it another way, how do you think it'd go over if you jumped into a soccer game but refused to even try to talk to anyone? Want to play with other folks, you need to communicate, even if the language isn't your primary. I've gotta agree with @SacredRaziel: don't like the rules on the field, go find another game.
  10. YES, this please! There's an unfortunate dearth of RedFor full fidelity a/c. And tho it'd be a shame to have to fight our own tech, it'd be great to know it's "as flown" by the IRIAF. Now if someone could just convince Putin of the bragging rights he'd pick up with a full fidelity RU Su-27 or Mig-29, we'd be off to the races!
  11. BRILLIANT! So happy to see this mod coming, and even happier to see it's so far along (though as you said, much left to do!)
  12. Cogent points, and I'd agree that this type of stuff is not something ED themselves should take on. And I am sure the non-DCS dev shops are all aware of the various simulators in the market. And realistically, they would've built for DCS if they thought it was worthwhile. OTOH, we've got dev shops like Razbam & Aviodev, one who (used to) dev for FSX / P3D but now appears to exclusively(?) dev for DCS, and the other that started business with an unarmed trainer. So the logical economics argument may simply be false - who knows? Anyhow, some of us will continue to vote for (and buy) the crossover / non-military airframes, and hopefully the trickle of hits we've gotten so far will continue!
  13. You're quite missing the point, sir.
  14. This, and the "crossover" airframes like: O-2 Skymaster (my wish) - same armament as UH-1 Bushranger (miniguns & rockets) Armed Caravan (Hellfires and TPOD) and the bigger, more obvious ones as mentioned KC-135 (K)/(A)C-130 I don't know what the numbers are, but if the non-combat/military & unarmed Yak-52 and CEII are worth developing, surely at least the Skymaster and Armed Caravan would be, as well. I mean, hell, the Armed Caravan is single engine, *fixed* gear!
  15. As someone who flies both XP and DCS, and has their PPL, I'm gonna let you in on a great little secret: If you want to learn how to fly civilian general aviation, DCS already has everything you need: Basic flight training is as well covered by the the Yak-52 as the C172 The Yak also has retractable gear like the Comanche, and is a genuine aerobatic airframe (want to learn how to fly REALLY well? try aerobatics, esp in formation) Precision approach, radio navigation, all-weather ops: C-101 or L-39 Basic GPS: L-39 with NS 430 (or Yak / C-101 with pop-up window NS 430) Glass Cockpit / Auto Pilot / advanced nav / GPS / INS / flight plan: Harrier or A-10C Multi - engine: A-10C Maybe you don't have a lot of money? The 100% free Su-25T has much of the above, just without an interactive cockpit. Want a surprisingly effective, almost intuitive, way to learn high-precision approaches and navigation concepts? Get the Su-33 and use it's carrier ILS and nav system (if you don't catch a wire, you weren't precise enough!). Literal bonus is that it's only $15, full price! Finally, if you want to keep it simple and get The One plane that is the best overall flight trainer, go directly to the A-10C and know you never need to look back!
  16. Actually, for me, it really *IS* the different hyper-accurate modules and the contrasting experience each brings to life. Add to that the historical progression of aircraft tech, or following a loose "training career" like yak/mig 15/l-39/mig-19/mig-21/su-33 and I really get a better sense of how each aircraft improved/expanded on the previous generation, etc. Throw in huge helpings of humble pie served up by Gazelle or Me 109, and I'm more than challenged enough that the RTS limitations simply disappear for me. Add in MP on top of that, and I can't really find anything to complain about.
  17. I used to build plastic models when I was a boy. I would do probably two every month, and at one point I had literally no more space in my room - even the ceiling was covered in aircraft hung from fishing line! I wasn't a super-detailer, but every part was painted, even inside the aircraft; so I needed quite a few bottles of paint, putty, probably 3 different kinds of glue, hobby knives, etc., etc., etc. I look today, and it seems like a mid-level plastic scale model costs about $30 shipped to your door. Let's say it's another $10 in consumables to complete the model, so $40. And once the kit is complete, you can't actually *DO* anything with it except look at it. So you get the itch, and soon enough, another kit is purchased and under construction. So let's figure $75 - $100 a month, and ending up with your house looking like a military museum, or hoarder house? With DCS, and a little time-discipline, you can score each module for $30, and you get 100's of times more value out of them than any plastic model could ever give you. And the good news is there's actually a finite limit to how much money you can spend, and the way ED maintains modules, they're good pretty much "forever"! And like the other guy said, just the chance to sit in the cockpit of the best planes ever to fly and take them around airfield patterns and free flight is simply incredible. Fractions of a penny on the real experience (and it's good enough to keep me from the temptation of spending any more money on IRL lessons). If you're sick, then I'm terminal...as of this sale I'm only missing the CEII and the Mig-21 (I'm just saving the 21 as "best for last")
  18. Sounds like we'll need the Nighthawk, after all! ;) But more likely, ALCM's will be the way do it. Depending on how modern they make it, Stealth/Low Observable will need to come into play as well.
  19. That's GREAT! Thank you so much and I cant believe that's not in the user guide!
  20. This right here. But just like IRL, I'd like a discount for the upgrade since I already own the airframe. It's kinda amazing how entitled some folks are when it comes to the concept of free updates & upgrades. Just adding new squadron markings to an otherwise unchanged model takes dozens of man-hours from idea to release. Now imagine how much time it takes to do a texture update, or 3d update, and/or add systems or tweak flight models. Hundreds or thousands of man-hours are involved. Now take whatever you happen to make per hour and multiply it out. And some socialists expect all this extra work to be done for FREE? Bug fixes? Free. Promised features? Free. A new version of the "same" plane? PAY UP. Want more of something? Pay more to get it.
  21. don't have a lot of time in the tomcat, but haven't had any HOTAS issues at all w/x-52 pro.
  22. TL;DR: 1. don't wait for/choose anything that isn't released (so, strike the F-15) a. don't hold your breath for a Super Hornet, either. 3. the Tomcat is OLD - it's actually a 3rd gen fighter. Don't expect it to be generally competitive in DCS (until the D model hopefully comes along) a. it is also an *interceptor*, not a dog fighter Based on what you've shared, I think the Hornet is the best *objective* choice for you. It is top-dog all-around. BUT, since you like the Tomcat (and older planes in general), the Tomcat is a capable interceptor that can ocassionally do a decent job dropping bombs. As long as you don't expect it to come out on top of Hornets and Flankers, its a great choice.
  23. New user here, too (just got started around the new year). Based on advice I read, my first module was F-5. It is the simplest modern clicky-pit and I love it! Very easy to learn since there just isn't much going on in the Tiger: guns, IR missiles, very basic radar, plus dumb bombs and rockets. I also got the two different campaigns for it since they are training to fight with it. Basically, the advantage of the click-pit is, IMO, two fold: 1. immersion is greater when you can look down and activate a switch/button, and it's in the exact same place/type as IRL. And 2: I find that remembering the functions becomes easier when you're "really" doing it in the click pit. The downside of click pits, though, is that no aircraft has the same, or even similar, controls; except for obvious stuff like gear handle and trigger. A good example is Flaps - the control of, lever location, and even what the Flaps actually do when activated - varies significantly across the different aircraft. So a full-fidelity click-pit increases your immersion, but also effectively limits how many aircraft you can really handle (and makes you appreciate why most RL pilots only ever get type-certified in a very small number of aircraft). Contrast that with the FC3 planes where "F" gets you flaps pretty much no matter what. The downside is that I don't really know where the Flaps lever is in any of the FC3 planes...but since I know when I need them, knowing I can get them with "F" in any plane is helpful. I tend to use the HUD more or less exclusively in FC3, where I use almost all the instruments in the click-pits. Still, if I had to do it again, I'd have gone FC3 first. Doubly so since you've taken the time to learn the Frogfoot (the RU aircraft all seem to have the exact same HUD symbology - and it's pretty nice!). And since even in the Eagle and Hawg-A the keyboard commands are the same across all the FC3 aircraft, the rate at which you can learn which type of flying you like is highly accelerated. In FC3, you can get just about all your jollies: Air Superiority with Eagle and Flanker, Dogfight with Fulcrum, Ground Pound with Warthog-A and Frogfoot, even carrier ops with Sea Flanker! AND you now get Fox 3 with the China Fulcrum (J-11A). Should make anti-Eagle / anti-Hornet somewhat of a fair-er fight. And Fulcrum recently got the Professional Flight Model, too (i'm not familiar with it, tho). Best part is that FC3, with all of those features, is right about the same cost as a single full-fidelity clicky-pit aircraft. If you've really got the itch to get more planes "right now", I'd say that FC3 is worth paying full price for since you get so many different types of flying/fighting out of it. I'd wait for a sale on the click-pits as you can essentially get 2-for-1 pricing, and you ARE going to want more than one! As for which full-fidelity module as first, I would've made my first clicky-pit the Mirage rather than the Tiger. Not too much more complex, but ever so much more capable (I will freely admit my pro-US bias caused me to ignore the Mirage at first). Get used to using your mouse left handed for non-HOTAS controls. Even if your plane is perfectly trimmed, it will wander way more than you think once you take your hand off the stick. It's easier than remembering all the key-binds for sure. Also if starting again, I would skip VR and go TrackIR first (particularly since compact mobility is a factor for you), so don't be disappointed in your laptop. And TrackIR should be no sweat for your system, unlike VR. Having the abilty to look around the cockpit with...y'know - your head...makes it MUCH easier to transition into clicky-pits. And I can't imagine trying to dogfight without TrackIR or VR...unless i imagine dying a lot. ;) The key with the clicky pits is to have a good HOTAS: then you don't really need to interact with the cockpit all that often. It will, as IRL, also make your flying/fighting much quicker/smoother/better-er. Arguably, the more complex the aircraft (like Hornet or Hawg-C), the more important HOTAS becomes. Consider the Logitech X-56 since it has the most assignable buttons at a reasonable cost. But according to a poll I've read here, most everyone goes for the Thrustmaster Warthog; something to keep in mind. I don't have a touchscreen on my gaming rig, so can't comment on that. I could see how it *might* help, but HOTAS and TrackIR should be a much higher priority than touchscreen, IMO. p.s.: also since you're USCG, the volume consumed by a VR setup is better spent on HOTAS & rudder pedals. I wouldn't have been able to run a VR setup back when I was USN just due to the lack of space. Then again, when I was USN, GPS was a new-fangled thing - forget about laptops of any sort! ;) ETA: since you're a bush pilot, too, give the Me-109 a try. Take offs, landings, hell, just taxi-ing is challenging!
  24. HUGE help - many thanks! While Aviodev's docs seem complete, they also seem to be more of a feature / button list with very little in the way of "follow this procedure to do it right", other than the tutorial flights (and who wants to fly the tutorials all the time?) Your guide fills in those step by steps and is much appreciated. Super helpful for me and has cleared up confusion (esp re nav & ILS). I also realized that speedbrake needs to remain extended through touchdown & rollout (and the weird but expected trim changes when deployed). Fantastic! p.s.: so sorry you can't safely do one for the Tomcat. Frustrating that it would be a risk to your clearance when I'm sure the Iranians already know everything they need (and more). Better safe than sorry, though, so we'll muddle along some other way!
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