

MeatBall
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sorry but i do not understand again on the first page there is - Tomcat over Caucasus - CVN : F-14B campaign over Caucasus (CVN-70 Carl Vinson) - V11.0.4 (Add ScriptMod AD 11.0.7 ) the version of the campaign is 11.0.4
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..\..\..\..\..\..\..\bin\luae.exe: Scripts/BAT_FirstMission.lua:39: module 'Init/oob_air_init' not found: no field package.preload['Init/oob_air_init'] no file '.\Init/oob_air_init.lua' no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua\Init/oob_air_init.lua' no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua\Init/oob_air_init\init.lua' no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Init/oob_air_init.lua' no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Init/oob_air_init\init.lua' no file '.\lua-Init/oob_air_init.dll' no file '.\Init/oob_air_init.dll' no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua-Init/oob_air_init.dll' no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Init/oob_air_init.dll' stack traceback: [C]: in function 'require' Scripts/BAT_FirstMission.lua:39: in main chunk [C]: ? C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over Caucasus-CVN>
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i read the installation note and follow the step, but for me does not work, the cmd window close after try to launch firstmission.bat could you explain to me what it is practically for? btw "After that extract "base_mission.lua" files in the good theater PG or Caucasus "Init" folder" good stand for? base_mission.lua does not exist, maybe i miss somethings, i have only base_mission.miz, .miz not .lua
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Hi guys i make a research in this 3d about ScriptMod AD 11.0.7 but i have not found anything what is this script? i usually play the tomcat over caucasus campaign without that script, i look in the first page it, but i don't know the history, when it is added?
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https://forums.eagle.ru/showpost.php?p=4055581&postcount=69 :(
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great Job @Topper81 i hope ED can fix this huge element of the game! it would be a game changer, the most important after a dynamic campaign
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ty for your feedback obviously I meant that I would be very happy with the fix I would be so happy that I could even pay it, it doesn't mean it's right come on @IronMike make us happy :)
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I don't know about you guys, but i'd pay for this fix Too wonderful it will be when it will be fixed
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these kind of answers just make me hope, and I'm very happy with your detailed support any kind of feedback or any kind of help we can give you, we are here good work, many thanks again
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to be completely honest, in the past I read some of your interventions on this problem, where you stated that the work to solve the problem was related to ED, now they have made the change and it seems to work on all the modules, but not on the F14 However now this is not important, what is most important is that finally this problem takes more visibility I am very happy and grateful that this problem has caught your attention, and I hope it gets fixed It would be a remarkable improvement
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+1 everythings you say, and let me say, also on a little map initially could be ok
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After the last patch ED seems to have fixed the problem of random replay track but this fix not work for f14. in the patch notes: "Fixed process of randomization that causes the incorrect replay of tracks."
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Is there any Heatblur contact to report the problem?
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After the last patch ED seems to have fixed the problem of random replay track but this fix not work for f14. in the patch notes: "Fixed process of randomization that causes the incorrect replay of tracks." Can anyone tell me if the problem remains for the f14?
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I read around of people who say that the problem is still present for the f14 :(
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per l'f14 sembra di no! :( ancora problemi
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Agree, i stop playing the game till somethings happen here
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Giusto per esserne sicuro ma credo di saper già la risposta Nella stabile il problema dei replay che visualizzano cose a caso, c'è ugualmente vero?
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In this era, this topic has more views than all the others come on ED, let us dream!!! :pilotfly:
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you are absolutely right I stopped playing with this wonderful and potentially fabulous game for these 3 reasons 1 poor AI 2 visibility model 3 dynamic stuff absent
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ED and BMS developers should come together and create a single solid game! It would be a dream come true :)
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Ok i will test, and back here for feedback thanks again!!!! OK: i launch the firstmission.bat and seems ok for now Thanks thanks thanks!!!! :)
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Hi PB0_CEF, thanks for your work! i play tomcat over caucasus in the CAP mission the station time is still two hours? another question: i run the first mission bat *ZARBAS mod (integrated by Miguel): new to DCE : after first mission or when you use FirstMission.bat or SkipMission.bat you will have the choice to select different missions when possible or ask for new missions generation. * Miguel mod : you will know if proposed missions are day or night ones and if not satisfied you can ask for new missions generation. i can't see any of this new feature, where and when i should set day or night? and the choise to select different missions? the download link is still V4, is it ok? Tomcat over Caucasus-CVN-v4.zip the result of the first mission bat is: [i] Reset the campaign and generate a new first mission. Select number of players: 1 - Singleplayer 2 - Multiplayer 3 - Multiplayer 4 - Multiplayer q(uit) 1 Generating First Mission. 07:13h passed. Next mission scheduled at: 08:13, 6.4.1996. METAR 060813 19006KT CAVOK NSW FEW175 Q974= Please Wait... ATO Generating Sortie (357) - Complete ATO Assigning Escorts (6568) Pruned 535, kept 281 PruneScript_OK Campaign reset and first campaign mission re-generated. Premere un tasto per continuare . . . C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over Caucasus-CVN>[/i]
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