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TacticalOni

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Everything posted by TacticalOni

  1. I'm getting crashes when I try to fire Shrikes, missile doesn't leave the rail, as soon as I hit Weapon Release the sim crashes. I'm not sure if its something on my end or if there's something up with the F-4 mod itself EDIT: PEBKAC. I deleted FXO and metashaders and suddenly everything works!
  2. After some discussion on other channels, I have realized that I have been the victim of a negative learning curve :V Also stepping away from the bird for a month or so didn't help matters, as it seems a lot of the changes to the pedal logic happened while I was out So what ended up happening was that occasionally I'd have the yaw AP on before the HSI had oriented itself, which was tossing the pedals to one side, I wasn't connecting the dots on that. Then I finally settled on what you put above but I set the microswitches to the pedal neutral setting and I leave the Yaw AP off until I'm airborne and that seems to leave the chopper in a state that I most closely recall handling it!
  3. Correct, but there used to be an option to bypass the whole thing which was the "Pedals with no springs or FFB" option, which used to be available and isn't now. Now, no matter what combination of microswitch logics and pedal trimmer modes, I can't actually get rid of my pedals being trimmed away from what my peripheral is doing.
  4. I've been working with flying the Hind for a while now, and I got pretty good at flying it back when the pedals logic could be set to pedals without springs and FFB as I typically fly helicopters with my MFG xwinds with the spring off and the damper turned up. With the new microswitch logic set in on OB (I'm playing on the current patch) my pedals are trimming themselves and resetting the trim will reset my pedals, even though I have the pedal trimmer button setting to "do not trim" Right now, I have no way to set my pedals in game to move 1:1 with what my feet are doing, and its kind of odd that I can set my joystick to work 1:1 withh the sim, but the pedals cannot.
  5. I can set chaff, and I can set flare, but the controller bind to center the switch is not working, but clicking the switch in the proper direction with the mouse does. Just a little bug!
  6. Apache, not least because of the better ASE suite.
  7. Ah, you have the clickable FC3 cockpits installed. Just disable the mod and restart, that will fix it!
  8. I will add to this that the lugs are there for Aim-9s apparently, just never used
  9. I have kind of an odd angle in on this but I actually watched some dudes doing CAS in War Thunder (the pinnacle of historical aviation, I know) but essentially after watching dozens of dive profiles I've kind of got down how to get into a dive from a variety of altitudes and hitting the pickle on the pull-up, basically as soon as the target passes under the nose, and that puts them roughly where I want them roughly every time. roughly. I'm sure there's more to it but getting the finesse and the eye for it will count more than tables and other references for me.
  10. If you're in MP it's a known bug that wing bombs won't pickle no matter what you do. If you're fling by yourself there may be something else amiss
  11. had this happen too after taking a fair bit of ground fire. cockpit lights blinking on and off, guns only firing in short bursts, gas needles doing laps around their arc of movement, couldn't drop the bombs I had on my wings... I suspect that it was a hit to the generator(s) but it was on MP and I couldn't verify what did the damage, or what got busted.
  12. So as an example, say I had just taken off and was flying level, the nose wants to climb, of course. I push the trim hat forward on my stick and it nudges the nose down, bringing the nose almost level. Another tap of the hat should do it, so I tap the hat switch again and its too far, the aircraft starts to dive, there's no comfortable middle ground where you are mostly level, you're climbing or diving. Maybe it's more proper to say the trim isn't sensitive enough
  13. I just added in the "slow" commands to the .lua, and it's helped a lot. Thank you! As I said before, I have no issues adding curves, it was the dramatic way that the trim worked that was throwing me off more than anything
  14. In contrast to the title, I'm actually more looking into the elevator trim sensitivity, with a control sensitivity question as a follow-on While test-flying the Mossie today/tonight I noticed that it was really difficult, nigh impossible to trim the aircraft for "hands-off" or even close to hand off flying. Just the gentlest touch of my trim hat to trim the nose down would send the nose into a 3-500'/m dive. It's like the "notches" are too large and cause too dramatic of a movement. I know that an aircraft in flight is constantly entering different conditions that would force the pilot to adjust the trim if he wants to be hands off, but I can even get the spitfire to fly reasonably straight and level for long enough to get a glass of water or check the map. Typically I can wiggle the stick a little to catch up but here's where the follow-on comes into play. I know those are some awful big control surfaces, but was the Mosquito really this sensitive to fly? I'm on a TM Warthog on a 20cm extension and I'm using MFG Xwind pedals and this is the first aircraft where I've had to introduce curves. As soon as my stick left the center detent the whole aircraft would leap in whatever direction I moved the stick. Holy cow! I'm not sure this is a bug at all, I'm not opposed to adding curves even though I haven't for any other bird because of my setup. The biggest gripe for me thus far has to be the elevator trim, and wishing it was just a little "finer" on the notches so I can let go of the stick long enough for my Navigator to collect himself [actually, on re-reading this and collecting my thoughts, it appears the entire elevator system is just off-the-wall bonkers, for me anyway, I've had no qualms or gripes about the rudder or ailerons, trims or usage]
  15. I do believe that the load is there for just empty rails, which is about as close as you can get to that.
  16. Oddly enough I'm a huge fan of how they look even with the small decrease in performance
  17. Something I picked up with the Hind and it's helped a lot, mostly in regular flight and attack regimes, that you can't really trip the generators if you don't move the collective so much. What I have been doing is setting the altitude (B) channel AP on as soon as I'm off in normal flight and from there on out I can basically take my hand off the collective. unless I need to clear an obstacle in a hurry because I was head down in the pit or just need to start climbing mountains, the B channel will maintain altitude wherever you leave it and allow you to fly the bird more like an airplane instead of a helicopter. When I'm on the attack, keeping the channel on allows me to focus on actually performing the attack and only using the cyclic and pedals to maintain aim, since I'm not pulling collective I'm not changing the torque or lift response of the helicopter and therefore I can stay on target. Bugging out I'll put my hand on the collective again as I leave the area but then I only need small movements to keep things where I need them.
  18. I don't have an issue with them but perhaps combine the mirror removal keybind with an animation that tilts them away and flushes them with the plexi? This already happens in the A-10 and other aircraft.
  19. I remember a video of an Mi-26 doing a passenger flight (Which I hear the FAA is a huge fan of right now) and IIRC there was a camera in the cockpit, and while he was doing a hover check (or getting it light on the wheels and trimming) you could very clearly hear the "tock tock tock tock" of him smashing that trimmer button.
  20. I've done a very short, quick tap on my pickle on my TM warthog and only rippled off 2-4 rockets on the short burst mode. I'd say try working on the fastest, tightest button press you can muster and go from there
  21. I'm tweaking and playtesting the campaign with the Mi-24 in it now, actually. The problem is that its not a direct 1-1 switchover, the Shark is more efficient on fuel and doesn't mind the hover while the Hind doesn't carry as many ATGMs, isn't doctrinally built to attack from a hover, and with enough fuel to run the mission, you will be overweight almost all the time, which isn't an issue for the later bits where you're taking off from a runway but...
  22. Complexity does not a good module make. YMMV. But I'm looking forward to both, for different reasons. I want the Mi-24 for the idea of an SU-25 that can hover, and I want the KW for doing scouty thingies. While I am excited for the KW, I am looking forward more to the Hind at the moment, because I always wanted a gunship. If RAZBAM was making the KW it would have released this summer. That said, its a wait for them to finish up their list, and then its off to Bell for QA, could take 2 weeks, could take a month. Considering PC has a handful of actual Kiowa pilots as SMEs and one of them was an IP for the bird, it should be a short process.
  23. I'll put a vote forward for the razorback as well. I don't agree with Kev's assessment that it was inferior. The P-47D-22 and 23 (razorbacks) and the -30 (bubbletop we currently have) were all similar enough that you could technically just take the existing framework and put a razorback model over it with minor changes to some of the FM. The only disadvantage it had was the lack of rearward visibility, but mirrors existed and more importantly, it never stopped the Me-109 pilots from being good in an online PvP environment or in real life. The razorback was faster, more laterally stable, and had better pilot protection. It could still escort bombers and it could still attack ground targets. (I'll ignore briefly the fact that I think its better looking than the bubbletop) Please ED, give us a Razorback and I'm not sure I'll fly anything else.
  24. I'm 100% on this, however, I will always request an uptick in volume for things you feel in your butt, like engine noise or the inertial starter windup Because unfortunately, a virtual butt feels nothing :smartass:
  25. oh I know where they are, :D I just meant that I haven't seen manipulating those switches do anything for the oil pressure or temperature
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