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Total

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Everything posted by Total

  1. One thing that any sim is going to have a problem with is ECM modeling. It's alot more than just "jamming a radar". There's different ypes of jamming. It does alot more than just create noise. Here is one technique. It's called RGPO or Range Gate Pull Off The ECM system receives the target emitter, then duplicates and amplifies the signal. It's a synthesizer at it's basic element. It then creates an offset. In the example above, the target signal is a Bravo Scan. aka Horizontal scanning radar. When the target radar receives the signal, it sees the target as being on a different azimuth (bearing from origin). The ECM system "walks" this offest out to a predefined limit, resets, and repeats the process. The goal of RGPO is to pull an incoming missile off it's course. In the case of a missile homing radar, that horizontal window is going to be VERY narrow. RGPO is designed to open up that window. Get the missile to fly off course so you can evade (if in an aircraft) or get a hard kill with CIWS (if on a ship). Now, there's many more techniques and not every technique is used the same. It depends on the radar. The "what technique to use and how to use it" are all defined in the software of the ECM system. Now, throw in HOJ (Home On Jam) and you have to employ this technique in a tactical manner. Pull the missile off course with RGPO until the ECM system detects a change in operation of the seeker. Then it will disengage ECM or go to another technique. This causes the HOJ to shut off and the seeker to go active again. Alot of missiles have an active seeker, are locked before they leave the rail, have chaff discrimination, and HOJ all in one convenient, high speed, death delivering package. Here's why flight sim develoeprs cannot get this realistically modeled into the game: Everything about ECM techniques against specific emitters is classified. They get their hands on that and then put it into the game, then that can put them into a sticky situation. In the case of LockOn, a 15 second warm up time is a good decision. Putting in this warmup time will get rid of the ECM On/Off/On/Off (repeat) exploit. While realistically, pulsing ECM techniques definitely exists, the aircraft targeting and seeker radar models in LockOn, Falcon, etc etc are all modeled incomplete. Making a pulsing of ECM an exploit instead of realistic. If it were realistic, then the seekers and targeting radars would have the ways to combat the technique built in. It would take the power of the entire engine just to model the targeting and seeker radars, ECM techniques, radar cross section of chaff types, Infrared signatures, and overall radar propogation. Hope this all makes sense :)
  2. In standby, were were no processing a signal. It was only preheating the components. Our dummy load was a seperate piece of gear only used in testing. Some radar systems had a dummy load. Others would just kill the pretrigger in standby. This kept the magnetron from going pffft when it went active.
  3. I was Electronic Warfare in the Navy. I controlled the ECM system aboard both an LHD and a CVN. I was also in charge of controlling the EA-6B when they were aloft. Going straight to ECM Active was a great way to fry a high voltage power supply or two. Turning ECM on and off repetatively was going to waste some TWT's. The TXT's were int he final stage before the altered signal was transmitted out the radome. We had to go to ECM Standy to allow the HV PSU's to warm up and to allow the TWT's to warm up. 15 seconds, in my experience, is being generous. When in a hostile enviroment, we would keep the system in standby. Even on the EA-6B Prowler, the AN/ALQ-99 needed a warm up time. The ECM "bumping" that has been used in LockOn, while an effective tactic in the game, is by no means realistic. All that would do in real life is really piss off the ground crew when you landed as well as ticking off your air wing commander at the money you'd be costing them. While LockOn is not totally realistic (no flight sim is, not even the coveted Falcon), this a step in that direction.
  4. I am really disappointed..... 9 pages and these two beauties aren't posted yet. Shame on all of you :lol: P-38 Lightning: And the P-51 Mustang As far a Helicopter beauty, there's two that immediately come to mind: UH-1 Bell huey: AH-1Z Super Cobra:
  5. Added to the front page at noassholes.net :)
  6. Once upon a time, there was no TrackIR interface. That was a very long time ago and a very dark chapter in gaming...........
  7. I have a Triplehead2Go and deal with the zoom issue as well, but it doesn't make the game unplayable. Rooster, with the Triplehead2go in LockOn, you primarily see only a big HUD in the screen. You see none of your instruments. Looking down to look at the camera display in the A-10 means you lose site of pretty much everything else. One has to zoom the view almost all the way out to get a realtively decent view of the cockpit. It can be done though and without a performance hit. Here is a video that shows my cockpit view in the A-10 in LockOn with the Triplehead2go: Blackshark works out pretty well for me though. Defintiely no complaints on that. Here's a vid I made in BS to show a friend of mine the sim (sooo long ago lol) http://www.xfire.com/video/dfd6e/
  8. Same as with the Logitech Extreme 3D joystick and the PPPL syndrome. "perpetually pulled partially left" They never would acknowledge nor fix it. Even with many complaints about it, they kept saying it was the user's USB ports. Went to Saitek and never looked back.
  9. Total

    0001 mmmhhh

    Yep, same video :)
  10. Thanks ED! Definitely will be on my "Buy the moment it's released" list Actually, only other things on that list are the DCS A-10 Module and Starcraft 2 :p
  11. The SS-N-2 Styx antiship missile had a truck launched variant ;)
  12. server.lua: -- Camera angle limits {horizontal angle max, vertical angle min, vertical angle max} CameraAngleLimits = {} CameraAngleLimits[PlaneIndex.iSu_27] = {200.0, -120.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_33] = {200.0, -120.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_25] = {200.0, -120.0, 90.0} CameraAngleLimits[PlaneIndex.iSu_39] = {200.0, -120.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29] = {200.0, -120.0, 90.0} CameraAngleLimits[PlaneIndex.iMiG_29K] = {200.0, -120.0, 90.0} CameraAngleLimits[PlaneIndex.iA_10] = {200.0, -120.0, 90.0} CameraAngleLimits[PlaneIndex.iF_15] = {200.0, -120.0, 90.0} view.lua: -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 12.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 120.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 120.0} graphics.cfg: DisplayMode { resolution = {3072, 768}; bpp = 32; fullscreen = 1; aspect = 4.000000119; Interface { resolution = {3072, 768}; bpp = 32; fullscreen = 1; aspect = 4.000000119; } Simulation { resolution = {3072, 768}; bpp = 32; fullscreen = 1; aspect = 4.000000119; } AVI { resolution = {3840, 720}; fullscreen = 0; aspect = 4.; } }
  13. I generally keep labels off, although I think I remember there being some sort of label gap when I first got it going. System Specs: EVGA 750i FTW Motehrboard Intel Q9650 2.83GHz Quad Core MSI nVidia 8800GTS 640MB OC Edition (soon to be replaced by a 260 or better) 4GB DDR2-1066 RAM Audigy 4 sound card CoolerMaster Centurion 590 case w/ Antec Tri-Cool fans Matrox Triplehead2Go digital edition Three Acer 20" LCD's (X203H model) Saitek X52 Flight System Logitech MX-518 Mouse Turtle Beach Earforce HPA 5.1 surround headphones Saitek Exlipse Keyboard Custom switch panel using the X-keys matrix board
  14. I always said I'd post a vid up, but never got around to it The first part of this is Lock On. Shot this for a friend of mine who is thinking about going with the menage-Ah-Triplemonitor :D
  15. These days, any game that has a steep learning curve and is not console geared is going to have a small MP base. Then you have to weed out those who want to find every exploit and bug in the game. There is hope. I find people in other games who play Lock On still, but had given up in online play. We get together now and then and go at it. They're out there, you just have to find them and get the fire going in their joysitck again ;)
  16. Ignore the flight models in ArmA2. From OFP thru to now, they've never been realistic. But, they also were made for people who don't have joysticks to be able to at least get from point A to point B. The latest patches have cleared up many of the bugs. ArmA2 was released in a far better state than ArmA was released in. ArmA2 was almost bug free in comparison to ArmA LOL! ArmA2 focuses more on the ground battles. Also, as a mission maker, I can tell you that alot of the flaws come in the mission scripting, not in the game itself. While there are some flaws in the game, most errors I see are made by the mission makers in the scripting. Custom missions are always a trial and error process though, so don't let it wrap you up too badly. I have a mission right now that will get to a certain point and CTD those who try to join. Still debugging just what is causing that and having firgured it out yet.
  17. OFP is a tactical shooter, but definitely not a sim. First thing I noticed in beta was the lack of weapon's sway after running, then stopping, then scoping in with an ACOG. I might as well have been well rested and prone. My suggestion for more realistic weapons sway was not received well. As was my feedback on the vehicles not having sufficient damage models. If they fix the MP side, it could be a great game online and for competition leagues. I doubt they will fix it though.
  18. My three fav's at the moment are ArmA2, LockOn, and DCS:BS For those who say ArmA2 has bugs - did you expect it not to? Anything with that large scope is going to have bugs and compatibility issues at release. Just too much and too many driver/architecture/configuration differences out ther eto ensure compatibility across the board. Heck, LO:FC still has bugs ;) Been having a blast in all three simgames though :) And imagining a DCS + BIS development is wet dream material really.
  19. Here's a pic of the setup I used:
  20. For those who have a series 7200.11 Seagate Barracuda drive - read this carefully! There is an error in the firmware of some of these drives that can cause one of two failures. An 0 LBA failure - the BIOS reads the drive as 0MB A BSY failure - the BIOS does not see the drive at all If you are technically inclined, you can fix this yourself by going to the following link: http://www.msfn.org/board/solution-seagate-7200-11-hdds-t128807.html Last night, I turned on my PC and it didn't see my drive. Tried it in another PC (recommended you do this first) and still nothing. I started going thru everything I could remember from the old "1001 way to revive a hard drive" document that floated around the net for years (3 things in there were from me actually lol!) Nothing worked. Thank God for Google! I found a thread that linked me to the one above. It took the greater part of the evening simply due to having to find the blasted parts to build the interface, but it does work. I did wind up having to performt he optional step. I'll post pics of my setup once I get everything going again. I bought a newer drive last night and am in process of transferring all of my files over to the new one. In all of my time working on PC's, this one ranks in the top 3 of nerve-wrecking fixes!
  21. Guys going real fast are alot of BF2 players looking for the next BF2. They aren't finding it lol! Also, there's alot of Steam-games players who followed the heavy advertising ArmA2 got on Steam. The CS players aren't liking it either. Oh well, maybe a few of them will learn some elevated gameplay and stick around :D
  22. OFP2 should be a great game in it's own right :) Just wish they would give it TrackIR support :(
  23. It actually starts getting populated later on at night. Usually around 9-10PM pacific. We're still waiting on a few of our old ArmA group to pick up ArmA2. Right now, there's about 5 of us on 4-5 nights a week.
  24. I run the NoAssholes.net ArmA2 server. Not a military structured server, but we do expect people to work together to complete the objectives. Those who don't get warned and then kicked. Not gonna ruin the fun of the majority to save the feelings of a few :D Just old farts playing a game!
  25. Another thing you can try is MacroGamer. You can use it to record macro's for keystrokes (switches too)
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