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coolts

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Everything posted by coolts

  1. which was the file you altered for RWR / SPO ? i listened to them all but must have missed it :helpsmilie:
  2. A word of warning chaps. When i recommended black vipers page i should have added a health warning. If you are unsure of what you are doing or how to recover from shutting down something you shouldn’t have then step back, (do a system restore if you like, or a full backup / image). Always have an exit route, (as in FC2.0!) blackvipers site shows the default service list for various OS (and his stripped down versions scenarios. Some without networking, so be careful!), so you should be able to get back to where you started. Remember though that services that aren’t listed may be present in your system because of applications you have installed. 40 odd running processes sounds about normal to me. Vista & Win 7 have that many easily. I have 66 on my works laptop, but I’ve got all sorts of SQL bollocks in it. (note. xp had far fewer process running as separate applets because it had more running under the kernel, which lead to instability as if one of them crashed the whole OS came down) Check out sysinternals, (now owned by MS) http://technet.microsoft.com/en-us/sysinternals/default.aspx Process explorer and process monitor should prove illuminating. Google what you don’t recognise but don’t treat Google posts as truth. I’ve seen posts on web forums stating that “system idle process is a virus” and people believing it as gospel because it was on the internet. To go back to your original post, “hide Microsoft services” is your friend as shutting anything none-MS shouldn’t harm windows. Apple bonjour, nvidia, and other bumf can all be done without having running 100% IMO. Just don’t disable your AV! :doh: good advice. I didn't mean to repeat :music_whistling: no, they run under what used to be called in the XP days, "hardware profiles". These were removed by MS in Vista/7 IIRC
  3. ah right. i thought i had a corrupted download of that sample or something. hmmmmmm. not sure if i like that as a loop, (each to their own). i can always not use that one .wav file though. cheers
  4. cheers Frazer, thats been driving me (and other half) mad for ages. as regards to the sound sliders, can you set the AWACS & JTAC volume defaults in the same place as i always find AWACS way too loud and the JTAC, (in the A019 campain), almost inaudible.
  5. diveplane - congrats on this mod. its clear that you have worked your arse off on such a huge project. I am just exploring the new sounds and have a couple of simple first day queries; The cockpitsystems.wav / .ogg has a couple of , (what sound like), glitches in the first few second sof the med & high versions, (0.00 - 0.05). Are these intentional, ("radio static & engine sounds")? If so, they grate a bit when looped. The AB sound (in the F-15 at least) seems far less bass heavy. should i "crank it up" at my end? What are 'your' slider settings in-game. I know no two sound setups are the same but i have beem messing around with mine for ages and never got ot right to my satisfaction, (either AWACS too loud, JTAC inaudible, RWR volume too high, cant hear flares / landing gear, etc). Overall though, its like playing a new game. In fact, as I try new planes, with modMan I can easily do a before / after comparison and hear just how much of a difference it makes. Viva las mods!
  6. singleplayer - map a button on your stick to rear view for a quick snapshot view. multiplayer - most servers disable this so you will have to "play it real". Jink, left or right to get a better view round the seat / rail, and use your mirrors. Overall, f you think there is a bandit on your six then you really NEED to find out.
  7. Check out black vipers site; http://www.blackviper.com/ congifs for each os with recommended service status. That's what I use as a starting point
  8. really really looking forward to trying this. girlfriend be-damned! TURN IT UP!
  9. Could you expand on that please? :book: Assuming you mean, "AUTO GUNS (GUN) AACQ Mode", then this is exctly what i want to avoid in the F-15. With a load of AIM-120C's under my wing i don't want to be in a close dogfight. I want to know the best way to get back to a decent launch range,(how far to go), and how best to re-aqquire. So far, using vertical scan and dragging along the horizon quickly, usually locks up a wingman or gets me shot down.
  10. Guys I am having trouble in the FC2.0 F-15 campaign towards the end. This is my current BVR procedure. Please feel free to pull it apart as I am keen to learn better ways of doing things. 1. Take off and wait for wingmen to form up, head to assigned waypoint climbing to assigned altitude. 2. AWACS call bandit group bearing and range (assume a flight of 4 Flankers here vs 4 x F-15). 3. Acquire bandits on radar; put ECM off nose so I am not closing too fast. 4. Once AWACS calls bandits within 40mn, assign one wingman to engage my HOJ signal. Radar can’t differentiate HOJ strobes and always seems to lock onto the same one so I can usually get one wingman engaging here. 5. Once I hit ECM burn through, and following Vens strategy, (from his excellent AAR’s), I assign 2 more wingmen to targets and one to cover me. I will launch on at least two targets in TWS if I can just to give them something to think about whilst my wingmen go in. 6. Once I have launched, I crank to my radar gimbal limits to maintain lock but make his missile do more work, slowing down and losing altitude preparing to notch. Once my missiles have gone pitbull, I will notch the inevitable SARH missiles heading my way. 7. Once I have notched the SARH, at this point I usually hit the deck and run dumping flares and swivelling my head for IR’s following me, letting my team do some of the close in fighting as with labels off, I can’t see anything until it explodes! 8. I call AWACS and once the fight is about 10-15 mn behind me I do a high G turn at corner speed to re-engage. I have the AWACS general bearing to the bandit group but if I set my radar to 10 or 20mn, I have such a narrow vertical scan zone available that unless I guess the bandits altitude accurately and set my radar accordingly, I will probably miss them and bumble straight into their sights. If I switch to boresight scan, I can only find the bandits if they are within my tiny boresight cone and that rules out vertical scan as well. I have tried using vertical scan and pulling my lift vector across the horizon but that rarely works and of course the AI knows exactly where I am, (or seems to). (In any case, bore-sight and vertical....thing.. are only for close in dogfighting really.) If I run to 20-30mn and turn, I can get a better view, but by that point the initiative has been lost, my wingmen are dying and / or our escort duty has failed. So my question is. How do YOU re-engage from 10-20 nm? You only have a few seconds to acquire and launch as you will be in the NEZ and living very dangerously! Ps. the Ka-50 data link makes this sort of SA maintenance much easier!
  11. its a lot quieter than AWACS. a lot
  12. To be honest, this thread helped me out when i was getting my head around the F-15 avionics. I've not noticed much change in that area in FC2.0, (i wasnt au fait with the "issues" of FC1.12b so now that it "just works", i am none the wiser. ignarus est bliss!
  13. thanks for letting me know. I must admit, for a blast of Falcon, switching my gfx card out may be a bit extreme, but the added benefits of a cooler running and less power hungry pc are all added incentives
  14. old wives tale unless you are running NT4.0 :smilewink:
  15. Heh, just what i was going to say. I work in a media company and even with ‘the power of YouTube’; it is not a primary marketing tool, (more an interest generator). Clips, (invariably low quality, poor fps), always make it out though. Basically if it’s not on a company’s official YouTube page, and ED have one, then it can’t be considered indicative of the quality of the product. A company cannot easily police youTube content therefore shouldn’t be judged on it. :smilewink: Ps. And a bit of “wobblecam”, probably wouldn’t sway military budgets.
  16. Mastiff, let us know how you get on with the new card. I have a ‘285 and am thinking of upgrading whilst i can still get a good Ebay price for it. Was looking at a 5870 as the new NVidia’s are way overpriced IMO. FC probably won’t improve much as its CPU bound but you should see difference elsewhere. With you on the FF, as 5.3 and now 5.5 have come out whilst I have been in the “NVidia desert”
  17. Entering combat = The need for a clean profile and minimum weight. Gotcha:smartass: Worry about refuelling and the angry quartermaster once I am back at base ALIVE !
  18. cheers for that. you just saved me hours of messing about. I like having the chat window up but the text was way to large and "in your face"
  19. I will try that. My inner nagging doubt says, "you may need that extra fuel in case you need to extend away then re-engage". Mind you, my inner nagging doubt takes a lot of parachute rides.
  20. But they don't shield you from R-27ET's either! (My current main cause of early parachute rides) **EDIT** So, if they are empty they aren't much of a hindarance, (obviously they are to some degree, drag and weight, etc), and you would be happy to enter combat WITH tanks on? I guess what i am saying is, "should i drop tanks when entering BVR or wait till its gets dicey and close"?
  21. Guys I can barely here the guy in the A-10 campaign. I can hear AWACS loud and clear so its not the headphones slider. Has anyone else got this issue?
  22. Thats what I was thinking. Once they are empty they are a liability. Now, I wonder if my wingmen will do the same?
  23. At work so havent tested in game but this from the manual. Looks like you guys have already answered my question though. Cheers! ["Farmers of Georgia, prepare for large metal cylinders to rain from the sky!!"] Heh. Now, i'm not starting the whole, "it worked in Falcon" debate here, as I could never go back, just using that as an example of where i had seen that before. Senility requires references!
  24. [F-15 BTW] Now I know that when, in a knife fight, all excess weight is a killer and to dump the tanks straight away, but whilst not directly engaged in combat, when is the best time to drop the tanks? The fuel quantity readouts show external tank quantities in separate readouts but is there a way to set the aircraft to use that fuel first so you can them dump them when empty and still have a full internal tank? Apologies if this is the default behaviour, (and just drop the tanks when this readout reaches zero), as I haven’t really tested this and only thought of it when reading this post about F-15 best practice. http://forums.eagle.ru/showthread.php?t=54653&page=2 ps. There is a switch, (none functioning) below the readouts with settings for tank selection but AFAIK, it worked in Falcon but not FC2.0.
  25. Thats a real shame as the browser is hopeless really. the quake 1 browser was better. in 1996 :doh: hyperlobby 4.2.0 was released on the 20th may 2010 but no FC2.0 support http://hyperfighter.sk/modules.php?name=Downloads&d_op=viewdownload&cid=2&orderby=dateA Its a bit of a shame that such a great games aguably best feature is marred by an unfriendly interface.
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