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Everything posted by coolts
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FC2.0 supports roll and all the rest. Its limited more than BS but thats because the cockpits arent fully 3d. many mods unlock this to give greater, (almost DCS levels), of 6DOF freedom, as long as you can live with a few artifacts if you jump up in your seat, for instance, then you are good to go. trackIR rocks. Cant, won't fly without it now. More important than a HOTAS & pedals IMO as it improves your situational awareness more than anything else.
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On that mission the combat air patrol (CAP) is between wp 2 &3 I believe. Just fly between them,(2 then 3, then back to 2, etc, etc). Don't worry. You will soon have more to worry about than waypoints!
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Guys, is it possible to reduce the font size for the messages? It seems rather large. there are font parameters in Chat-say.res \fonttype {font_dejavu_lgc_sans_condensed_12} But i believe thats just for the open chat box
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Perfect stick for A-10C from Thrustmaster?
coolts replied to some1's topic in PC Hardware and Related Software
[OPTIMISMTIC FRIDAY MODE] They have obviously cunningly waited till all the competition has released their new HOTAS systems and learnt from their shortcomings in order to create a world beating offering, unrivalled in the flexibility of its software and intuitive ergonomics of the hardware. As we wait, their engineers are tweaking and refining, creating the perfect blend of control and comfort [/OPTIMISTIC FRIDAY MODE] [PESSEMISTIC HUNGOVER SATURDAY MORNING MODE] Or the speed brake switch broke [/PESSEMISTIC HUNGOVER SATURDAY MORNING MODE] -
Cool! I will hop on over the weekend. You will know its me as i will be the one trying to read the map in the parachute!
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Perfect stick for A-10C from Thrustmaster?
coolts replied to some1's topic in PC Hardware and Related Software
now i can finally relive that boyhood "death star weapons officer" dream and the throttle had better make a "bbbeeeeeeeuuuuuooooooowwww" noise! -
Silly Question, but can anyone join this server? I couldn't see it on my browser. This mission sounds realy cool.
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Set up a 1v1 unarmed mission scenario that RedTiger mentioned on the last page. You can test losing the radar lock without getting shot down, (or alternatively, set invulnerability on). I know that a lost RWR signal is not 100% guarantee of a successfully notched radar, but it’s a pretty good guide to begin with. There are loads of discussions on these forums about this, I myself badgered everybody and their gran a few months ago to give me in depth explanations as there is bugger all on youtube, etc. You will get the hang of it mate. The trick seems to be quick, precise movements and that just takes practice. You also can’t realistically do it when the enemy is too close. I agree about the TacView thing though. If some of the more experienced guys would post a ACMI or .TRK............ *EDIT* here's one from A.S. Not on specifics, but worth a watch. http://forums.eagle.ru/showthread.php?t=54122 Ive watched Ironhands clip on this, but, to be honest, as he was flying the russian bird (and did a 'baywatch style' crossfade just as he was getting to the "money shot" / notching :P), I couldn't make much sense out of it. There seems to be a very specific rule set about missile avoidance with the Beryoza regarding missile range which you dont have in the F-15.
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Perfect stick for A-10C from Thrustmaster?
coolts replied to some1's topic in PC Hardware and Related Software
Before the reviews? Thats faith that is. I must admit though, the throttle looks bloody amazing. We have all the competition lined up........Just waiting now........feels familiar :D -
I hear ya. I only mentioned it bacause I was was practicing my "notching" the other day with unarmed drones, laughing at their impotent locks, when BADADAADADADA -parachute! Life laughs at me again :thumbup:
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Perfect stick for A-10C from Thrustmaster?
coolts replied to some1's topic in PC Hardware and Related Software
With 2 x HOTAS sticks you could have a mean game of ROBOTRON! -
Easy! Create a mission and dont arm the bad guys! You will hear their angry locking-on sounds on your TEWS. Just dont get too close as they still have cannons
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The demo screens of the DX10 version of FSX looked stunning, before it was cancelled. I believe that there are a lot of GPU enhancements that will hand off the processing duties in more efficient ways with DX11+. It’s the old problem of dev time though. What would you rather ED spent time on, the clouds or the planes? SOW looks like it may hopefully raise the bar in terms of environmental modelling, when it ever comes out, but I wonder if they are doing it all in software as its been in development since the DX9 days or so i believe, so cant be using the newer hardware effects. I must say, the demo trailers for that have me very interested in WW2 combat again. Mind you, waiting for Devs to start using advanced shaders / tessellation techniques made possible by advances in DX technologies and GPU may become irrelevant as the era of "cores" could give Devs a realistic and quick way of handling such advanced algorithms. Take the latest FC2.0 patch which effectively hands off all the sound engine chores to a separate thread / core. With quad cores becoming commonplace and 6 cores released, devs taking gambles on GPU technologies may be a thing of the past. Just assign your environment threads to a separate core! If Intel have their way, monolithic GFX cards could be on their way out, (cough 'larrabbee' cough)
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FSX had very impressive clouds. A massive FPS killer though, and more than a little glitchy. The main issue is the huge processing involved in modelling any sort of dynamic weather system. A friend of mine had a hand in modelling the BBC weather system, made in New Zealand, (the newish one with CG effects), and even though, the end view is simplified for viewers, the huuuuge amount if processing power required to keep it running would put most comms rooms to shame). In that light, the most we can hope for, unless you just want a weather simulator with a few add on planes, is going to be smoke and mirrors. Mind you, there are no limits to what smoke and mirrors can achieve, just look at the film industry! if i could fly my F-15 to iceland right now..... now theres some clouds!
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I agree. Wholeheartedly. The learning curve never ends. That’s partly what gives this game its longevity. The first time in mission 2 I broke through the cloud deck, my jaw dropped. Hopefully in future engine advances we will be able to have broken cloud deck. Imagine dropping through a hole and engaging in A-G, then disappearing back through to avoid visually guided AAA and manpads! Just like in the books by William L. Smallwood
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I hate clouds to. In england. In the sky. Nice in FC though :megalol: (who wants to fly in spartan skies? I have a copy of Falcon 3 kicking around somewhere. mmm triangles for mountains)
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thanks. i will check later. if it can work with TWS then is will be a real help
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Yeah, i guessed that. I just created a new shortcut and it works again. Resolution in game sorted. I can live with the basic browser. its like camping out :smilewink:
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Ah, I'm not fussed about the GUI. but in-game, the chat box was massive so I assumed the game was running at low rez. I have seen some posts about the chatbox size since and think thats the issue. The ingame rez was me being a spoon! It mirrors the singleplayer setting as you said, but my resolution settings were.....wrong.:music_whistling:
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It might be me being a dipstick, but with ERI installed, my cursor tracks a bugged target, but in TWS mode, the auto-snap feature stops me being able to bug a secondary target. Am i doing something wrong? I had to uninstall it because of this limiting me to one target. the documentqation states that, "Using the (default key numpad0) step key, you can have the radar cursor automatically move/snap to the ”next” contact on the radar screen." Is this what i need to do in TWS mode? Numpad 0 & 1 (with numlock on), dont seem to do anything. I cleared any previous assignments to them.
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Wow. locked at 1024x768! in 2010! i will get my MC Hammer pants out! Its the chat text at that resolution that i find annoying. it takes up a quarter of my screen. BTW, I may have sorted my lost MP shortcut. It points to "C:\games\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe" --net gui" I can recreate that easily enough. Ah, you beat me to it! I reckon mines not pointing at the right path / settings then, (as i launched it through modman), although what you are saying contradicts what Grimes said about the resolution being locked, unless thats just for "simulator.exe" and not the GUI frontend.
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Guys I made my first tentative foray online last night on the 104th server, and once I got used to having no external views (of my lovely, lovely plane), I taxied, (on the left), and was airborne and on my way to the FLOT in no time. I am however having a few first day issues. In a fit of housecleaning I somehow deleted my FC2.0 multiplayer icon from my desktop and start folder so have to launch multiplayer from MODMAN. Can someone tell me how to get this back without re-installing as it seems to be just a command line altered shortcut of the main “.exe” Once multiplayer launched it was using what seemed to be 800x600 or something with massive text, (certainly not the 1920x1200 on my main game settings. There are no settings I could find on the Spartan GUI so this may be related to my first issue. The server browser. Is that it? To say it is rudimentary is like saying that circles don’t have many corners. I have been out of the multiplayer arena since the days of “RCW enemy territory” back in the day, but that had a much better system with filters, etc. Is there a 3rd party server browser that most people use? (Back in the day we used “all seeing eye”, or it’s like as it was much better for filtering). Apart from these teething issues and it was late so the server was half full, I had a fun 20 mins and managed a kill before being shot down, but there were 2 of them against me! I did notice a couple of things in my brief parachute ride to terra firma that seem unique to multiplayer that certainly change the ROE; 1. People fly low. Very low. I felt positively isolated and conspicuous tooling along at 20,000. I guess with the KA-50 / SU-25T / A-10 flights, etc., the action is in the weeds. Even the CAP flights were at around 7,000. It’s very hard to notch that low. I scraped some paint off my fuel tanks trying to get below thoseMig29’s!, (but I got one! Did I mention that?) :pilotfly: 2. Humans turn off their radars! This baffled me at first then I realised that the best policy was, switch it on, sweep, locate, determine range and heading of bogies(s) with TWS, then turn off and manoeuvre. Very, very, very sneaky!! I will hook up again later this evening after sorting some sort of comms out, (TeamSpeak I believe), and will visit a few servers to get the lie of the land. Bee seein’ ya! Coolts
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Cheers Ven. What wastes time, (and contributes to my deaths), is when trying to get a 2nd or third TWS target bugged, you accidentally bug the same target and the radar goes into STT mode. I then have to cancel lock and start over. I had noticed that the cursor can sometimes pick out overlapping targets, sometimes not. I will try your 12, 3, 6, 9 o'clock theory later. I installed the ERI mod last night but havent yet sat down to see what it does properly. apparantly you can go from STT back into TWS.
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. :doh: . Too busy getting my arse shot off by Flankers, (IN MY OWN DAMN MISSION - which somehow makes the ignominy harder to take when I hit the silk)
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Also bear in mind that the Russians have longer range missiles, so, by the time you get ECM burn through you probably have a few heading your way. Luckily they are probably SARH and if you notch and shallow dive they should stop tracking, (TEWS will tell you this). By this time your wingmen should be engaging if you ordered them properly, (3-4 ‘engage my target’(s), 2, ‘cover me’ – works for me). At this point you can quickly turn in to the fight and loose a missile. The short range should make the missile go pit-bull in a couple of seconds if not straight away so you can then get off another before going defensive. I find that, if I extend away at this point I sometimes end up with a fulcrum up my rear nozzles! That’s why I order wingman 2 for cover, assuming he’s still alive, otherwise……