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Secoda

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Everything posted by Secoda

  1. What is your IPD? The guy who brought his Valve Index over for me to test had a large IPD and his experience with my Reverb kind of sounds like yours. Small sweet spot, etc.. It made sense for him to stay with the VI even with a lower resolution for the adjustable IPD.
  2. Also, try keeping the DCS PD at 1.0 (native resolution) and raising your SteamVR video resolution for better performance. (just using SS in SteamVR but keep MSAA at 2X in DCS and WMR to Very High (beta)) DCS just seems so inefficient in SS.
  3. I had a temporary problem last night where DCS would not display but the Reverb was working flawlessly in Windows. Again, I reinstalled WMR for SteamVR and SteamVR to fix it. This is the second time something has been corrupted in software. I had to do the same thing about a month ago on my first Reverb. HP told me a while back that SteamVR was working on code to handle the Reverb. I would not be surprised to be some more bug fixes following their last updates.
  4. There are plenty of negative reviews. No surprise it was shipped back. Most of the first batch were. I do think most of the Reverb's were returned without ever having them properly setup. It is difficult to get it setup correctly or quickly.
  5. Part Shipment Details: Part Number: 940814-001 Part Description: CABLE, 2in1 HDMI2.0+USB3.0 3.6Meter Quantity: 1 Shipment Method: FED-EX NEXT DAY (10:30AM) That is the consumer cost. Probably $5 for HP from China.
  6. I really don't think the "fixed" units are shipping yet. On a bit of ironic humor I just received an email notification from HP that a cable replacement order was shipped to me overnight delivery Fed-Ex - I suspect for the Reverb unit I returned to them and got a refund for a few weeks back and not the 2nd one I got from Best Buy I am using now. The only problem is when I looked up the identified part # on their parts database online from the shipping email it is for last years VR headset. The part description is CABLE, 2in1 HDMI2.0+USB3.0 3.6Meter and I am pretty sure that won't work. When I pull it up it does not reference any of the V1000-2XXXX models only the V1000-1XXXX models. The sad part is it costs $142 and the overnight shipping was likely another $20. What a waste.
  7. Just bumping it up in case anyone missed to vote.
  8. That's strange. I actually read a review from Australia early a few months ago.
  9. Yes on replacing it. Otherwise, if I wait beyond the 45 days it becomes a warranty repair issue with HP if something shows up which is ok but you may get a Gen 1 refurbished unit at that point as the fix plus you could be without the headset for a few weeks. Well moving the cable around can cause some issues too so just leaving it on is really testing mainly the heating up issue. It still could be the cable causing both I read. Some got the right lens flicker to start by playing with the connector between the cables. I heard that HP really turned up the heat internally on fixing them properly given all of the bad press. I think they would have been better off like Acer to give the first ones just to the commercial side when they could more easily be recalled if problems developed.
  10. To me it does look a bit heavier but if you need the IPD adjustment - you need it. It's much harder to adjust your head. :chair:
  11. I just found out that the Acer Ojo ConceptD VR headset is using the very same lenses as the HP Reverb. They are made by JDI a Japanese company and supplying both manufacturers.
  12. I had two big surprises with the Reverb besides just the clarity. For me most of the display is very clear. I hesitate to even call it a sweet spot and about 15% which is the perimeter fuzzes out a bit but is still readable. I realize depending on your IPD and facial structure that may be lower. I think my experience must be close to the maximum. The second big surprise is the performance is even better than my Lenovo Explorer is because the native resolution allows super-sampling and other processing to be reduced and lessened to a significant extent.
  13. Myself personally and others have been told directly from HP and retailers it will be mid-August before the revised headsets (with at least different cables) are shipping. I am on my 2nd headset and this time from Best Buy because I have a 45 day return/refund window (end of August) as an Elite Plus member. I did it so I could use it but then get it replaced as the new ones come out and hopefully they fix all of the problems. I want the new one to come from Best Buy too for the same long refund period just in case. The ones being sold now I was told from HP Tech support directly are getting a much more intense level of testing but are still the Gen 1 headsets. That may catch most but not all of the problems (the heating up flickering over time is tougher to catch). My 1st Pro Reverb did not show any problems until about 20 hours of use. I have spoken to HP Tech support about eight times on the Reverb. My second one has not shown any issues in about 16 hours of use so far. The first one was a Pro version and the 2nd one is a consumer Standard version. I found out that currently SteamVR handles the two differently in the Video Resolution setting. I suspect that is a bug they need to correct based on the headset labels in Windows which are different. All of this aside I tested both the Rift S and the Valve Index on DCS to see if I wanted to consider them and neither of those come close to the Reverb on clarity. I had and still have the opportunity to switch to one of those. For me I can't go back to lower clarity even with a tiny bit more FOV on the Index. Nothing beats the much higher native resolution of the Reverb. If Acer releases the Ojo ConceptD VR headset (also 2160 x 2160) on the consumer side as it now has (I spoke to Acer USA as well) on the commercial side it might compete with the Reverb.
  14. I have Motion Reprojection on all of the time now. It makes it smooth most of the time and helps near the ground. They have cleaned up a lot of the artifacts it used to produce.
  15. Same for me. DCS PD 1.0 (any higher is a performance killer) SteamVR video resolution about 104%-108% recommended (Standard Reverb - Pro may be different) (little gained by raising it more and big performance hit) DCS MSAA 2X (any higher is a performance killer) Motion Reprojection is on all of the time Windows WMR display Visuals set to Very High (beta) Keep my hardware in mind and everything is overclocked - the RTX2080 a lot (pretty close to a plain Ti).
  16. Remember that the native resolution is always being sent to the VR headset. 2160 x 2160 (or close to it) for the Reverb. Whatever manipulation is done to the frame involving super-sampling, PD in DCS, sub-pixels, or removing artifacts, etc. isn't changing the ultimate resolution (it is eventually down-sampled back to the native resolution and uses a lot of resources to do these processes) even though the images may look better/cleaner. What I have seen by comparing the lower resolution headsets is that nothing makes up for a higher native resolution. That is why the Pimax 8K X is of some interest. I am sure the other manufacturers will raise the resolution as well sooner than later. The Reverb is already forcing the issue despite it's new product release issues.
  17. Yes - they have different labels. So maybe the consumer version was coded for SteamVR but not the Pro version. They should behave the same way. HP Reverb VR Headset VR1000-2xxx0 (Standard) appears correct HP Reverb VR Headset VR1000-2xxx (Professional) Bug alert. :detective_2: It could be both work fine but the numbers displayed are incorrect. I would post this on SteamVR if I had the authority.
  18. Pre and post WMR and SteamVR updates changes to SteamVR resolution setting and from Pro to Standard headset. A bit out of date SteamVR/Frame Timing https://developer.valvesoftware.com/wiki/SteamVR/Frame_Timing Pre 1903 fix and latest SteamVR updates Post 1903 fix and latest SteamVR updates
  19. I posted them all prior a couple of times before in this thread plus everyone's setup/configuration is different. :cry: That is my current SteamVR resolution setting just re-posted there. 106%. Just remember there are settings in: WMR SteamVR NVIDIA (depending on your card) DCS
  20. That is how mine was before all of the latest updates and 1903 fix.
  21. I didn't get in any VR time in this weekend until just now. This 2nd Reverb is just running like a top so far. I believe the settings are just about peaked and it is so butter smooth in the VR testing mission I use and clear as can be. I hope they continue to optimize DCS for VR. I don't see the need for a hardware upgrade at this point through the rest of this year at least.
  22. The HP Tech support guy I frequently spoke to made it real clear that he had nothing to do with marketing, sales, or sales decisions. lol I have no problem buying them, using them, and returning them if need be but it may not be so easy everywhere. Amazon has become a stickler on their ever changing policies. I fight with them regularly and they don't budge. Their policy now is if you buy something on a sale and the sale ends and they lose it in shipping to you (like they have done now twice to me) of no fault of your own - they won't ship another one with the discount price. They will only refund it and then you can buy it again but at the full price - no exceptions. They alter prices constantly and won't match their own price changes (it used to be they would for 30 days and then it was shortened to 7 days and now not all) - even if you bought the same item the day before. You must cancel or return it if you can and then buy it again at the new price.
  23. They should take the Valve Index headset frame with two axis adjustments and the Reverb high resolution lenses and inside tracking and a new cable to handle the high data load. We can build a FrankenVRheadset. If the Acer Ojo ConceptD VR headset happens to work it is most of the way there.
  24. I guess they can get SLI to work in non VR?
  25. Anyone using two RTX 2080 cards with the new NVLink (SLI) configuration and an HP Reverb (or any VR headset) in DCS? I am just curious as to what kind of gain in VR you are seeing in FPS going to double cards. The benchmarking changes are pretty impressive for RTX supported titles (80% gains in FPS) still pretty good for non-RTX titles (60% gains). One issue is the CPU like my I-7 8700K starts to become a bottleneck for the SLI GPUs but fixable. My interest is that there will be a period in a few months where the RTX 2080 are replaced by the Supers and will on the market for a lot less (trade-ins and stock run-outs) and it may be good option for a huge boost at a reasonable cost if SLI works in DCS.
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