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Everything posted by Secoda
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The 5K+ should be quite a bit clearer than a CV1. They are very finicky on settings. I have read several times that a lot of VR folks don't ever get on a forum and never realize the potential of their headsets on their own.
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Maybe not for flight sims but for car racing sims the FOV is useful IMO. Since you already dropped the money for it and own it and would likely take a big hit selling it it may be worth keeping if you do the car sims a lot. Recent reviews keep saying they are finally improving the software (the larger FOV setting out performed the lower one? and other anomalies). Now they need to improve the build quality. I am interested to see if the Pimax 8K X (native resolution) is any better. It may be too resource intensive and costly. 3840 x 2160 per eye :thumbup: 2 4K panels and only one DisplayPort 1.4 cable. Should also be released before EOY. They need it to be at least 80 Hz IMO. They are using a different lens supposedly that requires less distortion correction than the std Fresnel lenses. They don't want to increase the the CPU/GPU load much over current headsets by doing this. They are hinting that the price could be astronomical though (hopefully not over $1K but SweViver is guessing $1500 (w/o base stations or controllers)) . Lots of R&D. :cry: I also don't know if within the current limits of DCS rendering and performance if any more resolution or FOV is much more helpful beyond the Reverb in actual play. Clarity, distortion free, and not buggy are much more important than FOV IMO. I am sure that YouTube reviewer/sponsor SweViver will get one of the first ones to test in DCS. If it comes out before my 45 day Reverb refund period ends and has raving reviews in DCS and is available and is $1K or close to it or less then I would consider it. I have my doubts given their history right now on headset performance, issues, quality, etc.. They have a lot to improve upon before I buy one.
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I had the Pro and it is leatherette (vinyl) - not real leather. The Standard ones feel nearly the same although it is a fine cloth and it is removable (Velcro). As I mentioned before that rubber nose piece comes out in either so you can peek at the keyboard, etc..
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Wow. Amazon sold out quickly. lol
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LOL. We have really tested and reviewed the heck out of the Reverb at this point. :smilewink: Just make one that keeps on working. I spoke with Acer USA myself last week and both the commercial side first and then the consumer group. The good news is the Acer Ojo ConceptD (2160 x 2160 with adjustable IPD) was released on the commercial side. The bad news is they won't even give any hint on when it might be released on the consumer side which makes me think it is either before the holiday's sometime near the end of the year or even next year. Who knows. Then again we have no idea what it is like other than the photos which make it appear pretty large/heavy. That prototype from last year actually used a cell phone at CES so it not representative of the final PC product that got delivered.
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I highly doubt it. From what I was told it will be a month from now before a revised unit is out but only HP knows. These are probably heavily tested units but the heat related issues may take a while to reveal themselves as I found out with my first one. I would count on returning them. The reasons I picked up the Best Buy 2nd one was: 1. I wanted to keep using one because nothing else comes close in clarity right now. (and I tried both the Rift S and Valve Index) 2. I am an Elite Plus Best Buy member and have 45 days to return for a full refund no questions asked which puts it at the end of August when the revised ones should be available. 3. I got various discounts at Best Buy that lowered the price significantly. 4. I have a Best Buy about 10 minutes away and they said just bring it in if I want a refund or whatever before the 45 days.
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Now it says 12 left in stock. (more on the way) An hour ago they were sold out. https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset/dp/B07R768KJP/ref=sr_1_3?keywords=hp+reverb&qid=1563546102&s=gateway&sr=8-3
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I just got the Amazon email at 2:39 am CT @ $599 as well. LOL That is the third one I could have had so far. I ended up paying was $522 for a standard from Best Buy after various discounts I had at BB plus taxes. My refund on the Pro from HP was like $676 I think ($650 plus taxes). I may return the 2nd one for a replacement before the 45 return/refund days ends just to get the latest and greatest version at the end of August. I have a Best Buy about ten minutes away and the Geek Squad guy said just bring it in. With the fiasco on the new product release I could see there being a lot of refurbished ones eventually at a nice discount.
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I just upgraded my boot drive with Windows and DCS from a 1 TB EVO SSD to a M.2 NVMe 1 TB SSD and cloned it over. The EVO SSD is now the secondary drive for mass data like pictures, videos, etc.. I have two more HDs for cloning the SSD's to as backups. (5 TB in total with one 2 TB HD WD Black) The increase in speed with the M.2 NVME was amazing over the EVO 860 SSD. Windows boots to the lock screen in under 5 seconds once past the bios pause. DCS is a very fast load to the main menu. Modules still take a little time but much faster than the standard EVO SSD. The read time is 6X faster with the NVMe M.2 than the standard SSD. With VR I want to spend a minimum amount of time watching the flashing lights as DCS modules load.
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Don't get too excited - it is kind of a rough road to get the new headsets working optimally with lots of settings scattered across the various software layers. :helpsmilie: If nothing else HP's customer service has been very good. They just called me again to let me know that they had received the 1st HP Reverb Pro return and was processing the refund. I was going to check on it tomorrow but they beat me to the punch. I just passed twelve hours on the 2nd HP Reverb which is still going strong. I am still tweaking on it a bit and turned MSAA back on 2X in DCS and off (Anti-aliasing) in NVIDIA. The clarity is great but I like to minimize any shimmering or other artifacts with a minimal performance impact. With Settings scattered across WMR, SteamVR, NVIDIA, and DCS there are a multitude of combinations to try. The inside head tracking on the Reverb is very solid. No idea on the controller tracking but I don't use it. I was playing around with lighting to see if it made any difference with the inside head tracking but I am guessing that it uses infrared emitters and doesn't rely on any external lighting source? A very recent review (Windows Central) on the Reverb given the launch availability/technical issues. IMO it is right on the money just like my review was on Best Buy. As he said they modified the shape of the lenses so that you see readable clarity along the periphery although it still fuzzes out a bit but not unreadable like my Lenovo Explorer. I would suggest that if you don't see that (like I keep reading on some posts) something is not setup right or your IPD or other dimension is off in some way. As I said before most of my FOV is pretty clear with the Reverb but my IPD is 64 mm. It only fuzzes out a bit in maybe the outer 15% along the edge. By contrast the clearest area on the Lenovo is maybe 60% of the screen vs 85% on the Reverb and the closer your get to the edges it becomes totally unreadable. When I first got it the jump in sweet spot was really the big surprise. I expected great clarity. HP Reverb headset review: Windows Mixed Reality meets higher resolution (4.5/5.0) https://www.windowscentral.com/hp-reverb-2019-review
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Same deal. I am getting better performance out the the Reverb than my Lenovo Explorer 1440 x 1440 and without suffering through the poor image quality on the Lenovo. Basically, it is awful next to the Reverb. Immediate eye strain just using it for very long. I only paid $200 USD for the Lenovo and is the Reverb worth 3X the price of the Lenovo (which is now unavailable). Heck yes - the Reverb is night and day better. The difference in clarity is huge! Imagine going from a CV1 1280 x 1200 to the Reverb 2160 x 2160 with no performance hit. :thumbsup: HP needs to get their poor new product release behind them. Of course Valve Index is replacing every set of controllers so new product releases can be rough.
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The Oculus Quest and Oculus Go are standalone. They have a fraction of the processing power necessary to run DCS and run on internal cell phone chips (Snapdragons). The big plus is they are totally mobile. https://www.oculus.com/quest/?locale=en_US
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I was actually going to try higher to minimize any game stutter/hesitation from game time loads. Update: Maxed Preload Radius out. It loads pretty quickly maxed. No impact on FPS. With an NVMe M.2 and 32 GB ram I think it makes sense. I read the DCS grabs a bunch of ram anyways regardless of this setting and just uses more of it when it is higher. Also looking to test Visibility Range with the Reverb clarity and side effects but I read visibility distance doesn't affect visibility of planes but does hit performance. It is set to High now. It appears ED has done a lot to try to increase spotting and visibility in the past.
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Just past 10 hours on the new Reverb and it is going strong. Is everyone running reprojection on like I am? I just upgraded to a lightning NVMe 1 TB SSD (6X faster than the EVO SSD) and cloned my EVO 860 SSD bootable to it and made the EVO 860 1 TB the second data drive for photos, videos, etc. Windows 10 boots nearly instantaneously (less than 5 seconds) once It gets past the bios pause. DCS loads to the menu quickly but is still not an instant load on modules even now. What is it doing? Must be checking back across the big pond for things?
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I couldn't have said it more eloquently myself. :) I really have not heard any complaints from DCS players on the WMR controllers (because they are all still in the boxes :lol:). If you play games (especially movement games) with controllers get a Valve Index (with external tracking) but understand the clarity limits. If clarity is paramount get a Reverb or Ojo if they release them on the consumer side. 1600 x 1440 is never going to be very clear no matter how they manipulate the image to hide the SDE as best they can. The Reverb cable is stiff and heavy and dancing around with it just isn't optimum IMO. WMR controllers are well WMR controllers. They need a WMR 2.0 IMO. Yes - as the 2nd Reverb arrived there were also software updates (1903 fix to WMR and SteamVR) it was was a few steps back. Now it is rockin' again. My hope is it just keeps working with the cable issues since I would bet on the 2nd one also being a Gen 1. I have 41 days left to return it to Best Buy for another. Who knows what will happen by then. :thumbup: Right now it is a 45 day loaner unless it proves otherwise. We are the extended beta testers. I am trying to do about two hours of DCS VR a day on #2 and should get to eight hours today. With the updates I was able to turn off MSAA totally in DCS which had been at 2X and that helps it stay butter smooth most of the time. I just don't like any judder or stutter or unrealistic movement. I think the Reverb has/had several new product issues. Some connector/plug related and some heating up/open circuit related. From what HP told me all were identified by the engineering team in Houston some time ago now but the overseas retooling and manufacturing and testing on the changes are time consuming. As of last Friday I was told that they were looking at mid-August before the "fixed" units would be available. All of that said I was also told that some of them are actually working and not having problems. Acer on the other hand is taking the approach to putting them in the commercial side first. They said it is much easier to get them back if new product problems develop. I had a personal HP support contact on the first one and spoke to him about half a dozen times. I think the Reverb is pushing the limits on the power usage and data flow. I thought about putting a short USB extension on the first one since it seemed like the plug was loose. I don't think I ever had a power issue on the 3.1 Gen 2 USB port on the ASUS Z390-E Gaming MB. The visionaries are now talking about large FOV and 8k in two years and the DisplayPort standard (1.4) has already been released. I think that will need quite a boost in the current PC hardware. The new high-speed SLI might help. The old SLI was pretty inefficient. Of course a large FOV can mean more motion sickness.
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New RTX 2080, very poor performance
Secoda replied to Wizard1393's topic in PC Hardware and Related Software
Install and run a benchmark on the rtx2080. There are many. Now I overclock the heck out of mine and it is a ASUS ROG Strix RTX2080 OC which benched the best of the pack stock. -
Try a Valve Index and Rift S. I did before I got my second Reverb. No doubt the Reverb takes a while to get tweaked. :noexpression: I don't use the controllers.
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Wags mentioned trying to get rid of SteamVR at some point. With VR popularity "taking off" so to speak maybe sooner than later. :music_whistling:
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Are you using WMR for SteamVR? THe SteamVR room for me looks crystal clear.
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Reboot. I had this happen with my first Reverb once in a while. From what I read SteamVR looks at some things (takes a snapshot) as it loads to determine what to do but stopping it and restarting never changed it to 90 Hz. Only rebooting seemed to work.
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It looks like it should do a bit better than an RTX2080 Ti. I wonder how much of that 24 GB :thumbup: of VRAM DCS might gobble up in some intensive use.
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It looks like you are missing some updates but I am not familiar with your video card in benchmarks on DCS. I know they are expensive with tons of VRAM. Can you post your SteamVR video dialog box and the recommendation? SteamVR does some sophisticated testing to determine how the video card will perform in VR. It used to be pretty bad at guessing but it is vastly improved I was just told. Like this
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I will try it this evening. I just finished another two hours in the headset doing lots of crazy stuff. :cry: lol Yes - the Persian Gulf map low in Dubai is resource intensive. I understand they are using a third party terrain engine (I forgot the software vendors name) and I am not that keen on it but I don't know if there is anything better out there. This was done really fast with reprojection on so 45 reported is 90 seen I am sure in between buildings next to the ground it will drop. Again reprojection is on here.
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In single player with the F-18 module in Free Flight I see 45 FPS most of the time with motion reprojection on (DCS reports 45 but you see 90) using the Reverb headset. With it off I see about 58-62 FPS with terrain in view and 90 FPS with mainly the sky in view. I can do things to slow that down like shoot the gun near the ground or water and fly by it or through it. DCS doesn't seem to handle that very well. With motion reprojection on Little or no terrain in view with motion reprojection off Terrain in view with motion reprojection off
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More testing... I have been changing the SteamVR settings again and am revising my observation. I moved the video resolution from a low of 20% to the maximum of 500% then then back to the recommended 106 to 108% to observer and compare each. At 20% the picture is degraded across the entire screen but it is more noticeable on the periphery with is a bit fuzzier to begin with. From 108% to 500% is don't see much clarity change but the performance become unusable at 500%. From 20% to 108% is the huge increase in clarity but the improvement stops beyond about their recommendation so I am leaving it there. That does seem to be the best clarity/performance balance. I really see no effect on sweet spot from the changes. When set at 108% and looking at the center of the DCS main menu I can still clearly read the text down the right side but it is not in perfect focus like the greater center area is. My Lenovo gets much fuzzier sooner approaching the periphery. I still say the Reverb sweet spot for me is 15-20% larger than the Lenovo.