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feipan

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  1. Old F-16 pilot with his F-16 pilot son agree the F-16 bleeds to much energy when turning, even in an A2A loadout. No worries, it is not hard to make it an option or even auto-detect the hardware and apply any configuration.
  2. This also worked for me! What a weird workaround.
  3. If I follow the steps it still doesn‘t seem to use OpenComposite, because the image is still inverted. Before I forced it to use OpenComposite instead of SteamVR it worked, but the MT bin uses the ED OpenXR implementation with the inverted picture.
  4. For me the picture is upside down and vertical translated movements inverted. This issue is known on the developers side, but he says it’s some funky stuff on EDs implementation and is reluctant to do a fix.
  5. But radar range is not saved, so this is a bit moot
  6. Drives my point further across that even between GE and PW afterburners in real life look a lot more similar to each other than what we have in DCS. As you can see there are different photos with different lighting conditions and the afterburners look all different to the graphics that we get.
  7. Currently the afterburner texture is very underwhelming compared to for example the hornet. It hasn't changed since the inception of the EA viper: The flame in the real world is more yellow, black, blue and white: I've thrown together a quick collage. The real afterburner effect and texture in daylight looks more like this:
  8. Happens to regulariy. Using an absolute axis. Toggling to TWS and then back to RWS is a workaround, but it's cumbersome since you still have to press and then release TMS right, in order to switch from RWS -> TWS. So I'm pressing longer than needed. I believe there is a bug report already for this?
  9. Yep, if there are two bandits in front and you put the ellipsis on the upper bandit, the lower bandit will be locked, even if the lower bandit is not inside the ellipsis at all! I can do it consistently on a dogfight server. Have no track, but this issue is apparent, as well as not being. able to lock any bandit looking down towards the ground.
  10. The JF-17 is able to sustain energy even better than the adjusted FM for the viper. No talking about AI. Fly the Quick Start JF-17 CAC mission. That pits you against a ACE M2000 AI. With the JF I can eventually get behind its back. When I open the mission in the editor and replace the player craft with F-16, and fight against the same Mirage, I get shot down so fast and so often, it's not even funny. The Mirage AI FM is a real UFO FM. But, that shows that the F-16 is not able to sustain energy as well as the JF-17.
  11. Maybe it's more that the heart does not need to pump so hard, because the brain is located in a lower location in a reclined seat. Combined with the lifted legs it is very plausible that it helps against GLOCs. Also I would think the engineers did enough research to confirm the advantages of the reclined seat.
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