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Tanuki44

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Everything posted by Tanuki44

  1. Answer here => https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-uh-1h-huey/bugs-and-problems-ah/art-issues-3d-textures-animations-aa/289383-m261-texture-issue?t=286755
  2. Hello, I need some help ;)​ I created a modifier called 'Combat' in switch mode for my joystick mapping in 'modifiers.lua' file local modifiers = { ["Combat"] = { ["device"] = "Joystick", ["key"] = "JOY_BTN5", ["switch"] = true, }, .../... How to test the 'state changing' only (without any another key or button) of this modifier (false or true) to display or not a panel on the screen ('Crew Panel' in the UH-1)? Even having some knowledge in lua, I don't know how to start... :cry: Thanks in advance
  3. I reduced the size of the panel, changed the position, the transparency and the color. Just change this file .. \Eagle Dynamics\DCS World\Mods\aircraft\Uh-1H\Cockpit\Scripts\ControlsIndicator\ControlsIndicator_page.lua ... (for those who still fly with :smilewink:) I commented on the changes. ControlsIndicator_page.lua
  4. To position the panel at the bottom left corner, you can change this line: base.init_pos = {aspect + shift_X, firstLineY + shift_Y} by this : base.init_pos = {-aspect - border_s, firstLineY + shift_Y} :smilewink:
  5. +1 many hours of practice, time to spend to refine the settings, reading some litterature of the flight model etc ... and fun replaces frustration :pilotfly:
  6. Hopefully the altimeter bug is also fixed :smilewink:
  7. The easiest way is to compare with Notepad ++ with the plugin 'compare' (for example) the original file and the modified file. In summary, a few sections removed and variable values ​​changed. ;)
  8. I reduced the size of the panel. Just change this file .. \Eagle Dynamics\DCS World\Mods\aircraft\Uh-1H\Cockpit\Scripts\AI\ControlPanel\g_panel_page.lua ... if you want :smilewink: g_panel_page.lua
  9. I tested two cases: - with a helicopter equipped with the minigun (no door) => the flexible sight does not descend automatically. - with an helicopter with no minigun => the flexible sight descends automatically. @ ED - le bug is here :music_whistling:
  10. I remarked that : - At start of Worlds Apart mission 6 (for example) or UN-Pilot, the flexible sight descends as soon as you jump into the co-pilot seat but at start of the QuickStart 'UH-1-IA-Target Practice.miz', the flexible sight does not descend automatically. And You ? :huh:
  11. Me too, but it's only temporary until the ED patch... and I always keep an archive just in case :smilewink:
  12. This is arguably the best and fastest way to fix all skins at once. :thumbup:
  13. Yes, but in some missions the skins cannot be customized ex: Spring Aparts 2025 :smilewink: @prccowboy Have you received my PM?
  14. Thanks for this info :thumbup: Would there be a generic solution for all liveries of UH-1 to avoid modifying files one by one ? I tried to create a description.lua in Saved Games\DCS.openbeta\Liveries\UH-1H but it doesn't work :(
  15. and nothing either with the 2.5.6.55847 of today
  16. Ok, I found a solution, I added 'user_name' in V1.lua : V1R = { category = CAT_MISSILES, name = "V1", user_name = "V1", After that, I can see and select 'V1' in the list ( I can see also 'V-1' ...) The trigger works fine now.
  17. With the 1.7.3 version, I have 'V-1' in the list ... Where is my error ..... It's so strange, in V1.lua, all name are ="V1" "V-1" in the list of missile appears only if the folder "WW2 V1 German Rocket Launcher V1.3" is present in Mod/tech/ but where does this label come from which does not appear in the files of this folder ?
  18. Hello, With this latest version, the trigger zone for detection 'Missile in Zone' no longer works. :huh: I noticed a difference in name (V-1) in the list of missiles and the name on the map (V1) .... but not in the previous version! Can you confirm ?
  19. Thanks for your reply, I'm going to look at the 3 turn models, it will also be easier to change them with existing ones :thumbup:
  20. Hello, Currently, I use two potentiometers for triming. I would like to have a finer adjustment, which would be the best option: multi turn potentiometer, encoder, other... Thank for your opinions
  21. Thanks Great job :thumbup: It is a real pleasure to fly, to intercept these V1 :pilotfly:
  22. I confirm that with the last beta, the lights lost their color
  23. Hello, I created a small mission, destroy an UBoot before it dives (beautifully reproduced :thumbup:) ... I tried with a bomb, it hit the kiosk without exploding ... only the machine gun and cannon fire from the Sptfire caused some little % damage. To be safer, I crashed the Spitfire several times on the deck, kiosk ... 0% damage Can you confirm with the official beta and 2.5.6?
  24. Thank you, indeed JoyToKey seems to provide a solution to my problem. :thumbup:
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