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Tanuki44

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Everything posted by Tanuki44

  1. - with an helicopter with no minigun and 'external carry points' in 'Mission Editor => Payload mode' is checked => the flexible sight descends automatically. Two solutions, install miniguns or edit the mission and uncheck the case 'external carry points' But if an armament is loading on the slots (door gunner or pod) the case is automatically checked and the bug is there again :(
  2. See post : https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-uh-1h-huey/221084-mod-uh-1h-enabled-keys-and-buttons#post3622861 You just need to add the keyboard and joystick shortcuts LCTRL + LSHIFT + C Tested and still functional
  3. Some things are broken (altimeter, texture, sight of the co-pilot descending alone) but are also repaired (texture), but alas, the UH-1H does not seem to be the priority over planes ... (altimeter is broken since August ... and however since a release is out DCS 2.5.6.55960 - 09.10.2020...) But with the latest Open Beta 2.5.6.57264, jumping into the co-pilot's seat, using the flexible and firing with or without the autopilot works perfectly for me ... The LALT + LSHIFT + Q cargo camera or the RCTRL + RSHIT + P cargo view also works.
  4. Very good initiative, :thumbup: The realization of commands increases the pleasure and immersion of piloting. ​ Nothing is the same after ​:pilotfly:
  5. This seems fixed in yesterday's OpenBeta update, but still no fix for the altimeter setting ...
  6. Is there a similar solution for the Gazelle SA342 in MiniGun mode, I am using 'opentrack' for my EDTracker and it's impossible to use the mouse for aiming movements, the only solution would be not to connect the EDTracker when starting DCS ... :cry:
  7. Answer here => https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-uh-1h-huey/bugs-and-problems-ah/art-issues-3d-textures-animations-aa/289383-m261-texture-issue?t=286755
  8. Hello, I need some help ;)​ I created a modifier called 'Combat' in switch mode for my joystick mapping in 'modifiers.lua' file local modifiers = { ["Combat"] = { ["device"] = "Joystick", ["key"] = "JOY_BTN5", ["switch"] = true, }, .../... How to test the 'state changing' only (without any another key or button) of this modifier (false or true) to display or not a panel on the screen ('Crew Panel' in the UH-1)? Even having some knowledge in lua, I don't know how to start... :cry: Thanks in advance
  9. I reduced the size of the panel, changed the position, the transparency and the color. Just change this file .. \Eagle Dynamics\DCS World\Mods\aircraft\Uh-1H\Cockpit\Scripts\ControlsIndicator\ControlsIndicator_page.lua ... (for those who still fly with :smilewink:) I commented on the changes. ControlsIndicator_page.lua
  10. To position the panel at the bottom left corner, you can change this line: base.init_pos = {aspect + shift_X, firstLineY + shift_Y} by this : base.init_pos = {-aspect - border_s, firstLineY + shift_Y} :smilewink:
  11. +1 many hours of practice, time to spend to refine the settings, reading some litterature of the flight model etc ... and fun replaces frustration :pilotfly:
  12. Hopefully the altimeter bug is also fixed :smilewink:
  13. The easiest way is to compare with Notepad ++ with the plugin 'compare' (for example) the original file and the modified file. In summary, a few sections removed and variable values ​​changed. ;)
  14. I reduced the size of the panel. Just change this file .. \Eagle Dynamics\DCS World\Mods\aircraft\Uh-1H\Cockpit\Scripts\AI\ControlPanel\g_panel_page.lua ... if you want :smilewink: g_panel_page.lua
  15. I tested two cases: - with a helicopter equipped with the minigun (no door) => the flexible sight does not descend automatically. - with an helicopter with no minigun => the flexible sight descends automatically. @ ED - le bug is here :music_whistling:
  16. I remarked that : - At start of Worlds Apart mission 6 (for example) or UN-Pilot, the flexible sight descends as soon as you jump into the co-pilot seat but at start of the QuickStart 'UH-1-IA-Target Practice.miz', the flexible sight does not descend automatically. And You ? :huh:
  17. Me too, but it's only temporary until the ED patch... and I always keep an archive just in case :smilewink:
  18. This is arguably the best and fastest way to fix all skins at once. :thumbup:
  19. Yes, but in some missions the skins cannot be customized ex: Spring Aparts 2025 :smilewink: @prccowboy Have you received my PM?
  20. Thanks for this info :thumbup: Would there be a generic solution for all liveries of UH-1 to avoid modifying files one by one ? I tried to create a description.lua in Saved Games\DCS.openbeta\Liveries\UH-1H but it doesn't work :(
  21. and nothing either with the 2.5.6.55847 of today
  22. Ok, I found a solution, I added 'user_name' in V1.lua : V1R = { category = CAT_MISSILES, name = "V1", user_name = "V1", After that, I can see and select 'V1' in the list ( I can see also 'V-1' ...) The trigger works fine now.
  23. With the 1.7.3 version, I have 'V-1' in the list ... Where is my error ..... It's so strange, in V1.lua, all name are ="V1" "V-1" in the list of missile appears only if the folder "WW2 V1 German Rocket Launcher V1.3" is present in Mod/tech/ but where does this label come from which does not appear in the files of this folder ?
  24. Hello, With this latest version, the trigger zone for detection 'Missile in Zone' no longer works. :huh: I noticed a difference in name (V-1) in the list of missiles and the name on the map (V1) .... but not in the previous version! Can you confirm ?
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