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Tanuki44

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Everything posted by Tanuki44

  1. Ok, I don't think the method used in the mod to 'hook' the pilot can be done on the fly via a keyboard shortcut. In the A-E4 mod, the keyboard shortcut has been disabled because it is not functional.
  2. Thank you for these explanations, I advanced and watched your tutorial concerning the animation Then, once the arguments are OK and functional under ModelViewer2, is there a tuto to exploit the arguments and how to make an automatic animation under DCS, like a spinning radar, a human moving his head etc ...
  3. No worries, this allowed me to discover another method to link an object to a aircraft
  4. You can also simply copy the png of the copilot Now, I understand why the pilot's body is not visible inside, in a jet everything is much tighter, you don't have access to the interstages and controls. and seen from the outside, it comes in superposition of the existing ...
  5. Yes, I modeled the controls under SolidWorks and printed all non-metallic parts. I started with potentiometers, but they are sometimes defined to integrate and accuracy and stability decreases with wear, I replaced them with Hall (SS495A) sensors. I use Pro Micro board, Windows only supports 8 axes per board, I have a board for cyclic or stick with rudder and another for the collective or quadrant.
  6. You fly without a pilot? I'll try to insert the pilot in the F14, but nothing is sure
  7. Indeed , I made a helico set : collective, cyclic, rudder and also a set based on the Spitfire and warbird compatible : rudder with brakes, stick, quadrant and this utility :
  8. Personally, I use OvGME to insert the mods files in the base directory.
  9. Of course, I will already look if the F14 file is editable ... I'll download it with the test period
  10. I don't fly jets, doesn't ED have a model pilot in these planes?
  11. I don't know about the Tomcat, I don't have this module. All you need is a hook point defined in the EDM file and, above all, access to the (unprotected) Payload definition file. This is generally the case for MODs
  12. As for the Huey, it is reserved for the co-pilot
  13. New crew for UH-60L https://www.digitalcombatsimulator.com/en/files/3321772/
  14. My controllers all work with MMJOY2 and that's how the switches are set up and that gives a lot of possibilities...
  15. On my controls, an ON/OFF switch is recognized as 2 buttons, I only found a solution using AutoHotKey by testing both buttons that send the same code defined in the CMS. The disadvantage is the lack of synchronization, you have to position the switch correctly before starting a mission. Depending on some controllers that send a pulse too short to be well detected by the software (also visible in the Windows controller) while DCS handles it without any problem.
  16. So there are at least 2 pilots using it
  17. @admiki Is it the same or did you make another version?
  18. Just now tested: 1- Extract the 2 files from the above archive 2- Integration of the 2 files in the archive : Eagle Dynamics\DCS World\Mods\aircraft\Uh-1H\Cockpit\Textures\UH-1H-CPT-TEXTURES.zip No problem...
  19. The only thing missing is the warbird
  20. The problem has existed for a long time ... I used the files from a previous functional version ... Patch_Color_UH1.rar
  21. I read that there was a problem (SDK) with the AN/ARC-201 FM, does this explain why the FM Homing doesn't work?
  22. I suspect that my inexperience is to blame. Thanks for this info, I am looking for any good tutorial to learn. I've already managed to integrate my mod into the aircraft, sure my artistic side is the worst. Thank you for your answers.
  23. For the moment in my learning, I only tried with basic colors without material, what is PBR materiel ? I'm mostly trying to figure out why the shades are so different, (brown => yellow) Thanks In Blender/Layout In Blender/Shading In ModelViewer2 In DCS
  24. Hello, I'm starting to model with Blender and I have a problem with the colors. The colors I choose in Blender appear very different in DCS, in general much clearer and the lighting removes the relief of the mesh. Can anyone help me? Thanks
  25. Small Mod to add the pilot and co-pilot. Caution! these models are static and do not follow the movements of the controls. The textures are basic, I'll try to provide the UV Maps as soon as I figure out how to export them... The display choice is in the ME just like the other options UnitPayloads. Read the installation file in the zip. https://drive.google.com/file/d/1DvrOTnztI17RNPlgJ0iaNdbDiV9lR9jb/view?usp=sharing
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