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Everything posted by Tanuki44
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Did you take the attached file? Is this line the only one that is not commented on? base.init_pos = {(aspect - size),-(0.99 - 1.3*size)} -- Right Bottom
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As I did for the Huey, a small modification of the controls indicator : Position, transparency and size reduction. just change this file lines 34 to 37, possibility to change the location --base.init_pos = {(-1*aspect + 1.5*size),(1 - 1.3*size)} -- Left Top --base.init_pos = {0,-(0.99 - 1.3*size)} -- Center Bottom --base.init_pos = {(-1*aspect + 1.5*size),-(0.99 - 1.3*size)} -- Left Bottom base.init_pos = {(aspect - size),-(0.99 - 1.3*size)} -- Right Bottom ControlsIndicator_page.lua
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Déjà pour la transparence vous pouvez changer la ligne : base.material = MakeMaterial(nil,{255, 0, 0, 100}) 255 est le rouge 100 c'est la transparence et met : base.material = MakeMaterial(nil,{0,0,0,40})
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I had made this for the Huey: I'll see if I can transpose it for the UH-60
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This version replaces MMJOY2 [v20161101] which was apparently buggy? Do you know the improvements over MMJOY2[v20160818upd1]?
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We can't see everything, the activity on this Discord channel is intense
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I can confirm that deleting the entry in the first binding, that's works.
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Following the info from SpaceEnthusiast on discord
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Yes, available on Google Drive, https://drive.google.com/file/d/1LS74t0zTjRhkTex2gr2CDTuMtqHHQYPG/view?usp=sharing
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Information: I translated the UH-60L Guide into French as PDF format, not being a discord fan, I don't know where to upload it. I posted the info on discord, but no answer on the availability... See my next post
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Strange, it works at home https://www.myqnapcloud.com/share/7397jijk7p84o29sw9yx29yd_12hfjk5hn8392684rv2x76x3ba92075h#/home/DCS/DCS_mods/dcs 2.7
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Use a livery with custom_args following the example of the first post. But after using the gunners, they automatically take their weapons back as before.
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Addon Tents, Watchtower, UH-1-Cargo
Tanuki44 replied to upuaut's topic in Static/AI Mods for DCS World
The latest versions made available are correctly placed. -
In my opinion, it is preferable to synchronize the controls and to think about making a trim reset at start of the flight, it only takes a second.
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I managed to reverse the animation of the pedals for the amendment : in the file \Saved Games\DCS.openbeta\Mods\aircraft\UH-1M\Cockpit\Scripts\mainpanel_init.lua change the values in red : Pedals = CreateGauge("parameter") Pedals.arg_number = 6 Pedals.input = {-1, 1} Pedals.output = {1,-1} Pedals.parameter_name = "PEDAL_INPUT" attached is the lua file mainpanel_init.lua
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- helicopter
- uh-1m
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(and 8 more)
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Just click on the axis inversion assigned to the pedals in the axis parameters panel of UH1M
- 51 replies
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- helicopter
- uh-1m
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(and 8 more)
Tagged with:
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Is it this one? https://www.digitalcombatsimulator.com/en/files/3308304/ for the other missing modules, the links are in the 1st post
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The CLSID values in the UH-1H.lua file are not identical to those in the files of each module: For exemple in \MissionEditor\UnitPayloads\ UH-1H.lua : ["CLSID"] = "{powerline_worker}", but in \Mods\tech\powerline_worker\ powerline_loadout.lua : CLSID = "{c20c4280-1648-45a1-1166-11d323e2c3b1}", they only have to be identical.
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Corsair questions (probably too many to answer lol)
Tanuki44 replied to LordBlueBaron22's topic in F4U-1D
There is a Helcat mod, but it requires the P-51D -
Addon Tents, Watchtower, UH-1-Cargo
Tanuki44 replied to upuaut's topic in Static/AI Mods for DCS World
The Bambi bucket is a load just like a crate, the lua file (if I think of the one) defines emports in a mission. The Bambi bucket must be placed on the ground and therefore must be loaded up. This is not a choice of emport. The files bambi_bucket are present in folders : Data, Database, Shapes in \Saved Games\DCS.openbeta\Mods\tech\Static_Objects But did I understand the question correctly? -
Addon Tents, Watchtower, UH-1-Cargo
Tanuki44 replied to upuaut's topic in Static/AI Mods for DCS World
Since I don't know what version, EDM models are positioned and oriented from the connector defined in the aircraft's lua. Objects like the Water Tank seems to have its centered origin and should therefore have a connector in the center of the chopper, which explains the offset and sometimes the XYZ orientation. The instruction that seemed to correct the position : Position = {0,0,0} in the loadout.lua seems to be no longer functional, no value is taken into account. The only solution I found is to apply the offsets in the original file before exporting the EDM. But for that, we need the original shapes. Unless someone has another idea? Other question : Most aircrafts have a xxxx.lua file (P-51D.lua for example) where the different pylons are defined and therefore allow to modify or add to existing connectors. But I can't find the file of Huey, there is only the one who defines the unitPayloads ... would it be deliberately embedded in an encrypted file ? -
If you keep the synchronization settings checked, it is necessary at the beginning of the flight mission to reset the trim to 0, then everything works normally. This applies to all the other modules I own.
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Spitfire vs V1...modules needed?
Tanuki44 replied to WytchCrypt's topic in DCS: Spitfire L.F. Mk. IX
Sorry, I don't know why, but the Mosquito turned into an A10 ... probably a error when I looked at the mission in the ME... On Wiki you can read this: But how much? For the distance, it is noted that following a V1 to shoot it down was very risky considering the speed... Your version is really good, shooting it is easy, not to explode is the difficult -
Interesting Did the 2 operators make any particular adjustments or settings to the axes?