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Everything posted by Tanuki44
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I found also out why, the device number can change depending on the mods installed, (pilots, weapons) as some devices are added to the list and others are inserted. at my place, the device has been set to 47 and not 46, so check in the keyboard binding . I'll check with AND0ID to see if we can modify the mods to avoid this.
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I am both delighted to see that you have worked well on the livery, but also annoyed to tell you that the external liveries between the UH and the MH will unfortunately not be compatible. The unwrapping cannot be the same given the modifications and even now the slightest modification breaks it. I still want to try to align the unwrapping of the fuselage as well as possible Overview of functions: (livery yet to do and uniforms of the Navy pilots...) Landing lights, search light, rescue spot Functional Winch with or without harness, harness, empty or with a character ( here just a test of common character ) Independent ESS with hellfire x2 or x4 and side racks with torpedoes or additional tank Configuration with or without the launcher of sonobuoys and launch of the sonobouoys with parachute Configuration in sonar mode (with controllable descent) or cargo mode
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, now there is only this error in the last line of the log before the crash : APP (Main): failed to open 'F:\Tanuki\Saved Games\DCS.openbeta\Logs\voice_chat.log' for reading
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Same problem, I have this in the log: 2022-11-27 12:41:35.722 ERROR_ONCE DX11BACKEND (16936): texture 'a29b_01_flir' not found. Asked from '' without finding where this texture is located in FLIR model.
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I'm digging up an old topic... I tried to model two mirrors for a SeaHawk, (3ds max) I think I followed the instructions above, but as soon as I select the material : mirror in the texture controller, the mirror becomes transparent and I see through it and not behind it... I tried reversing the normals, same result. Any ideas? Thanks in advance
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reported earlier Huey still not sticking to the ship's deck.
Tanuki44 replied to rayrayblues's topic in Bugs and Problems
The Huey's slips have been a problem for much longer, Already in the 'UH-1H Worlds Apart Spring 2025' campaign, the Huey was sliding down the slope and ending up in the river... No comment ... on the responsiveness of repairing old mods ... -
While waiting for a total integration in a future version, here is an update of my 'mod' https://www.digitalcombatsimulator.com/en/files/3321772/ *** Pilot and Copilot UH-60L *** *** Miniguns UH-60L - functional *** *** Added "Gatling" rotation for Miniguns *** *** Miniguns virtual Panel - selection right and/or left minigun by keybind *** *** Jettison virtual Panel - selection by keybind *** *** Fixed the rotation of meter wheel of Course (different of Distance counter) CISP *** *** Integration of 'sniporbob' fix for the Distance counter (Improve-HSI-Dist) *** *** Dissociation of Miniguns from their mounts in UnitPayloads *** *** Fixed Formation Lights ***
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Landing light switch only recognises 1 button
Tanuki44 replied to Cowboy10uk's topic in Controller Questions and Bugs
Test this for example for the landing light in ..\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\UH-1H\Input\UH-1H\joystick\default.lua --LandingLight Control {down = device_commands.Button_12, cockpit_device_id = devices.NAVLIGHT_SYSTEM, value_down = 1.0, name = _('Landing Light Switch'), category = _('Ins Collective Stick')}, Recopy the line, modifying the value of 'value_down' and the name to avoid having a duplicate in the entries {down = device_commands.Button_12, cockpit_device_id = devices.NAVLIGHT_SYSTEM, value_down = 0.0, name = _('Landing Light Switch OFF'), category = _('Ins Collective Stick')}, This will create a specific input to turn off the 'switch' Then it depends on your hardware which detects or not the switch to OFF and sends the info... -
And in preview, I can tell you that it's even more immersive
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Hi, I have a cockpit model under 3ds max 2021, and the latest edm plugin. I added a dummy box type="bounding_box"; although apparently this is no longer necessary with the latest plugins. (I have no problem my other models) I also added a bone, the problem is that this bone (maybe depending on its position) disturbs the model, either distorts it, or some args don't work normally anymore. Sometimes the model doesn't even load in ModelViewer2... The question is how to integrate a bone without disturbance, does anyone have a link to an older version of the plugin? Thanks for any help
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Tu confonds la version de l'add-on pilots-miniguns 2.3.1 et la version du mod BlackHawk 1.3.1 Il faut intégrer l'add-on avec OvGME qui remplacera et ajoutera les fichiers nécessaires au mod UH-60L You confuse the version of the addon pilots-miniguns 2.3.1 and the version of the mod BlackHawk 1.3.1 It is necessary to integrate the add-on with OvGME which will replace and add the necessary files to the UH-60L mod
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fixed Dysfunction of the Wing Flaps Handle of the TF-51D
Tanuki44 replied to Glow's topic in Bugs and Problems
I bet a banana that this will not be corrected