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Everything posted by Tanuki44
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Maybe hack the routine controlling the nav lights and add the formation lights command Not tested but maybe on this principle: .../... for example -- be careful the names of the commands are to be taken from the default.lua file of the folder 'input/keyboard', here the names are for example elseif command == Keys.ExtLightNav then dev:performClickableAction(device_commands.extlight_nav, value, false) -- control for navigation lights --then add the command line for the formation lights dev:performClickableAction(device_commands.formation_light, value, false) -- control for formation lights -- elseif .../... To be adapted and checked if the transmitted values are correct for the 2 commands and to be redone at each ED update... While a third-party script is easier to use and does not change the integrity of the original file.
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For those who don't follow discord: Version 1.0 of M134 miniguns integreted in mod of pilots https://www.digitalcombatsimulator.com/en/files/3321772/ Currently it is a mod that adds to the main mod of the UH60L, it is the 1st phase which is static, the files will be sent to =X51= Kïnkküjüstövöïlëïpä which is the only one to have the capacity to make them functional.
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Winwing Orion Max, for Warbirds?
Tanuki44 replied to MStewart40's topic in Controller Questions and Bugs
WWII planes must be balanced, the Spitfire is equipped with 2 axes of Trim, the P51D in 3 axes. It is more pleasant to do it via axes than by impulses on buttons. Apart from DIY equipment, I do not know of 'standard' (commercial) equipment have as many axis. -
Overview in the UnitPayloads window (resolved)
Tanuki44 replied to Tanuki44's topic in Mission Editor Bugs
OK, everything has become normal again after having repaired. -
Overview in the UnitPayloads window (resolved)
Tanuki44 replied to Tanuki44's topic in Mission Editor Bugs
Strange, it just corresponds to the update, it does with all my more or less strongly modules ... If I have time I will try to downgrader to be sure. Thanks for the feedback -
Since the last OB update, the aircrafts seem to be behind a thick fog that makes them all white. Previously, they were already overexposed but now ...
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For the 'Formation Lights' the decrement function does not work with keys or joystick buttons The bug is line 362 in the file ...\Saved Games\DCS.openbeta\Mods\aircraft\UH-60L\Cockpit\Scripts\Systems\lighting.lua The correction is: elseif command == Keys.formationLightsDec and formationBrightness > 0 then lighting.lua
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How can I enable axis controls for the lights?
Tanuki44 replied to skypickle's topic in Controller Questions and Bugs
If I understand correctly, you want to bind a potentiometer to these buttons, But these do not seem to be managed as axes but simply by key pulses. I am not sure that management functions and axes exist. Personally, I managed this via rotary pulse buttons. For info, Windows can manage 8 axes per controller, X, Y, Z, RX, RY, RZ, Dial, Slider -
How can I enable axis controls for the lights?
Tanuki44 replied to skypickle's topic in Controller Questions and Bugs
Often it is because the line was not created in the default.lua file which is in the folder : ...\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\xxxx\Input\joystick\ You are looking for what line? -
Nothing at home, french cockpit without knowing if it is the origin of the problem. Test with the original