Jump to content

Tanuki44

Members
  • Posts

    579
  • Joined

  • Last visited

Everything posted by Tanuki44

  1. Each time the lua file for DCS-BIOs is modified, the equivalent *.json file is updated when starting a mission using the mod. I noticed that it was necessary to generate the *.pp file again and do a setup for the plugin again too.
  2. The original UH-60L mod is 1.3.2 and soon 1.4 The submod UH-60L Armed is 5.5.1 The submod MH-60R is 3.0, 3.1 is not yet available... Which archive are you talking about?
  3. Is there a small converter to automatically transcribe the lua file to *.pp? This would avoid disturbing you with each modification
  4. I got help from WarLord from DCS FlightPanels. This made it possible to find the problem in the lua file, currently DCS-BIOS seems (I have to complete the file) to be functional in bidirectional mode. It will be necessary to regenerate the *.pp file, for the moment I will modify the current test file manually
  5. For my part, I have a problem of communication with Mods If I use keybinds, it works correctly from tablet to PC => DCS I tried the HUEY page available in the user files, I have no communication with the UH-1H module... On this page there is an OFFLINE light which I believe should have the text turn white when connecting to the module, it is constantly grayed out, although the tablet is recognized as connected to TouchPortal... How do I test to see if the problem is with DCS-BIOS or TouchPortal? The UH-1H module is activated in DIOS.lua and selected in the choice of DCS-COINS modules, the plugin loads without error in TouchPortal. Thanks for the help
  6. After searching, I managed to create the MH-60R.lua file (with 5 switches for test) and DCS-BIOS transcribed it to json I attach the files if you want to transcribe in *.pp for test Thanks for your help MH-60R.lua MH-60R.jsonp MH-60R.json
  7. Have you checked that the files in the archive have been copied to the right place? I don't know what 'put in OvGME' means... the *.7z file is not compatible
  8. Okay, I understand. No, I can't find a link to send my request to... (Sven) For the moment I'm studying the developers guide ... https://github.com/DCSFlightpanels/dcs-bios/blob/master/Scripts/DCS-BIOS/doc/developerguide.adoc
  9. Perhaps you could be more precise about your installation, as the archive *.7z is not OvGME-compatible, how did you go about it?
  10. If we could generate the pp file without the json, would that work ? or is it absolutely necessary ?
  11. I've just tested it, I don't notice any difference Are you sure you can hold the keybind long enough to go all the way? Crochet F4U.mp4
  12. Unfortunately, there is no DCS BIOS file for this mod. Attached is the clickabledata.lua file if it is useful for building the MH-60R.pp I'm looking for the DCS-BIOS contact, it seems they can add the mode to their work... Thanks for your help clickabledata.lua
  13. Hello xoomigo, Sorry to reply so late, but the end of August was very complicated. Here are the files I created I don't really understand the "outputs" *.json file structure Thanks for your help MH-60R.jsonpMH-60R.jsonMH_60R.luaBIOS.luaMH-60R.ppaircraftModules.pp Munt.G_DCS-COINS.tpp
  14. PaintKit photoshop format available for MH-60R V2.01 Mod https://drive.google.com/file/d/1vbOeaG2vNieO4KBu5tpN53YmFVXk9k_u/view?usp=drive_link
  15. https://www.digitalcombatsimulatnullor.com/en/files/3331106/ Version 2.01 **************** Fixed - Sound problem for Missing Tank Engine Sounds - Thanks to DD_Friar Fixed - LAlt + C for the reactivated camera movements, compatible with the mouse button to activate gun movements. Version 2.0 **************** ISSUE Fixed - Park-Off-Slow-Fast Wiper sequence Fixed - Value of argument for Tail in Folding livery changed 1.0 to 0.98 - (the collision light superimposed on a blade) Fixed - Keybind of CAP lamp test did not work Fixed - Freeze when launching torpedoes IMPROVEMENT Raindrop-free wiper area, option can be disabled in the DCS - OPTIONS - SPECIAL - MH-60R Add mouse management for Gun movements - Set the curve to 50% for a base value, then adjust according to your material Kneeling Gunner in Fire position SONOBUOYS / SONAR Added a 3 positions switch on Sonar Console to select and display target data (Immersion / none / Surface) sent by buoys and diving sonar 'RAlt' + 'RCtrl' + 'S' = 'SonoBuoys State - IMMERSION/OFF/SURFACE' See Manual for more explanations SURFACE RADAR Added RADAR functionality via a keybind with ajustable range and sector and a commands panel on sonar console Based on the same principle as sonar, but only for detection of surface vessels Max. range : 18 NM with the same ability to adjust the radar range 'LAlt' + 'LShift' + 'S' = 'Sonar/Radar Range - Incr.' 'LAlt' + 'LCtrl' + 'S' = 'Sonar/Radar Range - Decr.' 'RAlt' + 'RShift' + 'R' = 'Sonar/Radar Sector - Incr.' 'RAlt' + 'RCtrl' + 'R' = 'Sonar/Radar Sector - Decr.' See Manual for more explanations Keybind for Radar Mode selection 'LAlt' + 'LCtrl' + 'R' = 'Surface Radar - OFF/ON/INTERCEPT/SOLUTION' The intercept mode display the heading, distance and time for the MH-60R. The solution mode activate firing solution calculation for torpedoes, target acquisition using the same method as for submarine hunting. ** REMINDER ** Firing solutions are only available and displayed if the Left Inboard or Right Inboard switch is ON. KNOWN ISSUES Naval units are displayed regardless of their size. TEMPLATES Update of templates with the latest ASW script (integration of surface radar) Creation of two templates folders in 'Missions' : One for NAVAL OPERATIONS One for CSAR Template_Caucasus_Radar.miz is just to test the surface radar functionalities. DESIGN Add Ammunitions supply for guns Add new GAU-21 Machine Gun (0.5 cal) in the choice of weapons Add Rear Door joint and various mesh corrections LIVERIES New unwrapping to make livery creation easier PaintKit compatible GIMP Add a layer with the rivets and trapdoors (Thanks a lot to Cubeboy) Add a grey livery 'WARLORDS' which becomes the default livery
  16. Looking at your patch, I see that it concerns the UH-60L whose updates are made by ANDR0ID, so I passed the information on to him. For my part, I'm going to integrate your patch into my Mod MH-60R, although it's a maritime model and will have little opportunity to go into combat against tanks. I understand that this only concerns adding the Curve.lua file?
  17. @DD_Friar Thank you for your comments, which I regret not having seen before the release of 2.0. I also have to make a patch in the next few days, I will integrate your patch and thank you for it. Tanuki44
  18. Some little videos of mod progress https://www.youtube.com/@tanuki4430/videos
×
×
  • Create New...