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NightFlier

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About NightFlier

  • Birthday 12/22/1982

Personal Information

  • Flight Simulators
    DCS
  • Location
    North Italy
  • Interests
    Aviation, Travels, Trekking, Photography
  • Occupation
    Airline pilot - B737NG/MAX Captain

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  1. I mean statics too, maybe provided in different numbers like: 1 single person, 10 people, 50 people etc. not necessary animated and not by default as per the DCS traffic but rather placed by the editor as per other objects/troops.
  2. Hi everyone, with the upcoming CH-47 and the future C-130 releases, civilian personnel and population statics/ground AIs would play an important role as they may be used for many tasks (Airport/base staff, civilians to be rescued or evacuated, refugees camps etc.). Is anyone planning to make a mod for them? The actual old, awfully designed default air show crowd isn’t suitable at all.
  3. The first option works but the second, depending on the mission doesn't. So for the moment I'm using Go to Waypoint 2 on Waypoint 1 + Go to Waypoint 1 on last waypoint. Infantry works as per old method (only Go to Waypoint 1 on the last waypoint) depending on turn radius. Still odd and unusual anyway.
  4. Thanks, I'm doing some tests but anyway, it used to work as I did in first place. I used that way for years so there's something broken anyway. I also noted that infantry has less problems but if the turn is too tight (too tight for DCS....not for normal physics and real life!) it stops too.
  5. Good day everyone, I set up a ground unit to perform a loop using, on the last waypoint, the command "Go to waypoint" to make it start again its loop. First of all, when using "Perform command" it automatically reverts to Perform Task (you will notice clicking other options and going back to that action). Anyway, the ground unit reaches the last waypoint, goes to the first one as per command but it stops and doesn't start the route again. Here attached a simple test miz and track file. Tested on different maps (Caucasus, Syria, Nevada etc.) and different ground units. Many thanks Go to waypoint bug test.trk Go to Waypoint BUG test.miz
  6. I tried my best to have the Victory Flag showing up by having a look to similar mods but the flag doesn't work (= I'm not able to make it work, more precisely). It may be helpful to have it already packed with the lua files or more detailed instructions
  7. @Hawkeye60 May I kindly ask how to install the Victory flag? I'm trying to put it in the F-14 but my knowledge of mods luas and structure is not enough.
  8. @Hawkeye60 do you think it's possible to use the flag you designed as a new weapon mod to be waved out of the cockpit like in the picture?
  9. Hi guys, as DCS doesn't provide a proper replay, I was considering having the LSO platform screen exported in video format (like we can do on the Tomcat when using the LANTIRN) or to an additional monitor (so we can record that screen). Is there a way of doing it? I mean, flying a plane, switching to the LSO station temporary, activate the recording and moving back to the plane. By having this we can properly review our traps and get a fair grading by the human LSOs who can't be there every day. Thank you in advance
  10. Ok a got a new crash (DCS not responding without crashlog), this time in Single Player, different map (Nevada). Here is the log attached. dcs.log
  11. As written, unfortunately I can't retrieve the full one as I restarted DCS 2-3 times shortly after and lost that log. Shame on me but I had to rejoin a session asap. I'm going to re-install my GPU drivers now and check how it goes in this evening's session. Tomorrow I will replace the GPU with the new one and make a clean driver installation with DDU.
  12. Hi guys, I'm having random DCS crashes with "DCS not responding" popup either when flying or in the Server (role selection) screen. Here is the latest crash log (can't retrieve the actual full log as I started DCS couple of times after that to resume a mission quickly) Specs are good: i5 13600KF / 64 Gb RAM / RTX 2080 (it will be replaced with a 4080 tomorrow evening). Thanks for your help PS: I already run a full repair and got rid of mods. dcs.20230807-215144.crash
  13. Suggestion: It would be a great add to have GPU and Air Starters with the ducts unfolded and in a kind of "connected" shape in different variants to be used with different modules as they have their specific connecting points. Having them as active ground unit would also be amazing as we might create triggers (i.e. using Spacebar or F10 radio menu) to talk with ground crew (not the default invisible one) and activate and deactivate those units for engine start.
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