-
Posts
197 -
Joined
-
Last visited
About NightFlier
- Birthday 12/22/1982
Personal Information
-
Flight Simulators
DCS
-
Location
North Italy
-
Interests
Aviation, Travels, Trekking, Photography
-
Occupation
Airline pilot - B737NG/MAX Captain
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Hi guys, In the latest patch (not the hot fix one) internal cargo has been included for the Mi-8 and the Huey. How does it work? It seems that the changelog has been changed after its publication...the sentence I took a screenshot of has been removed...
-
Hi everyone, for those working on terrain textures, do you think it might be possible to produce Africa-like textures for existing maps (like Syria)? The idea is to have a good recreation of the Central Africa area (Congo, Uganda, Tanzania, Angola etc.), especially in the 70s. I don't have any skill for this, just wondering if it might be a doable project for those involved in terrain textures editing.
- 1 reply
-
- 1
-
-
UH-1H Revamp by Massun92
NightFlier replied to Massun92's topic in Flyable/Drivable Mods for DCS World
I would use it even if it breaks the IC as public servers are not attractive. There are tons of casual and milsim groups with own servers that are usually set to allow mods. Even if it breaks the IC, if the result will be a much nicer cockpit, it might be considered to be implemented as the standard one by ED. Go for it! -
Hi rotary pilots! Is there any plan to get the Mi-8 a level up in terms of texture and new features? It has one of the best (if not the best) helicopter FM out there but it's now aging a bit compared to new ones and it might be appropriate to have what it deserves. It still rocks but I think it should be upgraded considering what we are getting in terms of quality at the moment (see Apache and Kiowa).
- 42 replies
-
- 13
-
-
Massun92´s Asset Pack - Official (update march 2024)
NightFlier replied to Massun92's topic in Static/AI Mods for DCS World
First of all, congratulations, it's a very good news and a deserved award for your hard work! I have a question that, I guess, some are going to ask so here it is: I have a mission planned for the 22nd with many static objects of your Mod. Is it going to work if I keep the mod installed after the next DCS update to make the mission run and/or avoid to place all the objects again? I guess they will have different names so having the mod active should probably create doubles but I want to be sure it will not mess up an existing mission- 529 replies
-
- 1
-
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
fixed Go To Waypoint command not working
NightFlier replied to Cjayster13's topic in Mission Editor Bugs
Actually it works without increasing the distance (as it used to do before couple of updates ago)...the only thing to do is to add another "go to waypoint" on the first waypoint of the loop (the one "receiving" the vehicle after the loop). So distance is not an issue, as per other tests, where it stopped even with a great distance from waypoints. -
Civilian personnel and population
NightFlier replied to NightFlier's topic in Static/AI Mods for DCS World
I mean statics too, maybe provided in different numbers like: 1 single person, 10 people, 50 people etc. not necessary animated and not by default as per the DCS traffic but rather placed by the editor as per other objects/troops. -
Hi everyone, with the upcoming CH-47 and the future C-130 releases, civilian personnel and population statics/ground AIs would play an important role as they may be used for many tasks (Airport/base staff, civilians to be rescued or evacuated, refugees camps etc.). Is anyone planning to make a mod for them? The actual old, awfully designed default air show crowd isn’t suitable at all.
-
fixed Go To Waypoint command not working
NightFlier replied to Cjayster13's topic in Mission Editor Bugs
The first option works but the second, depending on the mission doesn't. So for the moment I'm using Go to Waypoint 2 on Waypoint 1 + Go to Waypoint 1 on last waypoint. Infantry works as per old method (only Go to Waypoint 1 on the last waypoint) depending on turn radius. Still odd and unusual anyway. -
fixed Go To Waypoint command not working
NightFlier replied to Cjayster13's topic in Mission Editor Bugs
Thanks, I'm doing some tests but anyway, it used to work as I did in first place. I used that way for years so there's something broken anyway. I also noted that infantry has less problems but if the turn is too tight (too tight for DCS....not for normal physics and real life!) it stops too. -
fixed Go To Waypoint command not working
NightFlier replied to Cjayster13's topic in Mission Editor Bugs
Good day everyone, I set up a ground unit to perform a loop using, on the last waypoint, the command "Go to waypoint" to make it start again its loop. First of all, when using "Perform command" it automatically reverts to Perform Task (you will notice clicking other options and going back to that action). Anyway, the ground unit reaches the last waypoint, goes to the first one as per command but it stops and doesn't start the route again. Here attached a simple test miz and track file. Tested on different maps (Caucasus, Syria, Nevada etc.) and different ground units. Many thanks Go to waypoint bug test.trk Go to Waypoint BUG test.miz -
McKronenberg started following NightFlier
-
The Flag Pole Add On for All Nations
NightFlier replied to Hawkeye60's topic in Static/AI Mods for DCS World
I tried my best to have the Victory Flag showing up by having a look to similar mods but the flag doesn't work (= I'm not able to make it work, more precisely). It may be helpful to have it already packed with the lua files or more detailed instructions -
The Flag Pole Add On for All Nations
NightFlier replied to Hawkeye60's topic in Static/AI Mods for DCS World
@Hawkeye60 May I kindly ask how to install the Victory flag? I'm trying to put it in the F-14 but my knowledge of mods luas and structure is not enough. -
The Flag Pole Add On for All Nations
NightFlier replied to Hawkeye60's topic in Static/AI Mods for DCS World
@Hawkeye60 do you think it's possible to use the flag you designed as a new weapon mod to be waved out of the cockpit like in the picture? -
The Airbus Beluga For DCS World
NightFlier replied to Hawkeye60's topic in Static/AI Mods for DCS World
Nice add! @Hawkeye60 could you check your PMs?