

Cgjunk2
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Everything posted by Cgjunk2
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This mod really helps with flying formation. The changing pitch of the engine whine lets you make really precise adjustments. Wonderful mod all around!
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I mostly fly on AO and non-combat, but it seems like it would make for a good exploit in finding your target :music_whistling:
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I have a potential bug to report. When flying formation, I noticed that everyones tailpipes smoke in exact relation to my own throttle movements. For example, if I am flying in a mig 21 formation, and I reduce/increase my throttle quickly to induce engine smoke puffing, all aircraft in the form will puff at the same time, even though nobody else has touched throttles. I’ve also seen an f-16 in the same formation respond in the same manner to my throttle inputs. Not sure if this is only happening in MP, or if this a larger bug offline as well.
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Same for me.
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Just downloaded the new 2.5.6 patch for Steam today. I can play offline, but I cannot login to be able to use multiplayer. It says "incorrect login or password"
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The Mig-21 is great fun to fly to high altitudes. But those flights are pretty procedure driven in order to be successful, as mentioned in a previous post. The only problem with doing joy rides like this in a real life plane, is that the pressurization system of the airplane wouldn't be able to keep up, and you’ld need a spacesuit. I would imagine the company with Mig 29s have a pretty specific flight profile as well to get as high as they do.
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[RARE VIDEO] MiG-21Bis cockpit and ASP sight view
Cgjunk2 replied to Schmidtfire's topic in MiG-21Bis
I found this down the youtube rabbit hole. I am not sure the language used, but it seems to be on maintenance infrastructure for various aircraft. Some Mig21 stuff scattered throughout. Interesting even if I cant follow the language. -
I agree with all the sentiments above. This is my favorite airplane to fly right now in DCS because of the fact that I can “feel” the airplane. I bought the F-5 recently, and while it is a good module, it feels antiseptic in comparison. I hesitate buying the F-18, F-16 thinking Ill be disappointed in how they’ll feel in the air. There are the common gripes about the external sound, hovering wheels, etc, but I think the dev should be very proud of this module. It really doesn't show its age, and is worth every bit of effort to continue to maintain it and improve it. IMO, this module should be considered a flagship for DCS that is actually worth buying at full price.
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If you have just jettisoned tanks, make sure to return the jettison toggle to center. Smoke will not work otherwise.
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Sorry for bringing back this thread from the dead. But I’m not sure if the wheel brakes are considered “fixed”. I bought the F5 a couple of weeks back and have noticed the ice rink behavior of the tires/brakes. Even when loaded up with stores, the tires dont grip enough to resist skidding when using the W key at taxi speeds. When going faster, the plane can be sliding sideways at speed without taking damage. IRL i would expect blown tires, collapsed gear etc, if you’re sliding sideways for 10s of meters with full stores. I realize that the real plane may not have the best braking capacity, but I doubt an engineer would design a brake system that would so completely overwhelm the tires capacity to grip in perfect conditions. I dont think the problem is the lack of anti skid, as most planes are capable of braking firmly (once weight settles) without the activation of anti skid. In the case of this F5, the tires never seem to bite to any usable degree. From a gameplay perspective, the W key is still not very usable, and I dont have an axis option. I realize it’s been 3 years since the last post, but hopefully brakes/tires will be looked at in the next update.
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[RARE VIDEO] MiG-21Bis cockpit and ASP sight view
Cgjunk2 replied to Schmidtfire's topic in MiG-21Bis
Excellent video! Wished it was longer -
I dont know if it’s just me, but the tires seem more elevated from the ground lately. Seems they’re a good 3 to 4 inches off the ground. It’s just the back two tires, the nosewheel is firmly planted on the tarmac. Any chance this can be adjusted?
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I just noticed while playing online, that when I see someone else in a Mig 21, the sound completely disappears from the front external view once they go into AB. While there is no sound from the front, it sounds normal from the back. This was observed to happen while the mig was on the ground. As soon as AB is turned off, you can hear the engine again.
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That link on the starfighter was an interesting read over a cup of morning coffee. Very cool. Over the last week or so I’ve been messing around more with the Mig21. I am now pretty consistent with fast climbs to 100,000 feet or a smidge more. Flight profile is pretty simplistic, but very touchy since it’s running near to max IAS or Max mach near the whole way. Basically I take off with no tanks, full reheat (w secondary), and accelerate to 1250-1300kph and maintain at that speed in climb. Eventually, Mach number will climb to M2.0, and if you are precise, the IAS will also still be between 1250-1300. When those two parameters meet, you should be a little higher than 10,000 meters. At that speed and and altitude, mach2.0 will increase very quickly to 2.1., so you need to pull up smoothly but quickly at maximum AOA until you are near vertical, trimming back to get full elevator range to aid in the last portion of the pull up (Full AoA requires full stick deflection in the middle part of the pull up) Then, as you maintain vertical, simultaneously trim forward towards neutral so you dont end up plowing through the air while the wings are still biting. Sit back and enjoy the ride. If your fuel was below 1000L at pull up, you should coast past 30,000 meters. If you dont make it in the first run, you may have enough fuel for a second attempt (if you dont mind a deadstick landing on the way home).
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All very good points about the use of tables. The reason I prefer “physics based” is probably coming from left-over bad impressions from early iterations of MSFS. I can be kind of obsessive about stuff. I’m the type of guy that can fly nearly the same flight 100 different times just to explore and feel out how the model behaves in slightly different situations. I remember being like that forever with flight sims. My moment, the thing that almost made me gag, was when I tried to hover the Bell Ranger in the earlier versions of MSFS, and realized it always “stalled” (like airplanes do), approaching zero knots. Not knowing anything about computers or programming at the time, that is when the curtain was pulled away and I saw “through” the flight sim, and it lost all believability. It scarred me for life :smilewink: Shortly there after, because of that, is when I learned about the tables in the config files for each airplane model. While DCS can’t be compared to that level of horridness, sometimes it feels like I can still see the man behind the curtain. For example, the ultra reliable flameouts at set speeds on the mig, or the shudder of the Mi-18 as moves in/out of translational lift. I realize those things happen in real life, but they seem to happen in exactly the same way in the sim, every time. But both models have so many other convincing characterstics, that it doesn’t hurt the soul like MSFS’s early attempt at helicopters. Thankfully, eagle dynamics has improved some with modeling landings and landing gear loading, because the earlier attempts (probably 10 years ago) had some generic behavior and animations that by themselves kept me from really liking Loc on, or Flanker (whatever it was at the time) Your point about “given enough resolution” does point to something important. With enough data points, with enough contingencies, a flight sim can be made to be convincing. I would have no problem with a tabular approach to modeling, as long as I cant tell. I suppose that is where the “art” lies in flight modeling and sim design. (As an aside, just to give you an idea of how weird I am with this stuff, one of my favorite flight sims to this day was A-10 Cuba! Why? Because the plane modeled the entire landing, compression stroke, everything. It was totally convincing. I could land that thing alll day long just to see how the landing gear would take different loads. And it crashed really well. Emergency off field landings were always different every time. It was predictable, but not totally predictable, if you know what I mean. Ironically, the real A-10 may not actually behave that way, but it had me fooled. :D)
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I’m loving the info and comments in this thread. As an aside, I tend to prefer physics based simulation, as opposed to one that run primarily off of tables (aka, scripted) like DCS...but that flight manual excerpt goes to show how much of aviation really is actually scripted. And the cooler the plane, the tighter the script. That linked except reads like a play! Deviate from the script at your peril! Funny, all of aviation is like that. So many tend to think of aviation as giving you freedom of flight. Then you get into it for real and get surrounded quickly by procedures and checklists. Not that I’m complaining, as that is what keeps you alive and develops competency. I guess you can get that feeling of freedom of flight, but it happens in those short in between moments, and you can never linger there...because the script awaits!
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Expecting to get to about 10k meters in altitude. But what I was really wondering is how to get there the fastest way possible. When you said before to climb (clean config) at 1200kph, I was surprised because I didnt expect best climb speed to be that high. It was really cool to get up to speed and altitude so quickly compared to the speeds I was flying before. When I tried fast speeds with the 3 tanks 900-1100kph, it climbed really slowly. So I burned through my gas very quickly at low altitude (secondary AB lit). If I can find the best climb speed, then I can get up into the thin air quickly and really stretch the range.
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I just tried the 1200km/h climb and it got up to alt and max mach way faster than my usual plodding climb speeds. Was cruising at max half way to kobuleti from tiblisi this time. That was in a clean config. Does anyone know the best climb speed with three tanks? Was barely climbing at 1100. Hard to reach 1200. It climbed a bit better at 900km/h, but still pretty slow. Anyone know the majic number?
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I just watched a vid on a retired Finnish pilot relating how the Mig 21 had to be put into a climb at full AB to stay below 2.08 M or thereabouts, as that was the max speed. It was neat seeing the same behavior in the DCS version of the mig. The problem you may be having is the fact that it just takes a long time to climb. For me to get to 60k feet and 2.1 M, it takes the distance from Tsibilisi, to Kobuleti. I drop my tanks around 40k, and then crawl up the remainder, trying to get stay as fast as possible. Eventually, I get to 2.1M with about 1-2000L of fuel remaining (after starting with three drop tanks). It is possible to climb slowly to about 71k, but beyond that altitude, It will flame out.. It always flames out if you exceed 2.1 M. The highest Ive ever taken the mig is 97, 400 feet in a zoom climb, which was pretty cool. Have to start the climb in at around 50000 feet as fast as you can to get that though.
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Thanks. I’ll look for that indicator light. I’ve been using the count strategy as well (about 6 seconds up trim from startup state). But it’s nice to have at least a neutral indicator in cockpit.
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Hi all, sorry if this a noob question... I like to set some nose up pitch trim for takeoff, because it helps a lot with being able to rotate smoothly, and at a reasonable speed. But, Im guessing as to how much trim I should apply. Does the Mig have a pitch trim indicator, and is it marked for a takeoff setting? Couldn’t find anything in the flight manual. Thanks
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Thanks, got it working through keybinds.
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Thanks, but where is that release button? I looked on Chucks guide and only saw one drag chute button, and it didn't have a cover. I must be missing something...
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I’m having trouble releasing my drag chute. I can deploy it fine using “p” but cant release/disconnect it. I tried using the default keys, mapped a button on my stick for release, and pushed the release button in the cockpit. Nothing works to release it. The only way is to go almost to afterburner after stopping, then it comes off. But then the plane acts as if the right brake is fully engaged, and I spin in circles. Can anyone tell me if I’m doing it wrong?
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I had lost interest in really flying the Mig because of the whisper jet sounds , and the lack of afterburner visuals. However, the recent update really improved on the external sounds from the front, and the AB is back! I’ve been flying the snot out of this plane on the aerobatics server since the update. It may not be perfect, but at least I can stomach flying now. It seems the internal sounds are a bit better now too (more rumbly?), even though those didnt seem to be updated.