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SpaceMonkey037

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Everything posted by SpaceMonkey037

  1. The radar should pick up signals bounced from the ground. If the signals send out at an angle they wont return to the plane. That is why you only get the range directly down. And also the reason for why when you bank too much it goes from the correct altitude to 0,000.
  2. No, this is a bug. The radar should go into standby mode when any ACM mode is selected. This includes dogfight mode as well. This is indicated with NO RAD in your HUD.
  3. I want to know what fuel type is used in-game so that i know the chance for a fire if I get hit. If we use JP-4 I want to use tank inerting to avid bursting into flames, but with JP-8 you don't really need tank inerting since its ignites at a higher temperature.
  4. Does anyone know what fuel type our F-16 uses in game? does it use JP-4, JP-8 etc.?
  5. If you go into ACM mode your radar does not go into standby mode, but rather HUD scan I believe. The radar should automatically go into standby mode if no other command is given while in ACM mode. EDIT: normal ACM modes turns of the radar, dogfight mode however, does not turn off the radar although dogfight mode should turn off the radar. EDIT 2: DOGFIGHT mode should keep radar locks and not turn the radar to standby if you already had a lock. If you did not have a lock DOGFIGHT mode should turn the radar into standby mode.
  6. There are other things we need more than additional weapons that simply bring even more uncompleted things. First complete what we currently have, then move on to introducing new stuff.
  7. In-game it seems like radar altitude measures the distance from a line going directly down from your plane. If you bank that line moves rapidly across the ground further away from you showing the radar altitude increasing, although you are still on the same altitude. I might be wrong here but that is what i have noticed. Of course in the real plane radar altitude is the altitude directly from your plane down to the ground. If you bank it will still be directly down and if you bank to the radar altitudes edge it will show 000 as your altitude.
  8. The transmit switch in the F-16 inboard and outboard has many functions, some of which i won't consider ED ever getting into (or at least not in a long time). However one major function of the transmit switch is its ability to disable datalink symbols on the FCR page. This can be done by pressing transmit switch outboard short. This is a toggle, you will need to press transmit switch outboard short again to make datalink symbols appear after disabling them. EDIT: This has already been implemented.
  9. TRIM not realistic. In dcs trim is modelled in "clicks". You can click one time to the right, and one time to the left and hit the exact same trim setting. This makes it so that it is IMPOSSIBLE (not possible in any way) to get a perfect trim setting if you have a TGP mounted on the cheek station since this will provide asymmetrical weight that does not match the trims "clicks". This means that you might have one trim that constantly banks to the right, and if you just tap the left wing down trim for one nano second you will hit a "click" that is constantly banking to the left. This means that isn't possible to "trim it out". In the real plane trim is a "slider", meaning that it is almost impossible to hit the same trim setting twice. You can think of it like trim is measured in seconds. One second right wing down and one second plus one millisecond to the right are two different trims, while in dcs it would go in "clicks" so that one second trim right wing down and one second plus one millisecond will result in the same trim setting. This is extremely annoying as you will always have a bad trim if you fly with the TGP mounted. This should be changed.
  10. Hmm.. talked to a block 15 pilot, guess that is something that changed from the block 15 to the block 50, thought it would have been the same as most of the systems in both planes are very similar/identical.
  11. F-16 TWS Our current TWS mode does not have the ability to quickly change FCR scope range when bumping the cursor at either the top or the bottom of the FCR page nor does it have the ability to change between 60 and 30 degree scan when bumping the sides of the FCR page. This is not how it works in the real plane. TWS and RWS modes should both be able to change FCR scope range and FCR scan degrees. Currently only RWS has these abilities. This should be changed.
  12. hello, I have done some research on the F16s navigational systems and our F-16 does not have EGI although according to the DCS manual we do have EGI. If we would have had EGI it would have said EGI instead of INS on the INS knob on the avionics power panel. Furthermore, EGI allows for something like 5000 steerpoints, while INS and GPS can only have 127 steerpoints like our F-16 currently has. Could this be this a mistake in the DCS F16 manual?
  13. I didn't realise that this was already reported, but i did go a little more into detail so hopefully the team can get some use out of the info.
  14. F-16 DTOS, STRF and LSS HOTAS bindings might be wrong According to the DCS F16 manual "Missile Step. When in flight, depressing the button in EO or A-A mode selects the next weapon station. Depressing the button in A-G Mode cycles between CCRP, CCIP and DTOS.". In-game it cycles through CCIP STRF and CCRP, not CCRP, CCIP and DTOS like it should do. I believe in the real plane (at least for the F-16 block 15 MLU, but i would expect this to be the same for all the newer blocks.) you press Uncage on the throttle and that will go into STRF when in A-G master mode. In the game currently when you press uncage in A-G you go into LSS, while in the block 15 MLU you would press TMS left or right (not quite sure which) long and that will go into LSS.
  15. F-16 Master mode issue When selecting dogfight master mode in the F16 it locks up anything in front of you. The way it should work is that when going into dogfight mode the radar is turned to standby indicated by the NO RAD in the HUD and it will remain in standby until you selective one of the radar lock modes on the TMS. The master modes will also remember who weapons are set up and how the radar is set up, while in DCS currently it always goes into sidewinder in dogfight master mode and AMRAAM in Missile Override master mode. And for A-A master mode it will just keep the selected weapon. In the real jet you would be able to set a specific missile and your plane will remember what missile you set in the different master modes. The different master modes will also remember what mode you set your radar to and what ranges you were last looking at, meaning that if you went into ACM mode on missile override it will stay in ACM the next time you go back into missile override. Currently in-game it will always selects ACM for dogfight mode and CRM for all the other master modes. This is wrong and should be changed.
  16. Currently in-game you can only fire a single rocket from a rocket pod at the time. This is realistic, but with the actual rocket pods you can manually change the firing now from single to ripple by turning a knob on the rocket pod. When in ripple mode you can hold down the weapon release button and launch all the rockets, or tap the button to fire in salvos. Keep in mind that in ripple mode it is almost impossible to fire just a single rocket because of delays in the signal etc. And your will most likely fire at least three rockets even if you only want a single rocket. This is a feature and could be implemented in a similar way to gbu laser codes in the kneeboard.
  17. In the real viper you would also need to do it manually each time you start up. Its a part of the startup procedures.
  18. the functions of the lights are: RDY - Illuminates blue when the AR slipway door is open and the system is ready. AR/NWS - Illuminates green when the boom is latched in place or when NWS is engaged. DISC - Illuminates amber when a disconnect occurs. After the disconnect, the system automatically recycles to ready, and the RDY light illuminates after a 3-second delay. (Keep in mind that the air refuelling door should not be opened/closed over 400 knots/0.85 mach, which ever is less as this will over-speed the door. However you can fly with the door opened at 400 knots/0.95 mach without over-speeding it.)
  19. Currently in-game you can only fire a single rocket from a rocket pod at the time. This is realistic, but with the actual rocket pods you can manually change the firing now from single to ripple by turning a knob on the rocket pod. When in ripple mode you can hold down the weapon release button and launch all the rockets, or tap the button to fire in salvos. Keep in mind that in ripple mode it is almost impossible to fire just a single rocket because of delays in the signal etc. And your will most likely fire at least three rockets even if you only want a single rocket. This is a feature and could be implemented in a similar way to gbu laser codes in the kneeboard.
  20. You'd most likely get time from the GPS, however you need to manually input time on the datalink +-1 minute from the network time reference (who ever has mode selected NTR, this can be AWACS or a flight member etc.). You can set the datalink time by either guesstimate the GPS time and press in the correct time using that, you can time the cockpit clock to the GPS clock and use that to input the time into the datalink or you can dial your hand clock to a squadron clock and use that to get the correct datalink time. (this is your only option if you do not have GPS.)
  21. I am considering buying the VPC MongoosT-50CM2 Throttle, but it seems like it has encoders instead of axis. My question is, is there any way to use the encoders on the throttle as axis or are they simply encoders. Is there any reason for why you would prefer encoders over axis? And in the case that they cannot be mapped as axis, how do you bind radar elevation etc to the throttle? I am not interested in using that flap/gear handle on the side. Do you have to use two buttons or the slider thingy? Thx for replies!
  22. Is there a way to reset the default VR head position permanently? Each time I load into a mission I have to manually put my head a little in front and then recenter so that I sit in the correct position. Is there a way to change the default head position permanently so that I don't need to do it manually every time I load in?
  23. NO! When pressing TMS Left your do IFF NOT DATALINK! Datalink and IFF has nothing do do with each other. TMS left is purely a IFF thing, and does not change anything related to datalink. The only way for a datalink contact to become "friendly/green" or "hostile/red" is if another plane or ground radar identifies a contact as either friendly or hostile. The F16 cannot identify hostiles or friends like the hornet can. DONT MIX THESE UP! when you press TMS LEFT and do an IFF scan IF a target replies with the correct answer you will see a GREEN CIRCLE around the contact. The actual contact will remain the same as it was before, only difference is that a green circle will appear around the contact for three seconds, then disappear again. just to make this so clear you can even see your reflection in it IFF IS not connected to Datalink and has nothing do to with datalink and wont give your datalink any new information.
  24. If you make a target a system target in TWS your plane will simply "remember" the target, but not lock onto it. In this mode you can use the radar just like normal. Press TMS right once and it will make the target a bugged target, and you will lock the target and the plane will take control over radar screen range.
  25. No, IFF and Datalink are two separate systems. IFF is completely independent from datalink and datalink does not get any info from the IFF. IFF cannot make a contact "red" or "green", but it will show you a green circle on the contact if it replied. The circle will disappear within a few seconds. There is NO way to make a contact either "red" or "green" on the datalink in the 16. This MUST be done from another aircraft on the same datalink network like a hornet or AWACS capable of identifying aircraft types.
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