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SpaceMonkey037

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Everything posted by SpaceMonkey037

  1. So, this can be achieved by going COMM switch outboard for less than 0.5 seconds (The COMM switch is the four way hat on the throttle). This will make the FCR display go into the NONE filter that will remove all datalink tracks. You can also go COMM switch inboard to cycle between ALL, FTR+, and TGTS. These are other filters that filter out less things, but NONE is the only filter that removes fighter tracks (the enemy datalink tracks). You definitely do not want to turn off MIDS as that would stop you from transmitting your own position, effectively making you a bogey (Not a good time). I feel like this explanation is lacking an explanation. The reason for why you would like to turn off datalink tracks before acquiring a target is because datalink isn't perfect, things will be off, sometimes by a lot. For example, if you're flying in a four ship against another 4 ship in line-a-breast (spread out wide), and you have awacs on your side. You will see the four targets from your own radar, AWACS, and your three wingmen, and you will also see what targets that your wingmen are targeting. These often lead to four targets cluttering up your entire screen and looking like 15 targets plus a bunch of lines from datalink... you get it, it's cluttered. For this reason when acquiring your target (especially when targeting a specific target in a group) you want to go COMM switch outboard short to declutter, lock onto the correct target, and then go COMM switch outboard short again to regain datalink tracks as you always want your datalink tracks on to maintain SA (situational awareness). In short only declutter to acquire a target so that you don't reduce your SA.
  2. Very good explanation of the learning process of most dcs players. Problem is, you will never get any better than the best person in your community. Most people learn by doing. You really shouldn't be doing that though. The F-16 is a super complex aircraft that has through years of testing been made to perfection. NOTHING is random in this plane, everything has some function behind it, some a lot more complicated that others. If you really wish to "master" the F-16, there is only one way to do it. Read the real flight manuals and talk to people with a lot of experience reading the real flight manuals. They are a handful, about 2400 pages of handful ness, so you will definitely need someone to hold your hand through the experience, but it's well worth it. Of course mastering something depends on your definition of what it means to master something. For me mastering something is knowing something to an extent where you can operate the thing in question like it was meant to be operated IRL. In my eyes, if you don't know the F-16 good enough to be able to fly it IRL then you haven't mastered it ( I mean FLY it, not take off without crashing). In short, do what Viciam said, and IF you want to master the F-16 then don't do what he said. Have a safe flight!
  3. I would recommend messing around with gear down, try to replicate the bug and create a bug report and attaching the track file. What you described is not something
  4. Personally flying in a Rift S with the correct seat position everything feels perfect. One thing I have noticed is that the "monitor" head position is way too far forward, and this is probably because if you go further back you won't see the entire HUD symbology, something having two eyes fixes. This really isn't a coding problem, rather just a problem with having one point of view compared to two.
  5. Changing the wingspan has no effect on eegs lvl5, the DED page is called "MAN" for a reason, there isn't much manual abou eegs lvl5.
  6. Although chuck's F-16 guide should not be used as reference metarial, this is true. The Aim-9 missile are automiatically cooled in DGFT and MSL OVR master modes ONLY when the Master Arm switch is in the ARM position. If this switch is in SIMULATE or OFF the missile will not be automatically cooled. If this isn't the way it is currently working in DCS I recommend you to write a bug report on it and attach a track file.
  7. Ideally you don't ever want to be in that situation, but that is somewhat true.
  8. Question, does pilot A and B possess the required knowledge on the ways the F-16 fight compared to the F-18. They have very differnet fighting styles and knowing how to use the specific aircraft a major part of dogfighting. The F-16 isn't a pickup and fight aircraft. It requires knowledge on air speeds etc. to correctly use the aircraft in the way it was intended. Don't get me wrong, the flight model in dcs isn't perfect and never will be, but some of the things that are often pointed out as incorrect often have pilot error to blame and not the coding behind the systems.
  9. I am fully aware. Badly formulated on my end. What I meant to say is that there is no visual difference between a system target with datalink data and a tank target with datalink data.
  10. From what I remember they will be filled it, just like a radar + datalink contact. Not hollow.
  11. Are you 100% sure you haven't already made the datalink targets system targets? Perhaps drop all system targets and try again?
  12. All information found in the DCS F-16 manual should be considered incorrect and should not be used to construct feedback on how a system should function. The flight manuals are the only manuals that should serve this purpose.
  13. nono, there is no actual difference in the locking procedure between the two, only UI differences.
  14. oo.. I remember now, yeah, that's not a bug. It's just how the datalink targets are shown as system targets. It's just a UI thing, and does not have a functional feature for the locks. It's intended from what I know.
  15. I'm a little out of training with regards to the FCR. so I can't really help you much with the problem, but if your radar sees a target it will behave exactly the same regardless of datalink. I'd make a bug report if I were you. Include a track file.
  16. which manuals? You would at the bare minimum need the -1, -1-1 and the -34-1-1. If you don't have all of those a module will be very difficult to make accurate to real life.
  17. https://www.f-16.net/f-16_armament_article2.html Under "F-16 Installation" the USAF never equipped F-16 Block 50s with the LANTRIN system.
  18. My bad, I meant to say LANTRIN, not specifically the TGP. LANTIRN is a package consisting of the LANTIRN targeting pod and LANTIRN navigation pod. And our F-16 is not compatible with LANTRIN, meaning we will never see the TGP nor the NAV pod.
  19. nope, specifically the USAF 2007 version F-16CM block 50 modelled in DCS does not have the LITENING TGP, meaning that we will never get TFR.
  20. Figured I'd give an explanation, but yes you were 100% correct with your first post
  21. With the engine running both the internal and external fuel tanks are pressurized to aid in fuel feeding. To be able to refuel you will need to dump this pressure. With the engine off the pressure will be lost via valves, however with the engine on the pressure won't be lost and can only be dumped by opening the AR door. For that reason you have to open the AR door before doing hot pit refueling.
  22. Well, first of all ED doesn't want you linking those things here. But even if I could link them I don't think most would have any use of it as it's like handing you a book without teaching you how to read. You really much need to know how to read and understand the manuals as only having them won't help you much. I won't bother writing down all that stuff as it would be a total waist if there isn't any interest in that path either way. If you have any questions about it contact me on discord
  23. Hey! When learning the F-16 there are a couple different approaches. For the "quick and dirty" stuff it really doesn't matter what you choose to study. Go watch some GR videos or some other tutorial channel, or read chucks guides or the DCS F-16 manual. However, if you're a maniac and want to actually learn how the F-16 works, and not just the correct order in which to press the minimum amount of switches to be able to get the thing stared you really have no other choice other than to read the 2.4 thousand pages of available documentation on the aircraft. Learning the aircraft like this will teach you everything there is to know, how the engine works, how the hydraulic system works. This really is how you reach the peak of what DCS has to offer, but it does require an extreme amount of patience and effort. Now, what do I recommend doing? I think most people learn the minimums and never bother learning the super deeps of the aircraft, and I can't blame them honestly. If you really think you have what it takes to learn the F-16 to a high detail, and you're willing to fly this sim in a way you've never flow before I will highly recommend to at least attempt on learning the aircraft like this. In my experience once you've learned the minimums you won't ever continue learning. In short, if you just want to have fun read chucks guides or the DCS F-16 manual or look up tutorials on things as you go. If you want to learn the F-16 to a high level you can contact me on discord: SpaceMonkey37#3590 And I'll tell you everything you need to know as to where to find documentation etc. Have a safe flight!
  24. So, the TGP can ground stabilize to a somewhat degree using only DTED (digital terrain elevation data, a database of terrain altitudes) , but this is a pretty rough system. In area track (what you would use to track the ground) it uses the IR camera to track IR signatures that have a contrast to the surroundings. It uses these IR signatures to track any area, not necessarily the ones that have an IR signature (don't confuse this with point track as that simply tracks a single IR signature) .It can therefor track in area track only by using the IR camera, although I think it also uses the terrain altitudes to give a better transition if it loses IR signatures. Once it's gotten a good track it can keep the track only by using the INS, however for slewing the TGP around you will require either the IR camera or DTED. For this reason if you've got a good track and mask the target you will be able to keep a close track on the target only with INS. In INR mode, the TGP uses DTED and INS and not the IR camera. Lasing is also a way to improve a ground track. In short, it uses a combination of DTED, IR camera and the INS to keep the TGP ground stabilized. As for CCIP and all the other A-G modes it primarily uses the radar. It can operate using DTED, but this will give you the worst possible results. It can also use the TGP laser. Hope that helps! Feel free to ask questions if anything was unclear!
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