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Panthir

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Everything posted by Panthir

  1. I will complete my collection by adding ME-109
  2. I have one MSI twin Frozr III 2gb HD6950 unlocked to HD6970 shaders O/C. Do you think that due to the imminent EDGE appearance it will be a good move to find a second one to X"fire them or to buy a new gpu?
  3. What we need now is a flyable or controlled AWACS (able to assign or modify holding areas) in order to Complete the GCI simulation project.
  4. Dart, excellent job mate. Keep on working on it mate. LOTATC is a must for Mig-21bis, and F-84 fan club and not only for. It will provide as well the interface for successful TACON, as far as, MAP view option, although is similar, it doesn't simulates GCI picture. It is a very usefull tool.
  5. Excellent job!
  6. Many grats for taking the initiative to organize such an excellent Weekend Event. Many thanks to 104th and 51st, 51st and 104th for hospitality. Great fights, very important leasons learnt. Thank You Guys!!
  7. Official Callsign : Panthir Nationality: Greek Chosen Aircraft: SU-27/F-15C/A-10C/SU-25T/Mig-29S/Su-33 (what ever you wish)
  8. Hello Guys, Is there any way to remove dirt and scratches from the canopy? Thank you in advance for any help
  9. Tacview version 1.2.4 solved this issue. Eventually, this issue was related to those users that have "User Files" and of course "Saved Games" folders moved to another HDD than C:
  10. Dear Rongor, I have already done tried:-( Thank You
  11. Hello guys, I have purchased Tacview and I am very satisfied by the way that tacview recordings support my effort building skills in DCS World. My configuration has a follows: Asus P8P67 - Intel I7 2600K @ 4,4ghz - 16gb CL9 1600 MSI R6950 Twin Froz III Power Edition @ 940/1450 - 1,25v TM Warthog + TrackIR5 + G25 OCZ Agility 3 SATA III SSD 60GB + Others SATA II raids as well W8 64bit The reason I st up this thread is that allthough Tacview 1.2.2 manual installation on DCS 1.2.3 went ok and everything was working perfectly, being able to record DCS missions, rightafter installing Tacview 1.2.3 on DCS 1.2.3, either auto or manually, I am unable to record DCS World 1.2.3 missions. Eventually, whenever I try to select DSC World recording I get the following message "Export Script installation has failed" - "Please ensure that DCS World is properly installed and you have write access to its folder". At this point I would like to mention that recording [DCS: Black Shark] can be selected and that neither OS, nor Tacview installation and recording folders have changed. New Tacview 1.2.3 software version was the only new parameter in my case. Anyone that faced such a problem :book:
  12. Dear Vyrtouz, A lot of Tacview users will be grateful if you give a solution for the Windows 8 users.
  13. Stand off jamming is effecient against SA-3. Test it.
  14. Excellent mod. Thank you!!!!!!!
  15. Dear mate, What are important as well, are the turn rate and radius of turn as well. Eventually, without external stores, A-10C is a very good low altitude performer when being arround 200-250 with limited vertical capability. You always need to have at least 2000 feet to get the maximum turn rate and g's to achieve a very very fast 180deg turn within a minimum turn radius. But useally nothing more. You can't survive against an A/C with better nose authority and thrust to weight ratio. Adequate energy management can give you only a few more living seconds. A higher speed range between 350 and 250 can be obtained quite fast by unloading the A/C. This speed is usefull only if you want to convert it in conjunction with available altitude for instant turns. A sustained 3.26g load factor with 275 knlts will have no effect in a battle against a fighter. Instant high g manouvers can be obtained only by a progressive and not violent back stick movement. This A/C is not a fighter. Get practice with AoA indicator as well. Anything more than 20 AoA will contribute more to drag than lift. Near 7g's turns can be performed only when having speed higher than 300knots, by using the available altitude (with a high decend rate) Meanwhile Warthog doesn't have any chance when being aquired by a Fighter (visually or by sensors) is an excellent performer for the role that it was planned. For a fighterless theater, it's speed and turn radious range are excellent, for taking very fast a good firing position against ground targets. IMO A-10C is one of the best Maverick platforms. On the other hand, pop up manouvers for low drag guided or unguided weapon without being exposed, is difficult to achived without deploying a multi A/C cordinated attack. High altitude (15-20000') range scoring style by using TGP is a way that several other A/C can be operationaly used. This specific operational style is not the A-10C signature.
  16. Copied. Thanx.
  17. Any update
  18. As you wish, although we don't face significant client issues here in 113CW/4thSQ. Cheers
  19. Hello Guys, any update??
  20. Great Initiative, Excellent idea, the 4th SQ of =113 Combat Wing= would be very much appreciated to participate. Consider this as an official application. Desired Callsign "OUZO". POC for =113CW=4thSQ ---->=GR=Panthir =GR=Panthir
  21. Druid, You have done an excellent job. Thank you, indeed. We really enjoy this mission.
  22. Inseckt, Usually, forward stick pressure is to ensure that the nose wheel/s grabs the runway and the don't slip. In this way the NW speed generator gives to your Anti-skid system the correct speed to calculate and apply the right braking efficiency. I assess that this subject is not simulated in DCS A-10C. If yes, then it's is essential in a slipery / wet runway.
  23. The correct braking technick varies. As far as I know, this subject is not covered in DCS manual. Moreover, braking efficiency is related to the touch down speed. The whole story starts when you are in final approach. There you will have to define at first which is the right approach speed, taking in account current weight and wind. A good way to define the approach speed is to configure your A/C (gear, flaps) and maintain level flight (flight path marker on the horizon) slowing down up to the speed that the Angle of Atack indicator shows the Green Circle. This is the speed that you will have to memorize and maintain when you start your final glide path. Of course there are other parameters, such as crosswind and turbulence, that you will have to take in account in order to avoid any inconvenience (stall). Unfortunately, the DCS manual doesn't cover this subject. A nice and safe rule is the following. Add to the ideal speed, provided by the green AoA symbol, the half of longitudinal (head)wind component and the turbulence strenght. 1st example: 20knots headwind and 123knots ideal final approach speed. The final approach speed should be 10+123=133knots 2nd example: 20-30knots headwind and 123knots ideal final approach speed. The final approach speed should be 10+10+123=143knots 2nd example: 20-25 knots from 30deg from right or left, 115knots ideal final approach speed. The final approach speed should be (cos30°*20)/2+5+115=(0,866*20)/2+120=128.66knots. So, if you keep a final approach of 2.5-3° and you maintain the right speed then the only you will have to do is to aim for a white line touch down and then you will have to brake aerodynamically (nose high attitude) up to the speed of 80knots. Don't forget to engage Nosewheel steering and you will find out that you will need thrust to taxi up to the nearest cross section. Moreover the use of airbrakes is very effective. Try it guys.
  24. Excellent info mate. Thank you
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