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Everything posted by Panthir
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanks for your effort Christian!!!! Have a nice day!! -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Eventually it bangs the flag but it doesn't award the score. I used a numeric flag instead of e.g deadTestTarget and I awarded the score via red or blueScoreFlags. In this context the score is awarded to the team without be taken in account to the player's score. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
No mate I don't use it -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
You are perfect as always!! Many Thanks -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
So the only we can do, is to setup a trigger ONCE-UNIT DEAD-FLAG ON and use the flag to award the score to the teams via blue snd reScoreFlags tables. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear Christian, in your mission I added some other Static objects of high interest that score is not awarded when destroyed. On the other hand when I was killing the M32 I was awarded with 100 points. object scoring test v2.miz -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
I will test as well in my missions as well -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Gents have a nice day. Regarding score awarding it seems that destroying Static Objects doesn't award the assigned in playerScoreTable score value anymore. Any idea? It seems that DML scoring that it was related to the Static objects is broken. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear Cfrag, we tested the objectDestructDetector.lua in a simple mission and everything worked ok. During further testing in more complex missions (CSAR, Score, Stopgap, Sittingducks, objectDestructDetector, tacan, ndb etc)@Pogon found out that the issue occurred only in missions that sittingducks module was used. In this context, @Pogon applied the same modification you applied in objectDestructDetector.lua to the sittingducks.lua line 32. We tested it in two different missions and it seems that everything is working ok. I attach the modified sittingDucks.lua. We will continue testing. We wish that we helped you a bit. sittingDucks.lua -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Excellent I will retry and report accordingly Sir -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear Cfrag, I hope you enjoyed your summer holidays. I would like to inform you about an error we get in our squadron's missions related to the objectDestructDetector.lua. Specifically, In missions that we use objectDestructDetector module, we found out that when we destroy ground units with (we suspect) high detonation weapons (such as AGM-65D) we get a script error related to the line 150 of this module. The same error may not occur if we destroy the same targets e.g. with Vihrs or guns. I send you attached a simple mission and the dcs log file. In this mission (multiplayer) I got a KA-50III slot and I destroyed two of 4 tanks tanks with Vihrs without getting any error. Then I left the slot and got a F-16 slot and I fired one maverick against the third tank and I got the following script error that didn't crash DCS but after closing the error pop up window the game continued. This is a simplified mission in order to produce the error, but eventually this error occurs in all missions we use objectDestructDetector module, regardless the used map. I send you attached the mission and the dcs log. Cheers I hope I helped You Test.miz -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Sincerely, we thank you Mate for your effort and your contribution to the community -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear Cfrag, I used tacan module and I found that “Y” mode is not working. Moreover, is there any way to set up tacan module to work with moving ships and tankers (KC-135 etc), like it happens with NDB (linkedUnit attribute)? -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
You can keep it simple. The downed BLUE pilot will be in Green state. The RED CSAR Helos will get only bearing range for the BLUE downed pilots (no smoke or flare, no approaching message, no coordinates, no beacon). When they find a BLUE downed pilot and land close to him or hover above him then we simulate that he was captured by the RED (Bear in mind that the Ground Commander can move downed pilots to hide them eg in a forest so it wont be so easy). After landing in a CSARBASE you get score points and after the pass of time period from landing that you could specify, RECON module activates F-10 marks over enemy units that are in specified trigger zones. There is no need to simulate a capture force from CSAR HELO (they will have to be on Green State as well) but you can add it as an option as well. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag A very very interesting CSAR feature could be to be able to extract with CSAR enemy downed pilots as well (prerequisite is the enemy downed pilot to be in green state otherwise will shoot the CSAR helo) and get either score points or it would be more interesting to combine it with the RECON module and after a reasonable time period (could be customed via an attribute) to get information via F-10 marks for enemy ground units (not all but those that are in specified trigger zones that you will have to setup in mission editor). IMO, the aforementioned feature will promote realism in the highest level in PvPs and PvEs as well. Cheers -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanks mate. Checking the new features!!!!!!!!!!!! -
Gents I have a question about TPS 117 radar. Is there any harm thread code (ID number) for this Search Radar?
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ALIC Tables for the AGM-88C HARM (.pdf and Kneeboard)
Panthir replied to AstonMartinDBS's topic in DCS: F-16C Viper
Gents I have a question about TPS 117 radar. Is there any harm thread code (ID number) for this Search Radar? -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Great option -
"Cross the Line 1-4", one of the most beloved and challenging missions during my first steps in DCS. The mission was created by @CuteQA https://forum.dcs.world/topic/30503-cross-the-line-1-4. I don't know if he is still active in the DCS community, so I tried to revive his mission in order to run with the latest DCS versions. It's a pure medium - hard Helicopter Mission, initially flown with KA50. I faced some issues with the trees removal from the scenery in TORBA FARP location (in the past the area was not covered by trees) and I enriched the mission with random groups in order to make it interesting for those that they wish to play it more than one times. I attach a version with 2 x KA50III and 2 x AH-64. PS: a. Due to the fact that the mission is medium to hard and long lasting, for those that they wish to skip the EWR Site attack and the recapture of TORBA FARP, only for the 51 ALPHA group, there are relevant RADIO ITEMS in F10 menu to skip them. b. Don't forget to paste the SimpleSlotBlockGameGUI.lua in your C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts folder in order to enable slots activation in TORBA FARP after being captured by the RED forces. I attach a version with 2 x KA50III and 2 x AH-64. ATTENTION: After mission start, verify via F-10 map that trees have been removed in FARP TORBA area, otherwise restart DCS and most probably will be ok. Enjoy SimpleSlotBlockGameGUI.lua Cross the Line 1-4 (revived).miz
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One of the most beloved missions during my first steps in DCS. Dear @CuteQA I don't know if you are still active in the DCS community, so I tried to refurbish your mission in order to run with the latest DCS versions. I faced some issues with tree removal from the scenery in TORBA FARP location and I enriched the mission with random groups in order to make it interesting for those that they wish to play it more than one times. I attach a version with 2 x KA50III and 2 x AH-64. PS: Don't forget to paste the SimpleSlotBlockGameGUI.lua in your C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts folder in order to enable slots activation in TORBA FARP after being captured by the RED forces. SimpleSlotBlockGameGUI.lua Cross the Line 1-4 (revived).miz
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
I will test asap Just tested it and it works perfectly. You are faster than the light. Many thanks have a nice weekend!!!!!!!!! -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
I tried your mission by replacing the A-10 with an F-18, I destroyed the house and I got the same message like you. The issue is that this is just an announcement and the score is not saved anywhere. In the mission, I sent you, which is exactly the same like yours (the only difference is that I added a BTR80 the a Static Helo, the playerScoreConfig, playerScoreTable, Persistence and the save menu zones), as you can see in the following screenshots, i destroyed the house and the BTR80. But although I was awarded with the BTR points (33) I didn't get any points for the house. The same occurred for the coalition Score. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear @cfrag, I have just tested this mission and despite the fact that bangs the oKill flag and you get the relevant message, that the house is down, it doesn't give any score to the player. So, I modified the mission by adding a complete playerscore module setup. Moreover, I added a BTR-80 and a static object (Helicopter) for testing score. So, if you kill them you get points but you don't get points for the house, even if you get the message that the house is down. On the other hand, If you add in the mission blueScoreFlags trigger zone and you setup there the oKill to get 100 points, then when you destroy the house the team gets the 100 points but the player is awarded only with the points he gets from the BTR and the static helo. Moreover, I tried to add oKill to the playerScoreTable to check integration but it doesn't award any points either to the team or to the player.ODD my score (test without blueScoreFlags).miz So, I was not able to find out what is the use if you add blueScore and redScore. Cheers