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Everything posted by Panthir
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Red Tempranillo !!! -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
At first, Red/blueScoreFlags award score only to coalitions. The player that bangs the flag (destroys the target) doesn't get any points. If you remember, Red/blueScoreFlags were created to provide the mission designer with an option to award score to teams for targets that were destroyed by AI. Secondly, given the fact that OBJECT ID is not working anymore, a mission designer is able to set up score for scenery objects, only in Red/blueScoreFlags via flag usage. It will be a nice option to allow flags to be used in playerScoreTable, as well. This option will give the mission editor flexibility to allow score award to players for destroyed scenery objects. Dear @cfrag Moreover I tested the following ownedzones mission template3 ring circus Blue and Red 120 sec coundown.miz and it seems that although zones are changing hands and you get the relevant messages, the "resetting" 120sec countdown is not working anymore. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanks for this great update. I would like to address an issue related to the cfxObjectDestructDetector.lua, scenery objects and the way you can award score to their destruction (playerscore integration). For example the bridge that you can see in the screenshot is divided in 4 scenery objects. Although each trigger zone has deferent name (car_bridge_4line-1, 2 etc) the "NAME" attribute is exactly the same (car_bridge_4line). So if you prepare a PvP mission, due to the fact that the vast majority of the bridges are consisted of several car_bridge_4line scenery objects, it is not possible to setup bridges as targets for both coalitions (the same issue occurs for several other scenery objects), because if you use the "NAME" in the playerScoreTable to assign a score value, DML will not be able to know to which coalition will award the score (it's confirmed through extensive testing that although the Blue coalition destroys a Red Bridge the score is awarded several times to the Red Coalition). Moreover, OBJECT ID (in the past was working perfectly for both playeScoreTable and red and blue ScoreTables) it is confirmed that is working correctly only if you assign to the scenery object a Flag value "f!", to award score to coalitions via the red and blue ScoreTables. So, I didn't notice any change in DML II version related to the aforementioned subjects. The most appropriate solution IMO would be to be able to use only flag values "f!" for both playerScoreTable red and blueScoreTables. In this context, awarding score to scenery objects will be without any trouble. I don't know how difficult will be for you to implement such a change. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hello. Incremental score most probably will match you. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Happy New Year Chris, Many thanks for your effort. My best wishes to you and your family. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Merry XMas to all Gents -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear Cfrag, While I was investigating the DML Recon, I wanted to ask you if you assess that it would be easy to add the following option: the detected enemy units to be depicted via F-10 marks only after a successful landing of a recce aircraft - helo in a “recceBase” zone (like it occurs with CSARBASE or scoreSafe zones). This option simulates the vast majority of the modern recce pods, as long as the recce reports are taken after landing. We could even set an attribute to specify the time needed by the recce personnel to analyse the taken pictures - video after landing. In this context, a recce mission would be simulated very realistically e.g the F-10 marks to appear 30 minutes after landing. -
Please add the from ground and ground hot aircrafts and helo to be read from the airbase and farp warehouse where certain conditions are met (eg when they are located inside an airbase - farp zone). Right now you can overpopulate airbases and farps by placing ground and ground hot aircraft and helo slots. They can rearm and refuel but they can’t be read by the warehouse. Consequently, any loss is not tracked by the warehouse, although the weapon that they load are tracked.
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
It works. I have forgotten the ? at the end of message Perfect Have a nice Weekend!!!!!!!!!!!! -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Yes you are right. I have tested it now and it seems to work ok. The only issue is that when the 2 minutes time passes it continues to countdown and doesn't announce the winner. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanks. We are dealing with a Swedish Sqn (Master Arms) to fly together a Sequential Mission Campaign and we need this concept (the three zone conquer mission) to work. I hope you will fix the countdown issue. Many thanx. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Well I tried to apply the new pulseFlag.lua and onStart attribute to the "3 ring circus Blue and Red.miz" and there are some issues. a. Taking in account that the ownedZonesConfig is setup for numCap=2 and numKeeps=2, the first issue has as follows: If the units that are entering a zone are grouped, then the zone is taken when the 1st unit enters the zone, even if numCap=(higher than 1). Normally the zone will have to turn blue or red only when the second unit enters the zone, as well. If the numCap=5 and numKeep=5, the zone will have to be taken when right after the 5th unit enters the zone. It seems that numKeeps is working ok. b. The two minutes countdown seems to work ok and reset for blue but it seems that it doesn't reset for the red coalition. c. When the two minutes countdown ends the clock doesn't stop and the winner is not announced as it happen in the passed. I attach you the mission and a small video to watch and I am sure that you will see what happens.3 ring circus Blue and Red DML150 pulseflag 201.miz download the video https://we.tl/t-WWSmKRZFeZ -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Cool thanx -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
According to this template, we (Lock on Greece virtual sqn) had prepared a mission that now doesn't work anymore. I attach you a video and the mission file as well: The video file https://we.tl/t-CuJTkJLd8w The mission file DSMC_Perseus_Sword_Template_DML_v4.miz -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear Cfrag have a good day. I don't know if you remember but in the past you had made for me a template mission of 3 zones with the following main objective. The coalition that would managed to occupy and hold all three zones for 2 minutes would be announced as the winner. A countdown of 2 minutes on the upper right corner was showing the remaining time and every time the occupation of all three zones was neutralized by even one enemy unit the countdown was resetting to zero and so on. Unfortunately it seems that the latest DML updates affected the mission and I have now idea how to correct it. I attach you the missions with old and new DML. 3 ring circus Blue and Red 150.miz 3 ring circus Blue and Red v1.miz -
Gents, during the last days fights in Enigma server, I have noticed that 530IRs are not working after being rearmed. Any one else with the same problem? This issue doesn't occur with AIM9s.
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanx Cfrag!! -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hello Cfrag, I try to add more than the three SAM ACTIVATION options in your CFragms_Marianas_Proving_Grounds.miz with no success. It seems that CFragms_Marianas_Proving_Grounds v3.mizyou can add only for ITEMS A, B, C and D in radio menu. Is there any way to add more than 4 items? -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanks for your effort cfrag. -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
I have just checked Cypher’s mission for me both fixed wing and rotary are ok -
Sochi ILS
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