Jump to content

Panthir

Members
  • Posts

    488
  • Joined

  • Last visited

Everything posted by Panthir

  1. I am convinced that you are David Copperfield of DCS World!!!!! Perfect, after land only score award and score save works excellently. I attach you the score save text. Cheers!!!!!!!!!!!! Player Scores Later Score v2.miz
  2. I have just tested it. I tried to add the persistence module but I get the followinf mission script error null Later Score v1.mizI attach you modified mission
  3. For DML users, in terms of simplicity I would like to suggest to place all modules in a folder e.g C:\DML. Then, instead of copying - pasting each one of the module text to a DO SCRIPT trigger, you create the following text and you copy it to a DO SCRIPT e.g dofile("C:\\DML\\dcsCommon.lua") dofile("C:\\DML\\cfxZones.lua") dofile("C:\\DML\\cfxCommander.lua") dofile("C:\\DML\\countDown.lua") dofile("C:\\DML\\cfxOwnedZones.lua") dofile("C:\\DML\\pulseFlags.lua") dofile("C:\\DML\\xFlags.lua") dofile("C:\\DML\\cfxNDB.lua") dofile("C:\\DML\\cfxPlayer.lua") dofile("C:\\DML\\nameStats.lua") dofile("C:\\DML\\cargoSuper.lua") dofile("C:\\DML\\limitedAirframes.lua") dofile("C:\\DML\\csarManager.lua") dofile("C:\\DML\\autoCSAR.lua") dofile("C:\\DML\\cfxPlayerScore.lua") dofile("C:\\DML\\cfxPlayerScoreUI.lua") dofile("C:\\DML\\messenger.lua") Now every time that DML modules are updated, you just paste them in C:\DML folder and there is no need to change anything in mission, as far as each time you load the mission it gets the modules from C:\DML.
  4. Very interesting point indeed. On the other hand we want to avoid kamikazi behaviour “I don’t care about my aircraft or my life”. In our Squadron, Lock on Greece, we setup our PvP missions in such way, that air to ground tasking gives you more points than A2A kills give. If you manage to effectively fly air to air, then you will create favourable conditions for your strikers to destroy their targets and get the team points. In this context, initially we adapted the following philosophy for the air to air kills “You don’t get points if you kill someone. If they kill you the team loses points.” Of course, someone could ask, why don’t you limit pilot lives instead? Eventually, we are gathering in a week basis to fly a PvP for two and a half hours. We have many experienced pilots that can stay alive without any lose and many guys that will get killed 5 to 6 times during the PvP. In this context, by applying life limitation, suppose that we are 30 when we start the PvP most probably in one hour we would be less than the half. We want our guys to get experience by flying more and more. In this context we decided not to adapt limited lives. Since the day we adapted this philosophy our PvPs became very challenging. In the past the vast majority of the players wanted to fly only air to air. We are convinced that such an option “you will get points only if you land” will gradually teach our members to improve mission risk assessment and make easier to find/create windows of opportunity to achieve the PvP objectives. It will work as a major initiative for our guys to do their best to do their mission without being killed. Many thanks
  5. Everything works fine. Player score via F10 menu is excellent as well. BTW, I have some questions: a. Is there any way to have the individual score for all participants by the end of a mission for example to a log file? b. Is there any way for the player to get the score only if he manage to land? I attach you my mission and the briefing. I deleted all A-4 aircrafts in order to check it if you wish. This is a modern era mission converted to old era. I will proceed with applying DML to the modern version as well. There are three airborn F-16s for checking. Many Thanx PvP Persian Gulf on Fire 2023 V6 Old Era.pdf PvP_Persian_Gulf_On_Fire_2023_TEST_1.miz
  6. Playerscore version was 1.2.0. I replaced it and checking it and I will report you ASAP
  7. I will remove it and I will attach you the mission asap but the same issue occurs with both relevant demo missions of yours demo - more score.miz demo - player score.miz
  8. Many thanx for your reply. Now it seems that I can check the total player score via F10 menu. Unfortunately I get an script error when I kill a unit (general or specific). Do you have any idea what the problem is? I attach you the mission file as well. There are two airborn F-16 for chacking purpose in Blue side. I get similar script error when I try your relevant demo mission PvP_Persian_Gulf_On_Fire_2023_v6_Old_Era.miz
  9. Hello Cfrag. Day by day I am getting more familiar with DML and I appreciate more and more how much easier is for us that we are not lua experts. In this context I would like to thank you for you effort. I managed to replace Ciribob CSAR in my missions by using DML CSAR and I am started to use DML Player Score, as well. I have a question regarding Player Score. In DMI manual, 4.5.1 Player Score - 4.5.1.1 Description you mention that "Player Score itself keeps score for every kill and announces them to all players as they happen. A separate module “Player Score UI” provides a UI to access totals and Kill/Feat log." Unfortunately I can't find this Player Score UI module in order to be able to get access totals and kill/feat log. Moreover, is there any way, by the end of a mission e.g a PvP mission to get the final player score and kill/feat log for all participants? Thank You in advance for your advice Joachim "Panthir" TSINTILAS
  10. Right after the update I noticed a huge FPS improvement when I was playing MT. Suddenly yesterday the game started to stop every one second (one second it runs ok and one second stops). For your information without any change in my PC (drivers, win update etc). This issue occurs only when I launch single or multiplayer. When I connect to other servers or I launch a dedicated server an connect to it everything runs excellently. I tried to repair without any success. I reinstalled DCS Openbeta as well without any success as well. My configuration is: Win 11 Pro 22H2 22621.1344 ASUSTeK ROG STRIX X570-F GAMING AMD Ryzen 5 5600X 6-Core Processor OC 4.7 Gigabyte 3080ti 64GB GSKILL 3600 16CL 1.45V Model AG271QG (AOC International) Force MP600 Samsung SSD 970 EVO 500GB Samsung SSD 960 EVO 500GB
  11. Dear CFrag, Many many thanx for your effort. I would be very much appreciated if you could assist me how to adapt DML to a PvP mission that we developed. The concept is that there are three neutral Airbases. The coalition that will manage to capture all of them and maintain occupation for a specific ammount of time (eg 45 minutes) will win. The countdown will start only when all airbases are occupied and will stop when one or more airbases is neutralized.
  12. Same issue here (PRE). We tested both multi and single player missions (at least 5 players online). It seems that it's a multiplayer mission issue. I will test it again and I will post results.
  13. He is right. F-1 had to get rid off semi-active heavy load out before merge otherwise F-5 will dominate the battle. In this context a short range pre-merge sequential Fox-1 (closer than 3-5 nm) can be either lethal or ensure a premium offensive position. In reality, an equally loaded (2 or 4 heaters with CL or not) was by far superior than F-5. The only thing that you have to be very careful was to take always the advantage of vertical plane manouvers and to avoid a high speed overtake approach for guns, cause F-5 could very easily lead you to overshoot by performing a high-g over the top manouver.
  14. The Hellenic Air Force had modified F-1CG (Mod 1TY) in order to carry 4 heaters (Magic or Sidewinders). Rapid gun had to do only with radar lock in dogfight and was avtivating GUN mode in HUD (it was not activating automatically any missile). In order to be able to fire any of the four misssiles you had to have the Armament Master ON, IR Missile Selection Button pressed, GUN fuze. The best locked missile was fired by pressing the misslile button. If I remember well there was a delay of 0,75 second.
  15. They have to fix - fine-tune the flight model as well. F-1 was a very pilot friendly aircraft. You could do whatever you wish and it was very forgiving. Something that is very annoying is the way it behaves with asymmetric loads. The way it flies with one sidewinder is completely unrealistic. In real life, flying with one sidewinder was almost like flying without any load.
  16. It seems that they verified it and accordingly fixed it
  17. Today finally they fixed the way that autopilot engages. I have just checked it and it seems almost excellent
×
×
  • Create New...