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Everything posted by Panthir
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DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
1.5.1 version works ok Thanx -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Playerscore version was 1.2.0. I replaced it and checking it and I will report you ASAP -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
I will remove it and I will attach you the mission asap but the same issue occurs with both relevant demo missions of yours demo - more score.miz demo - player score.miz -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Many thanx for your reply. Now it seems that I can check the total player score via F10 menu. Unfortunately I get an script error when I kill a unit (general or specific). Do you have any idea what the problem is? I attach you the mission file as well. There are two airborn F-16 for chacking purpose in Blue side. I get similar script error when I try your relevant demo mission PvP_Persian_Gulf_On_Fire_2023_v6_Old_Era.miz -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hello Cfrag. Day by day I am getting more familiar with DML and I appreciate more and more how much easier is for us that we are not lua experts. In this context I would like to thank you for you effort. I managed to replace Ciribob CSAR in my missions by using DML CSAR and I am started to use DML Player Score, as well. I have a question regarding Player Score. In DMI manual, 4.5.1 Player Score - 4.5.1.1 Description you mention that "Player Score itself keeps score for every kill and announces them to all players as they happen. A separate module “Player Score UI” provides a UI to access totals and Kill/Feat log." Unfortunately I can't find this Player Score UI module in order to be able to get access totals and kill/feat log. Moreover, is there any way, by the end of a mission e.g a PvP mission to get the final player score and kill/feat log for all participants? Thank You in advance for your advice Joachim "Panthir" TSINTILAS -
fixed exported mfd issue with new MT beta .
Panthir replied to AnimalMother1775's topic in General Bugs
Any solution for F-18 IFEI and Harrier? -
DML - Mission Creation Toolbox [no Lua required]
Panthir replied to cfrag's topic in Scripting Tips, Tricks & Issues
Dear CFrag, Many many thanx for your effort. I would be very much appreciated if you could assist me how to adapt DML to a PvP mission that we developed. The concept is that there are three neutral Airbases. The coalition that will manage to capture all of them and maintain occupation for a specific ammount of time (eg 45 minutes) will win. The countdown will start only when all airbases are occupied and will stop when one or more airbases is neutralized. -
reported earlier agm 65d not aligning with TGP in F16
Panthir replied to beacon's topic in General Bugs
Same issue here (PRE). We tested both multi and single player missions (at least 5 players online). It seems that it's a multiplayer mission issue. I will test it again and I will post results. -
He is right. F-1 had to get rid off semi-active heavy load out before merge otherwise F-5 will dominate the battle. In this context a short range pre-merge sequential Fox-1 (closer than 3-5 nm) can be either lethal or ensure a premium offensive position. In reality, an equally loaded (2 or 4 heaters with CL or not) was by far superior than F-5. The only thing that you have to be very careful was to take always the advantage of vertical plane manouvers and to avoid a high speed overtake approach for guns, cause F-5 could very easily lead you to overshoot by performing a high-g over the top manouver.
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The Hellenic Air Force had modified F-1CG (Mod 1TY) in order to carry 4 heaters (Magic or Sidewinders). Rapid gun had to do only with radar lock in dogfight and was avtivating GUN mode in HUD (it was not activating automatically any missile). In order to be able to fire any of the four misssiles you had to have the Armament Master ON, IR Missile Selection Button pressed, GUN fuze. The best locked missile was fired by pressing the misslile button. If I remember well there was a delay of 0,75 second.
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They have to fix - fine-tune the flight model as well. F-1 was a very pilot friendly aircraft. You could do whatever you wish and it was very forgiving. Something that is very annoying is the way it behaves with asymmetric loads. The way it flies with one sidewinder is completely unrealistic. In real life, flying with one sidewinder was almost like flying without any load.
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It seems that they verified it and accordingly fixed it
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Today finally they fixed the way that autopilot engages. I have just checked it and it seems almost excellent
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Gents, Although, in latest patch a relevant option was added in Special Settings for F-1, unfortunately the current fuel quantity is still not showed correctly in cockpit. The same problem occurs even if set by the mission editor or after rearm - refuel. I have tried to uncheck and recheck the relevant option in Special setting without any positive result. Is there any solution I missing.
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alot of engine flameout and 80% unable to relight
Panthir replied to MarkP's topic in DCS: Mirage F1
In accordance with the flight manual, there were no restriction for throttle usage in all flight envelope. If I remember well, a compressor stall could be recognized by the followings: Max EGT 600, RPM max ~70% (maybe some flactuation as well), loss off thrust and a special noise like BRRRRRR. But it was almost impossible to happen, what ever you do. It happend to me to recover one of the two compressor stalls incidences of HAF F-1s that occoured in a Total of more than 90.000 hours in around 27 years. In my case the compressor stalled didn't cleared by setting idle throttle and dive to get 300knots. It cleared after applying relight procedure (under 10000 feet). They technicians haven't found any problem but If I am sure that it was most probably due to malfunction of SRL, cause it happened when I set MAX AB in at very low speed, nose high attitude with high AoA at 15000ft. If I am not mistaken the other compressor stall incidence happened during a very violent high speed adverse yaw and cleared by setting idle and dive up to 300knots. I don't remember if the found the cause for it. -
alot of engine flameout and 80% unable to relight
Panthir replied to MarkP's topic in DCS: Mirage F1
It should be a bug. It is not a compressor stall. Engine is not correctly modelled. It needs some work. I am sure that they will find a fix soon. -
alot of engine flameout and 80% unable to relight
Panthir replied to MarkP's topic in DCS: Mirage F1
My dear friend Mirage F-1 was not like F-5, that it was suffering by often flameouts. ATAR engine was very reliable, as F-16 engine is.