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Panthir

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Everything posted by Panthir

  1. Open the previous tab with the 3 dots
  2. Go in ME and edit STN of all slots in order the first digit of STN to be only 0 eg 03476 and you will be ok.
  3. I edited all STN so now they 0 as first digit and game crashes disappeared.
  4. Thanks I will try it
  5. @zildac It is not possible to overwrite them. You can create only ten of them. If you continue it doesn’t create anymore. Up to now the only solution is to go back to spectators and get a new slo but I don’t like this option.
  6. Hello Gents, I take off, I create 10 Target Points with TOO function, I drop 10 JDAMs and I land, refuel, rearm and I am ready to take off to find another 10 targets to do the same. Is there any way to delete the target points created with the TOO function? Thank you in advance guys
  7. My dear Cfrag. Many thanx for your excellent job.
  8. Dear Cfrag, Many thanx for StopsGap module. Excellent support mate. We thank you for your effort. StopsGaps is a very interesting addition that it was missing from DCS. Moreover, I have an idea regarding StopGaps future options. I don’t know if it is already implemented but it would be a very interesting, plus realistic, feature to have the option to deactivate the slot of which the static aircraft - helo will be destroyed. In this context all enemy forces will be able to be targeted on ground and by destroying an aircraft on ground you will reduce the available enemy slots.
  9. Yes 3 ring circus Blue and Red v1.miz
  10. Up to now we were using combatflite tool to merge the missions instead of the template tip. The scripting solution is far away as we have no experience
  11. In this context, during PvPs and Sequential Campaign Missions planning phase, each team will be able to keep hidden their battle order. So, both teams will be able exchange the mission file during the planning phase without any risk the other team to see the enemy's planning. I assess that it would be very easy. The show hidden units option is already available in ME. Just set a password option for each coalition. Many Thanks in advance
  12. As always, you are completely right thanks!!!! You did an extremely important job.
  13. BTW is there any way not to get score kill messages after every kill. The ideal would be to get the awarded score only after a successful land?
  14. I am convinced that you are David Copperfield of DCS World!!!!! Perfect, after land only score award and score save works excellently. I attach you the score save text. Cheers!!!!!!!!!!!! Player Scores Later Score v2.miz
  15. I have just tested it. I tried to add the persistence module but I get the followinf mission script error null Later Score v1.mizI attach you modified mission
  16. For DML users, in terms of simplicity I would like to suggest to place all modules in a folder e.g C:\DML. Then, instead of copying - pasting each one of the module text to a DO SCRIPT trigger, you create the following text and you copy it to a DO SCRIPT e.g dofile("C:\\DML\\dcsCommon.lua") dofile("C:\\DML\\cfxZones.lua") dofile("C:\\DML\\cfxCommander.lua") dofile("C:\\DML\\countDown.lua") dofile("C:\\DML\\cfxOwnedZones.lua") dofile("C:\\DML\\pulseFlags.lua") dofile("C:\\DML\\xFlags.lua") dofile("C:\\DML\\cfxNDB.lua") dofile("C:\\DML\\cfxPlayer.lua") dofile("C:\\DML\\nameStats.lua") dofile("C:\\DML\\cargoSuper.lua") dofile("C:\\DML\\limitedAirframes.lua") dofile("C:\\DML\\csarManager.lua") dofile("C:\\DML\\autoCSAR.lua") dofile("C:\\DML\\cfxPlayerScore.lua") dofile("C:\\DML\\cfxPlayerScoreUI.lua") dofile("C:\\DML\\messenger.lua") Now every time that DML modules are updated, you just paste them in C:\DML folder and there is no need to change anything in mission, as far as each time you load the mission it gets the modules from C:\DML.
  17. Mate in zip the cfxZones version is 3.0.6
  18. Very interesting point indeed. On the other hand we want to avoid kamikazi behaviour “I don’t care about my aircraft or my life”. In our Squadron, Lock on Greece, we setup our PvP missions in such way, that air to ground tasking gives you more points than A2A kills give. If you manage to effectively fly air to air, then you will create favourable conditions for your strikers to destroy their targets and get the team points. In this context, initially we adapted the following philosophy for the air to air kills “You don’t get points if you kill someone. If they kill you the team loses points.” Of course, someone could ask, why don’t you limit pilot lives instead? Eventually, we are gathering in a week basis to fly a PvP for two and a half hours. We have many experienced pilots that can stay alive without any lose and many guys that will get killed 5 to 6 times during the PvP. In this context, by applying life limitation, suppose that we are 30 when we start the PvP most probably in one hour we would be less than the half. We want our guys to get experience by flying more and more. In this context we decided not to adapt limited lives. Since the day we adapted this philosophy our PvPs became very challenging. In the past the vast majority of the players wanted to fly only air to air. We are convinced that such an option “you will get points only if you land” will gradually teach our members to improve mission risk assessment and make easier to find/create windows of opportunity to achieve the PvP objectives. It will work as a major initiative for our guys to do their best to do their mission without being killed. Many thanks
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