

nomdeplume
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Everything posted by nomdeplume
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Why is it upside down? And why we never care? I think they're referring to the way some countries seem to use a dark area to indicate 'above the horizon' (sky) on the ADI while the light area indicates 'below the horizon' (ground). As opposed to the US (and lots of others) that use a light colour (usually blue) to indicate the area above the horizon and a dark colour (usually brown) below it. This aircraft is obviously quite a bit upgraded and modified compared to the F-5E-3 - radio panels in the centre (+ VHF radio), and the right panel seems to house some kind of navigation system so presumably it has an INS and/or GPS. So I'm not sure why Manuel would assume "our" ADI should be the same as the one in that aircraft. Or maybe they just want it as an option for some reason? Going a bit off topic, but I found this post which has a picture of the modernized Brazillian F-5EM glass cockpit, with a pic of the original cockpit below it. Pretty neat.
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No idea still. There's a few things they did in a different order to my usual startup, but I've spent at least an hour trying variations of the start procedure to try to cause it to occur but had no luck. Originally I thought it might be related to enabling the trim and/or AP channels before the gyros are ready but that doesn't seem to be it.
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Same as with MiG-21, Huey, P-51, et al: it doesn't. ME waypoints won't do anything, as it doesn't have a navigation system that uses waypoints.
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Took control after your first few attempts and couldn't get it to work either. Also noticed the magnetic brake trim was not working. I had that happen in the 2nd campaign mission with the -M (prior to the latest open beta updates). Not sure what causes it but in that one I had difficulty clicking in the right places when spinning up the gyros. Restarted your track, took control right at the start, went through my usual startup procedure and it all worked normally - so it's not the mission and is most likely something to do with the specifics of the startup. I've saved my track and attached it if you want to play "spot the meaningful difference", but I'll do a few more tests and see what I can figure out. Edit: after much testing I still can't work out how to reproduce this. :( Replayed the track, took control after startup, verified auto-hover wasn't working, landed, shut down, after a cold start the auto-hover was fine (magnetic brake trim still didn't seem to work though). SA34L AutoHover Test 2.trk
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Haven't played in a while, eh? :) http://forums.eagle.ru/showthread.php?t=164408
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They don't release betas on Steam, and M-2000C is still under heavy development. So... "when it's done", I guess? :)
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I think they received more/better information subsequent to that. Though in a way it's still correct, the close-combat modes available with cannon/Magic are not available with S530D. But, the Super has its own close-combat modes.
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Contrail formation depends on temperature and humidity, so with different weather conditions it can form much lower, although there's usually a maximum ceiling after which they'll stop, as well. Just something to keep in mind - you'll need to adapt tactics to the environment.
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Probably the options issue. http://forums.eagle.ru/showthread.php?p=2821188#post2821188 You can also just delete your options.lua rather than making the changes, but then you'll need to re-check all your... options.
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Too lazy to look up so I ask. When does 1.5.X freeze?
nomdeplume replied to DaveRindner's topic in General Bugs
When it's ready. The Black Sea + NTTR integrated version will be 2.5 (NTTR open alpha is 2.0). There's some gamebreaking issues with head tracking in 1.5.4 still so that's most likely what's holding up the release, but there may be other quality issues they're still addressing. But the answer is always: when it's ready. -
Unable to move an inserted waypoint
nomdeplume replied to Allesmor Obranna's topic in Mission Editor Bugs
Well, I definitely can't reproduce it. Using any mods? Tried running a repair of DCS? Since it's also occurring with new missions, could perhaps try uploading a .miz here which you're having the issue with and see if it occurs for others. -
1.5.4.54316 (also in previous 1.5.4 open beta). When saving or loading a mission with dynamic weather, the pressure zones are displayed as grey circles, similar to the view when you click on the Weather icon, with the "H" or "L" in the middle of the zone but without the wind strength/direction symbols. Reproduce: On load: Open a mission with dynamic weather enabled. Most/all of the map will be 'dimmed' because it is covered by the weather system(s). On save: Simply pressing the 'Save' button to save the mission file will result in the weather systems being displayed. Workaround: Pretty simple, just click anywhere on the map (without any tools selected) and the pressure zones will disappear.
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Unable to move an inserted waypoint
nomdeplume replied to Allesmor Obranna's topic in Mission Editor Bugs
Any more information? Particular aircraft? I can move waypoints around as always. -
Any movement on this issue? Still seems to be the case that explosions etc. only produce sound in the first mission you run. Are more logs still required to isolate the issue or is it just on the to-do list?
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[CLOSED] Slanted side view when using TiR in latest 1.5.4. OB.
nomdeplume replied to Art-J's topic in View and Spotting Bugs
I suspect they don't want to have maintain two completely separate view control methods for the rest of time. That will add constant overhead to the development process, both for ED and third party developers who have to test and support both methods. Plus: not all devs may have a VR headset, and in future some may only have VR headsets but no TrackIR. There's also likely to be more types of headsets and developers won't have all of them. So, creating a single unified view control system that works properly with all devices makes sense in the long term. Some teething issues are to be expected, and if they can't iterate on these types of changes in an open beta then where on earth are they supposed to? -
Is the magnetic brake trim working the same in the -L and -M versions in the current open beta? The -L version seems to work exactly how I would expect, while with the -M I still have no intuitive sense of what it's doing. Edit: never mind, seems -M in newly created missions works the same as the -L. Fixed my older test mission by deleting and re-adding the -M.
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To enter it manually, press DEST, then the two digit waypoint number (if <10, enter a leading zero). After the second digit the DEST will immediately switch to the entered waypoint number. What you were probably doing is pressing DEST twice (since the first press just makes the button light up but appears to do nothing). This is a shortcut that copies the waypoint number from PREP into DEST. The same shortcut exists to copy the DEST waypoint number to PREP by double-pressing the PREP button.
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Try turning the mirrors off, I've seen some people reporting huge FPS loss due to the mirrors in various modules. There's an option for it in the options menus, which seems the best way to go about disabling it. You can also use RShift+M (or maybe LShift+M?) to disable them in-game, though this doesn't seem quite as effective.
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The "PCA Button X SELECT" binds are for the top row of the PCA. The bottom row is "Gun Mode SELECT", "Magic II SELECT", and then "Stores 2 SELECT" thru "Stores 4 SELECT". (These are all in the Weapons Management category.)
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The plan was to update 1.5 stable to 1.5.4. When they do those updates it usually includes some fixes so is actually newer than what was previously released to the open beta branch, so they push the update to both 1.5 branches. So if all goes well, we should see an update released for 1.5 beta and 1.5 stable, bringing both into sync. If it doesn't go well, then I'd guess another update to 1.5 beta would be most likely, but also 'no update at all' is possible. Edit: just to clarify, this is last I heard of ED's release plans, not Gazelle-specific. I don't know if Polychop have further updates pending release from ED at this time.
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Any particular conditions you tested this in? I normally push the nose down gently before 100 knots (as I've broken it before by letting it come down on its own, and I believe steering it down yourself is the real technique) but I tried it last night and it came down on its own.
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It's not just the ground that the doppler notch filters out, but also things on the ground: cars, trains, etc. So to filter them out it has to reject quite a large range of speeds. Also keep in mind that radar technology improved over time. I don't know the specific capabilities of the Mirage 2000C RDI's radar, but given its design purpose was primarily to engage bombers at high altitudes, it's not unreasonable to think it may have quite a few 'ridiculous' limitations.
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From April: Looks like the changes/fixes to the loadout functionality may have undone this fix? Seems like you don't get the parachute re-installed after rearming anymore.
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Generally, yes.
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I use the 3-pos switch abstractions for this, although I do recall the button not being animated previously. What version of DCS World are you running?