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Aernov

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  1. Aernov

    Payload oddity

    If it was saved back when that loadout was possible, you can still select it. I don't know if it will load in-game though.
  2. Just tested, took 10 Mk.82s (two racks with 3 bombs on middle pylons, two with 2 bombs on inner ones), ripple with pair release works fine, with single pickle button press and hold. Settings were: QTY 10 (2x3 + 2x2 bombs, so, all of them are selected), MULT 2 (two stations will release per one release impulse) and Interval 020 (200 ft, doesn't matter, but greater the interval - easier it is to see separate bomb pairs releasing). At CCRP cue I just held pickle and all ten bombs were released in pairs at a set interval.
  3. Did anyone test how engine damage is modeled in our Harrier? 120% RPM is limited to 15 seconds, how would exceeding this time limit affect engine performance? Will it noticeably degrade if this overtime is like 5 seconds? Also, are there plans to enable engine life count dissipation (as an estimate of engine's probable datum deviation and it's resource/stress tolerance)?
  4. 1) IRMV can be boresighted by caging it and then pressing NWS button as it is in it's "standard" undesignate mode when IRMV is caged (it still changes Maverick FoV if it is uncaged but not SOI, not sure if this is right), after that uncage the Maverick and it should be in boresight. 2) APKWS works fine for me, but I remember some trouble with them not guiding after using IRMV or some other weapon in-between APKWS launches. Couldn't reproduce exact conditions for this though. Check laser mode, it works for weapon guidance in Laser (LASR), Designator+Marker (D+M) and, I think, Eyes modes.
  5. Now we will learn to fly the almost-real one though. Seems like a good thing to me.
  6. I am flying regularly, since 2.7 update wheel chocks can be removed before taxi, with engine on.
  7. Some pictures with real HUD during final moments (descent from hover) of VL: Looks like dry schedule, 109 RPM/710 JPT (max thrust rating, time limited to 15 minutes) Touchdown - third leg of JPT hexagon. IN-game VL and VTO are very much possible with masses up to 21 000 lbs, they just limited by water and engine lift rating time. With good engine management you can do an STO from LHA deck with short lift wet and 28000+ lbs, and still have 380 lbs of water for VL on wet schedule, but you need to time the transition to hover right. And all NATOPS performance charts give short lift wet/dry as a condition for VTO/hover. The same hover trickery that was possible before in DCS is pretty much impossible now, or you need to carefully tune your mass and time your hovers and engine parameters.
  8. Can I set up rockets (Zuni for example) to fire a ripple? Al the settings I have tried resulted in simultaneous launch of all rockets according to selected quantity. So, for example, quantity of 4 with multiplier of 1 results in all rockets from one full Zuni block flying off simultaneously despite setting an interval of 200 ft (or any other); setting multiplier as 2 launches two blocks of 4 rockets at the same moment. And FF rocket mode setting doesn't affect this behaviour as far a I can tell. Is that as it should be working? I remember that it was possible to fire two full Zuni blocks in a ripple by setting QTY 8 (or 4?) MULT 2 INT 200. Also, were FFARs removed?
  9. AV-8B TOT.trk AV-8B TTT.trk Here, air start, empty map with 5 waypoints. Time functions were tested on waypoints other than the first. Time window for both TTT and TOT was pretty close to time to waypoint (which is displayed on EHSD). In an example with TOT I was able to reach waypoint 4 close to desired time by simply comparing HUD timer provided by TOT function and time to waypoint from EHSD and adjusting speed accordingly. Both TOT and TTT seem to display way too low speed at the beginning and steadily increasing it to the unreachable numbers (despite the fact that most of the way I was going faster than recommended). Maybe I don't understand something, but I thought if I set TOT close to one calculated by nav system, I would be asked to just maintain current speed with small corrections, but that's not what TOT and TTT are asking now. Also there are two other bugs demonstrated in "TOT" track: 1) Waypoint direction marker shows incorrect side in de-centered EHSD mode (W1 is at 288, current heading is 352, blinking waypoint arrow points to the right), it seems to remain on the same side where it was when waypoint direction moved from visible de-centered "compass arc", and changes side only when WPT is in this arc again. (Example screenshot is not form the same flight represented in track) 2) EXP knob allows usage of expendables only from selected blocks instead of setting priority to them while still allowing chaff/flare deployment form other, not selected ones. If chaff is in top two blocks only and I set EXP knob in DWN position, flares will be released from bottom blocks (correct), but chaff release command will not release them (it will later, when I move EXP knob in UP position), and flare dispense will cease when bottom blocks will be emptied (with two upper ones full). EXP shouldn't disable unselected blocks, it just sets priority to top or bottom ones. (AFAIK)
  10. Do these functions work as intended now? I have tried both methods, with reasonable times, and was unable to make them work. TTT just steadily increased required speed, even though I was flying towards target waypoint faster than recommended, and TOT just displayed static speed all the time.
  11. Edit: EHSD TGT and STP symbology is correct as is, my mistake. Trying self-lased LMAV attack, I have encountered the following: after marking target and firing my laser, I used SSS forward long (in TPOD HOTAS mode) to switch to LMAV from TPOD screen, which worked. Then Maverick uncaged, locked on laser spot and launched without any problems, and lasing continued, but when I tried to return on TPOD page with SSS press twice, lasing stopped as soon as the page was opened. Maybe this is caused by TPOD being deselected or reselected as SOI, but it seems wrong. Is it? AV-8B TPOD + LMAV.trk
  12. By default carb heat lever is set to "cold" (forward) and air filter is off (aft).
  13. Also, flare interval can be set to whole seconds only, no 0.300 and such, just 1, 2 etc. Is this correct?
  14. It's there, right under arming/jettison panel. If you lean slightly left and back it is visible enough to determine it's position.
  15. AV-8B MFD symbology visibility.trk I've placed AV-8B (air start with WP 1 marked as AAR zone) and KC-130 with TACAN 14Y on an empty Caucasus map. Symbology from right MFD could be seen on the left one (but not vice versa). Here you can see AAR zone circle from EHSD on the right MFD on the left one. Symbology is placed "correctly" according to EHSD scale (increasing scale moves symbology from the left MFD). Also, there was a report about TPOD 2D Yardstick being visible on the left MFD from the right one, seems like the same problem.
  16. Is there a HOTAS function for Sidearm selection in AV-8B? I have never heard about it. And currently Sidearm selection puts it in caged mode, which can lock emitters close to boresight line (or velocity vector, it seems that caged Sidearm is slaved to it) and does it very inconsistently. Pressing cage/uncage button lets it search and lock off-boresight radars (but not very reliably too, one time it locks SA-11 from 15 nm at 45 degrees off-course, and in the next attack it doesn't see anything at all, while RWR plays intricate songs about 4 SA-11 launchers and two SA-15s tracking you). Also, Sidearm lock crosshair shows incorrect emitter location (not even close) since HUD was redone in september(?) 2020.
  17. Does turbo lever operates some kind of automated regulator that maintains set MP, or is it just mechanically (via hydraulic/oil piston) closes/opens exhaust waste gate thus regulating amount of gases directed to the turbosupercharger bucket wheel, increasing/decreasing it's speed in near-linear fashion? Is there any info on turbo automatic MP regulation system?
  18. Hot nozzles are glowing although the engine wasn't running in this mission (cold start). Looks like glow intensity is independent from JPT (which was around 8 at the moment I took this screenshot).
  19. Maybe, but it looks like we see the inside of storage and gun pods through that gap, with transparent textures and everything. And this bridge is shaped like it is supposed to be flush with the fuselage. Here we can see part of the middle section with exposed rivets and no paint, it looks like the contact surface of the pod itself. (I couldn't find a better photo)
  20. As you can see on the screenshot, TACAN symbol can be seen just above right Sidearm box on STRS page on left MFD while EHSD is displayed on the right. This is an old issue, it was reported many times but it is still there.
  21. Learn it slowly, begin with Chuck's, majority of info in it remains correct, and update is coming sooner or later. Or you can get NATOPS for (T)AV-8B and learn from it, but this way you will encounter and acknowledge all the bugs and errors in system modeling, and it will make you a little sad. But Harrier is an interesting plane and a great module still, and it is complete enough (for the most part) to be very capable in DCS, so don't get discouraged.
  22. 1) External model canopy slide rails seem to be modeled incorrectly - canopy sides do not touch them and red lock lever head can be seen in the gap where the rail should be (in cockpit view all is good). 2) While flying formation online I saw lead's intercooler shutters flap back and forth a few times and then stay in fully open position, he denied any input on them when I asked. No track or video, sadly. 3) After getting hit I saw black smoke behind me, which I identified as oil leak (I could not identify the "source" of that smoke, but it definitely did not come out of oil cooler outlets, and all cylinders were good, RPM were stable). Sure enough, oil pressure dropped soon, and did it in a moment, from normal to zero in like one second. Is that correct behaviour? shouldn't oil pressure drop gradually as it leaks out? Also, after oil pressure dropped there was no easily identifiable lubrication loss effects (CHT rise, gradual change in engine noise, RPM instability and eventual engine death) for nearly 10 minutes, I was able to RTB and land, and engine was working fine. And the smoke did not stop. Is this correct or damage model is still WiP?
  23. What I got from manuals and 1943 introduction video for P-47 is: boost is optional for all takeoffs, majority of takeoffs are performed without turbosupercharger, and takeoff MP is 52''. From this I assumed that this MP can be achieved without boost. With turbo this setting can be reached easily at high elevation fields too. And I also assumed that P-47 can climb to 7000 ft without applying boost, and DCS one requires turbo to maintain 42'' as soon as 4000 ft. Also, I was flying A2A Simulations P-47 for a long time and got some "habits" and preconceptions about plane's operation, which did not "dissipate" for three years since I have moved from FSX to DCS. So, my questions are based on assumptions made from lack of definite info in manuals basically. I just want to know if DCS P-47D works as the real one made in 1940s, and I can start to learn stuff and form new habits without relearning it later when flight model or system operation gets updated.
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