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Everything posted by Kula66
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This does seem to have fixed it; many thanks @Hollywood_315
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Still an issue
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I've used VA for a while in the 14 in PvP. I use VA for nav ('Navigate steerpoint two') and radios ('AWACS select', 'connect ground power', 'ready preconatct' etc), but anything time critical gets mapped to the HOTAS (TWS/RWS, range scale, etc).
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https://en.wikipedia.org/wiki/Lockheed_YF-12 & https://en.wikipedia.org/wiki/AIM-47_Falcon
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Definitely in the B too
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Yes. Even without PH ACT, if you have a PAL lock on the target, the missile seems to go after anything nearer ... I've shot down friendlies that I didn't even know were between me and the target
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Many thanks for posting the update
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I now get this too ... and yes, I have VA installed
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Jester “o’clock” positions wholly inaccurate.
Kula66 replied to TEMPEST.114's topic in Bugs and Problems
Well, here is the official response: -
Jester “o’clock” positions wholly inaccurate.
Kula66 replied to TEMPEST.114's topic in Bugs and Problems
Not sure how much lag I get on a fast M2 and 32GBs of RAM, but it's enough! -
Jester “o’clock” positions wholly inaccurate.
Kula66 replied to TEMPEST.114's topic in Bugs and Problems
I asked a couple of years ago and the response I got was that it was caused by a delay resulting from having to fetch and play the appropriate audio file, ie. the call was correct a few seconds ago -
Let’s hope so soon
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The issue is the range of the 18s radar as compared to the 16s; the 16s radar currently out ranges the 15 and the 18, which does seem odd.
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Ah, sorry, I never use the AIM-7!
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Select PH, switch to TWS, allow the WCS to build a track and assign it a priority 1 ... you should now see a T in the HUD.
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The AIM-54C should be able to active on its own.
Kula66 replied to nighthawk2174's topic in DCS: F-14A & B
I didn't say it WAS wrong .. you said they'd never design a system that created a missile that went active by itself, and I pointed out that they already had done and it was called PAL (functionally the same as PH ACT). Then a question: or is the current PAL/PH ACT implementation wrong too? -
The AIM-54C should be able to active on its own.
Kula66 replied to nighthawk2174's topic in DCS: F-14A & B
With PAL at 10-15 miles, you can easily lock a bandit, fire and the 54 will happily race after a nearer friendly, as I understand it (and evidence confirms) it's maddog off the rail! So the argument, that they wouldn't design a system that could potentially lock a friendly accidentally by going active itself, doesn't really hold any water or the current PH ACT implementation is wrong too. -
The AIM-54C should be able to active on its own.
Kula66 replied to nighthawk2174's topic in DCS: F-14A & B
You mean, just like it does now when you fire it in PAL mode? -
The AIM-54C should be able to active on its own.
Kula66 replied to nighthawk2174's topic in DCS: F-14A & B
Nope, it's just fine and dandy as is -
The AIM-54C should be able to active on its own.
Kula66 replied to nighthawk2174's topic in DCS: F-14A & B
And you feel that accurately reflects the 20 years development effort, $100s of millions spent and the revolution in digital electronics that took place over that time? Not sure I notice it myself. With all the underlying improvements in DCS missiles going on, let's hope that once the code fully sits with ED, they will address this - I'm sure they'll get around to it eventually. -
The AIM-54C should be able to active on its own.
Kula66 replied to nighthawk2174's topic in DCS: F-14A & B
Meanwhile we 're stuck in the rather ridiculous situation where the 54C (early 90s), which we know had a steady stream of updates, has the same seeker as the 54A (mid-60s) -
Ok, my bad, that makes sense ... so you use UDP for speed, and then its up to the app to handle it correctly
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I'm not sure that's how TCP works ... 'TCP provides reliable, ordered, and error-checked delivery of a stream '. If packets arrive out of order or get lost, then the transport stack will request a resend or pass them up the stack in order. If this 'lost packet' theory was the case, why does this impact the 54 so much more than say the SD-10? I can't imagine DCS uses UDP!
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My steamVR was recently updated, which coincides with the SteamVR crashes - hence the likelihood of being involved. I Don't think WMR for SteamVR has been updated recently, but I'll check. Prior to this it has been rock solid for months - I'd never had a similar crash. I've only had 2, but it is a right pain!
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"motionReprojectionMode": "motionvector" - Is this the setting you're referring to?? Always been set to this value. I'm apparently running 1.19.7, but the the SteamVR properties, says I have not opted into any betas. Its pretty much the only thing I use steam for, so not sure how to change it!