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Docsnuggles

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Everything posted by Docsnuggles

  1. I opened a ticket and they said they are on it; in the A-10A was same issue, is fixed now. I think 2 weeks [TM] That works not always...
  2. I would wait till someone shows the complete mission 1+2 on yt and shows the designbugs (WP, voice, music)
  3. ...and the fun is that in the 2nd mission the waypoints are crap, and there is no landing defined. The map is beautiful, but the campaign missions 1+2 are crap. after that I stopped now. Whoever did this is not really good at making campaigns. My advise actually is either not buy or wait. But thats just my opinion.
  4. Did you finish Medvedev II ? I think it must be the last mission now, where you shall go to the stadium; but I'm short before putting markers on, as through the fog you don't see a shit actually. But the sniper ZSU 23 hit you as good as in clear weather.... GOW is also cool to play afterwards the single parts again. I like it. Some of the campaigns you can locally reuse even for other modules, some are editible.
  5. It's somewhat nice but there are imo some bugs in the programming I see by now; the Airfield / Farp is not programmed as endpoint as it seems (not in the PVI800), and the music - well, tastes are different, but the village people made harder sound. For a russian Chopper this is imo a little ... different. I played through the Oilfield(the big and the 3soloparts), Medvedev II, Republic etc, whereas Republic was hard but also my favorite in the Shark. Its nice to have a campaign in Syria - the map is fantastic, but the technical around this campaign needs finetuning. For example you start in mission 2 and the WP switches on takeoff to 3 and ends at 4 - in the field 50+km away from your base...
  6. would also be nice to have a real loadmaster, not only this little box and a more clever AI pilot that can do flying like jester in the tomcat - but not so anxious as he else would jump after the first bullte....
  7. it seems that some people don't see it - i wonder if they all fly with dots on.
  8. It's not only in VR that planes incl. contrails disappear; just setup an AWACS and fly along it and zoom. it's there, it's no... depending on angle it will completely vanish and only popup when zooming. I use 2D for learning & ME and VR afterwards when finished. But the complete disappearing is in 2D more visible.
  9. Ich habe aktuell mit der HP Reverb G1 recht gute Ergebnisse - das heisst flüssige Darstellung und gutes Bild. PD auf 0,5, in WMR Steam auf 500% pro Auge und den globalen Wert auf 100% gesetzt. Die Darstellung ist scharf, wenn man den pro Auge Wert hochschraubt, witzigerweise ist bei mir mit PD1+ aslles am Ruckeln. Den Tipp habe ich von Lukas.
  10. sorry, this is leading nowhere; you are just not willing to understand that planes pop up and disappear while zooming in and out, and if you dont know what a range for visual engagements is, ok. I refer to visual engagements where planes appear and disappear, its an old issue - if you dont get it - ok. Go on and use your radar bvr fights... fin.
  11. The same issue is still active today; I think you don't want to get it. You zoom in, and the plane appears - disappears, there is something that is called "dogfight" inside visual range. I know how to use the radar, but this is a visual issue. I say the car is broken that I bought and you want to tell me to take a taxi? Come on - this issue is there for years now, and ED is ignoring it ...
  12. just look at the reddit post i linked, it's still the same here.
  13. Yes I run both versions as you thought; I have a Steam version (stable) on my normal SSD and the ED OB version on a M2 SSD. I run both in VR and in 2D with TrackIR, and the spotting issues are there since I play this game. When you use the zoom in 2D (TrackIR, no VR) things appear and disappear. There is also a nice thread about this buggy behaviour on reddit. I just tested it again and its also here still active, its a bit annoying.
  14. I have no issues in VR with 0,5PD and per eye 500% - otherwise when I try PD1.0 or higher with my settings its a slideshow, as I want to see a bit. System is an i7 9800k, 64GB, RTX2080ti, DCS is on a M2 SSD, the steam variant on a normal SSD. I rund with about 100-180fps in 2D and only possibility to see targets in 2D longrange is via sharpening and turning down the details and resolution. The fact that with zooming planes and trails disappear is a very strange behavior only in 2D. How do you explain this?
  15. I use PD0,5 and have per eye multiply to 500% in WMR. Smooth and clear now (HP G1). In 2D I cannot see a plane clear and in VR its totally clear. I played with different settings, but the only thing helped in 2D was contrast up, sharpness up, details all down - looks nearly like a brickgame from the 80s in my youth... not what i want.
  16. Your explanation would be ok, if it was truely adaptable in DCS. But when you zoom in and out, a plane, chopper... disappears - appears, it is a designbug imo. There are no discussions I think that one needs to train, but you can simply see even the trails of an AWACS show and disappear, there are lots of examples. You can for example look here, actually it's still reproducable.
  17. As I often fly A2G missions or in a chopper I simply love your work. Thanks a lot! @Taz1004
  18. if you try this with the max troop setting in a Mi-8 it will get tricky. I tried it for a year now this way, mostly it works (but takes long) sometimes it doesnt work. not nice for a loooong time (little over 2 weeks now)
  19. I normally drop those things in a fast (450+) and shallow angle, max. 10 degree to widen the area, I know it’s not proper modeled, but it works fine. What’s IMO annoying is the cbu-52 on the F-5, but that’s another story...
  20. same here. hope it get fixed soon, i like the Gazelle :)
  21. No solution by now, but same in the Hornet. I have in stable an export of all mfds and in open beta it’s now extremely weird and broken. They must have changed some basics, but as I’m no programmer, I have to wait. I don’t understand why they don’t post that there are changes in exports, as lot of people use it.
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